High Beams the level 11 Cornac Archmage by holuo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp11 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution20 (base 20)
Magic34 (base 34)
Willpower14 (base 14)
Cunning13 (base 11)

Resources

Life-7/238
Mana78/190
Healing Factor1.0870588855781
Regeneration4.6200002637069

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10

Offense: Mainhand

Damage12
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance21%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+26%
Acid+6%
Temporal+12%
Cold+6%
Arcane+15%
Mind+3%
Fire+6%

Offense: Damage Penetration

Light+5%
Mind+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save16
Spell Save27
Mental Save9

Defense: Resistances

Lightning+ 21%( 70%)
Temporal+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance10%
Instadeath Resistance100%
Silence Resistance10%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Meta1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
4/5
0/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
3/5
3/5
0/5

Effects

Quests

active
done
done
active
done
active
done

Equipment

Tool
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By High Beams the Cornac Archmage level 10
3rd Mirth 122nd year of Ascendancy at 12:45
see stats
Matrix style! (Nightmare (Roguelike) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By High Beams the Cornac Archmage level 5
75th Pyre 122nd year of Ascendancy at 13:53
see stats
Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By High Beams the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:45
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By High Beams the Cornac Archmage level 10
4th Mirth 122nd year of Ascendancy at 05:13
see stats

Log

High Beams uses Infusion: Wild.
High Beams stops burning.

High Beams is cured!

High Beams lessens the pain.

High Beams uses
Infusion: Regeneration.
High Beams starts regenerating health quickly.

Thief feels pain again.

The fabric of space around High Beams stabilizes to normal.

High Beams teleports some damage to Thief!
Thief hits The Possessed for 5 teleported, 2 teleported (7 total damage).
Thief hits High Beams for 21 physical, (5 teleported), 0 mind, (2 teleported), 11 physical (33 total damage).
The Possessed casts
Arcane Reconstruction.
The Possessed receives 124 healing.
Talent Lightning is ready to use.
Talent Teleport: Angolwen is ready to use.
Talent Chain Lightning is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Vortex is ready to use.
Bleeding from The Possessed hits
High Beams for 8 physical damage.

High Beams casts
Rune: Manasurge.
High Beams starts to surge mana.

Thief uses
Disarm.
High Beams is disarmed!

Thief hits High Beams for 22 physical, 5 mind, 10 physical (37 total damage).
The Possessed casts
Arcane Strike.
The Possessed performs a melee critical strike against High Beams!
The Possessed performs a melee critical strike against High Beams!
The Possessed hits High Beams for 38 arcane, 37 arcane (75 total damage).
High Beams the level 11 cornac archmage was mana-torn to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.