Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Infinite500: Revised high level play for ToME v1.7c 1.0.0 |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Paradox Mage |
| Level / Exp | 14 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by orc high cryomancer at level 11 on the 3rd Flare 122nd year of Ascendancy at 22:18 0 / 6Killed by bone giant at level 12 on the 8th Flare 122nd year of Ascendancy at 04:24 Killed by storm wyrm at level 13 on the 2nd Dusk 122nd year of Ascendancy at 10:04 Killed by storm wyrm at level 13 on the 2nd Dusk 122nd year of Ascendancy at 11:44 Killed by orc necromancer at level 14 on the 5th Dusk 122nd year of Ascendancy at 18:34 Killed by Poruyassra the Celia at level 14 on the 6th Dusk 122nd year of Ascendancy at 16:24 |
Primary Stats
| Strength | 45 (base 26) |
| Dexterity | 21 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 40 (base 40) |
| Willpower | 16 (base 14) |
| Cunning | 13 (base 11) |
Resources
| Life | -102/383 |
| Paradox | 220 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50.15552287323% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 15 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 10 |
| Crit Chance | 4% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.2 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +14% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 7.85 |
| Ranged Defense | 7.85 |
| Fatigue | 13 |
| Physical Save | 26.75 |
| Spell Save | 21.8 |
| Mental Save | 13.15 |
Defense: Resistances
| Lightning | + 5%( 70%) |
| Nature | + 17%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 93% |
| Bleed Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 12) for 15 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Energy | 1.41 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Carbon Spikes |
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 27.77 darkness damage per turns. Bane of Confusion |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Infinite Dungeon. Escort: lone alchemist (level 3 of Infinite Dungeon)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Infinite Dungeon. Escort: lost sun paladin (level 2 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 10 of Infinite Dungeon. Escort: lost warrior (level 10 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Arthalathasus ArthalathasusPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +4 Wil Changes damage: +6% blight Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Daimulathanik (1 def, 0 armour) Daimulathanik (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Dex Changes resistances: +5% physical Maximum life: +30.00 A pointy cloth hat, very wizardly... |
| Tool | dwarven iron pickaxe (dig speed 19 turns) dwarven iron pickaxe (dig speed 19 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical save: +3 Spell save: +4 Mental save: +3 Maximum life: +42.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's steel ring treant's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature Physical save: +6 Poison immunity: +13% Disease immunity: +10% Rings can have magical properties. |
| Around neck | copper amulet of mastery (0.11 Chronomancy / Energy) copper amulet of mastery (0.11 Chronomancy / Energy)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Chronomancy / Energy Amulets can have magical properties. |
| In main hand | Skullcleaver (16-22.4 power, 3 apr) Skullcleaver (16-22.4 power, 3 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | grounding rough leather belt of the mind grounding rough leather belt of the mindInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Mindpower: +2 A belt that goes around your waist. |
| In off hand | Chargesun (4-4.4 power, 18 apr, nature damage) Chargesun (4-4.4 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +16 lightning daze Burst (radius 1) on hit: +16 acid When wielded/worn: Changes resistances penetration: +20% lightning Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Samarekan (1 def, 2 armour) Samarekan (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer hits(melee): 8 blight Damage when the wearer is hit: 12 arcane Changes resistances: +15% blight A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. warrior's regeneration infusion (heal 332 over 5 turns)warrior's regeneration infusion (heal 332 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
mighty ash longbow of acid mighty ash longbow of acidRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +6 acid When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes damage: +10% acid Longbows are used to shoot arrows at your foes. |
radiant vined mindstar of clarity (6-6.6 power, 18 apr, mind damage) radiant vined mindstar of clarity (6-6.6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Mental save: +3 Maximum psi: +16.00 Mindpower: +4 Mental crit. chance: +4% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (5-5.5 power, 18 apr, nature damage) vined mindstar of life (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +16.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's cured leather sling of power ranger's cured leather sling of powerRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +8 When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +10% physical Changes damage: +10% physical Slings are used to hurl stones or metal shots at your foes. |
ranger's rough leather sling of power ranger's rough leather sling of powerRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +7 When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +8% physical Changes damage: +9% physical Slings are used to hurl stones or metal shots at your foes. |
Rhidir (15-18 power, 3 apr, fire damage) Rhidir (15-18 power, 3 apr, fire damage)Requires: - Magic 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +20 physical When wielded/worn: Accuracy: +12 Changes damage: +15% fire Talent granted: +1 Command Staff Maximum stamina: +20.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Obsidianriver (10-14 power, 3 apr) Obsidianriver (10-14 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 16 darkness Changes resistances: +15% acid Changes resistances penetration: +25% darkness One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
stargazer's woollen robe of power (0 def, 0 armour) stargazer's woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes damage: +5% physical / +7% arcane / +7% fire / +7% cold / +7% lightning / +7% acid / +7% nature / +7% blight / +5% light / +6% darkness Spellpower: +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding linen wizard hat of corrosion (+15%) (1 def, 0 armour) grounding linen wizard hat of corrosion (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +5% temporal / +5% lightning / +15% acid Changes damage: +10% acid A pointy cloth hat, very wizardly... |
troll-hide cured leather armour of stability (2 def, 4 armour) troll-hide cured leather armour of stability (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Physical save: +12 Life regen: +2.10 A suit of armour made of leather. |
Cobrastreak (8/8, 21-29.4 power, 7 apr) Cobrastreak (8/8, 21-29.4 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 8 Damage when this weapon hits(ranged): +16 nature / +20 slime / +40 insidious poison Arrows are used with bows to pierce your foes to death. |
brass lantern of the moons brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light Changes damage: +6% darkness Light radius: +2 Infravision radius: +1 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 95.75 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
battle-ranger's pouch of steel shots of crippling (44/44, 15-18 power, 2 apr) battle-ranger's pouch of steel shots of crippling (44/44, 15-18 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +11.5% Capacity: 44 Special effect when this weapon crits: cripple the target When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
self-loading pouch of steel shots of vileness (12/12, 18-21.6 power, 2 apr) self-loading pouch of steel shots of vileness (12/12, 18-21.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 12 Turns elapse between self-loadings: 4 Damage when this weapon hits(ranged): +6 blight Burst (radius 2) on crit: +9 corrupted blood Shots are used with slings to pummel your foes to death. |
Achievements
Log
Erelytondil casts Dimensional Step.
You feel the edges of time begin to fray!
The shield around Erelytondil crumbles.
Poruyassra the Celia hits Erelytondil for 5 darkness damage.
Poruyassra the Celia casts Cold Flames.
Talent Dust to Dust is ready to use.
Poruyassra the Celia hits Erelytondil for 28 darkness damage.
Erelytondil is confused and fails to use Dust to Dust.
Erelytondil seems more focused.
Erelytondil wanders around!.
Erelytondil is confused and fails to use Dust to Dust.
Poruyassra the Celia casts Twilight.
Poruyassra the Celia hits Erelytondil for 28 darkness damage.
Poruyassra the Celia casts Invoke Darkness.
Poruyassra the Celia hits Erelytondil for 190 darkness damage.
Erelytondil uses Ghoulish Leap.
Poruyassra the Celia hits Erelytondil for 28 darkness damage.
Poruyassra the Celia casts Chill of the Tomb.
Poruyassra the Celia's spell attains critical power!
Poruyassra the Celia hits Erelytondil for 24 darkness damage.
Talent Stop is ready to use.
Poruyassra the Celia hits Erelytondil for 24 darkness damage.
Saving done.
Saving done.
Saving game...
