Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 | 
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Extra Dungeons 1.2.3In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features:  | 
| Campaign | Arena | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Higher | 
| Class | Cursed | 
| Level / Exp | 25 / 40% | 
| Size | medium | 
| Lifes / Deaths | Killed by skeleton mage at level 25 on the 77th Pyre 122nd year of Ascendancy at 06:18 6 / 1 | 
Primary Stats
| Strength | 69 (base 52) | 
| Dexterity | 17 (base 10) | 
| Constitution | 12 (base 10) | 
| Magic | 11 (base 10) | 
| Willpower | 61 (base 52) | 
| Cunning | 16 (base 10) | 
Resources
| Life | -62/566 | 
| Hate | 100/100 | 
| Healing Factor | 1 | 
| Regeneration | 63.37 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 140 | 
| Accuracy | 47 | 
| Crit Chance | 3% | 
| APR | 17 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 3.6666666666667 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35.55 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +10% | 
Defense: Base
| Armour (hardiness) | 38.2 (93.924050632911%) | 
| Defense | 15.25 | 
| Ranged Defense | 15.25 | 
| Fatigue | 18 | 
| Physical Save | 26.9125 | 
| Spell Save | 22.3375 | 
| Mental Save | 28.7125 | 
Defense: Resistances
| All | + 14%( 70%) | 
Defense: Immunities
| Stun Resistance | 75% | 
| Confusion Resistance | 50% | 
| Fear Resistance | 50% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 34% | 
| Knockback Resistance | 50% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Strength stat.  | 
Class Talents
| Cursed / Strife | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Cursed / Slaughter | 1.50 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
  | 3/5 | 
| Cursed / Endless hunt | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Gloom | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 1/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
| Race / Higher | 1.00 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
  | 0/5 | 
Effects
| talent | Cleave | 
| talent | Gloom | 
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 8. Poisons and diseases have a 18% chance of being neutralized each turn. Cursed Form | 
| beneficial effect | A flow of life spins around the target, regenerating 61.92 life per turn. Regeneration | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head | insulating rough leather cap of strength (+3) (0 def, 1 armour) insulating rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +5% fire / +6% cold A cap made of leather.  | 
| Tool | elm totem of thorny skin [power 16]  (20 cooldown) elm totem of thorny skin [power 16]  (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers | mule's steel ring of perseverance mule's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Stun/Freeze immunity: +25% Life regen: +1.20 Rings can have magical properties.  | 
| On fingers | sneakthief's gold ring of pilfering sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +19 Armour penetration: +7 Defense: +9 Changes stats: +6 Cun / +4 Dex Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties.  | 
| Around waist | insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Physical save: +6 Mindpower: +2 A belt that goes around your waist.  | 
| In main hand | hateful stralite greatmaul of purging (56-84 power, 3 apr) hateful stralite greatmaul of purging (56-84 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature / +12 darkness Damage against: +7% Living Massive two-handed mauls.  | 
| On hands | radiant iron gauntlets of dexterity (+2) (0 def, 1 armour) radiant iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 Armour: +1 Damage (Melee): 6 light Changes stats: +2 Dex Changes resistances: +5% light Changes damage: +3% light Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor | impenetrable steel plate armour of clarity (4 def, 18 armour) impenetrable steel plate armour of clarity (4 def, 18 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +4 Fatigue: +22% Changes resistances: +5% mind Mental save: +11 A suit of armour made of metal plates.  | 
| Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | cleansing gold amulet of strength (+4) cleansing gold amulet of strength (+4)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +12% nature / +13% blight Poison immunity: +34% Disease immunity: +23% Amulets can have magical properties.  | 
Inventory
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +21% Amulets can have magical properties.  | 
Newly picked up starlit gold amulet of cunning (+5)starlit gold amulet of cunning (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +14% light / +11% darkness Blindness immunity: +26% Amulets can have magical properties.  | 
warrior's stralite amulet warrior's stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.50 Amulets can have magical properties.  | 
copper ring of light (+22%) copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties.  | 
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties.  | 
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +8 Defense: +9 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties.  | 
psionicist's gold ring of blinding strikes psionicist's gold ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to blind Effects on ranged hit: * 19% chance to blind Changes stats: +4 Wil Mental save: +8 Rings can have magical properties.  | 
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties.  | 
savior's stralite ring savior's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 Spell save: +9 Mental save: +6 Rings can have magical properties.  | 
steel greatsword of the mystic (22.5-36 power, 2 apr) steel greatsword of the mystic (22.5-36 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +2 Wil Spellpower: +10 Massive two-handed swords.  | 
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 80.36 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance...  | 
grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Physical save: +5 Mindpower: +3 A belt that goes around your waist.  | 
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 Armour: +2 Changes stats: +3 Str Metal gloves protecting the hands up to the middle of the lower arm.  | 
insulating dwarven-steel helm of strength (+2) (0 def, 4 armour) insulating dwarven-steel helm of strength (+2) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str Changes resistances: +6% fire / +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
188 alchemist agate 188 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Achievements
			Arena Battler 20
			Got to wave 20 in the arena.By sdasda the Higher Cursed level 17
76th Pyre 122nd year of Ascendancy at 03:48 see stats
			Level 10
			Got a character to level 10.By sdasda the Higher Cursed level 10
75th Pyre 122nd year of Ascendancy at 02:30 see stats
			Level 20
			Got a character to level 20.By sdasda the Higher Cursed level 20
76th Pyre 122nd year of Ascendancy at 12:58 see stats
Log
Alchemist's spell attains critical power!
Your hatred grows even as your life fades! (+6 hate)
Alchemist hits sdasda for 49 acid damage.
Alchemist hits sdasda for 90 acid damage.
Skeleton mage casts Flame.
Your hatred grows even as your life fades! (+7 hate)
Sdasda is on fire!
Skeleton mage's Flame hits sdasda for 95 fire damage.
Talent Dominate is ready to use.
Talent Blindside is ready to use.
Talent Infusion: Regeneration is ready to use.
Your hatred grows even as your life fades! (+4 hate)
Alchemist casts Elemental Bolt!
Alchemist is no longer weakened.
Burning from Skeleton mage hits sdasda for 32 fire damage.
Sdasda uses Reckless Charge.
Sdasda uses Infusion: Wild.
Sdasda stops burning.
Sdasda is cured!
Sdasda lessens the pain.
Sdasda uses Reckless Charge.
sdasda hits Skeleton mage for 164 physical, 13 nature, 12 darkness, 6 light, 124 physical, 13 nature, 12 darkness, 6 light (349 total damage).
sdasda hits Skeleton warrior for 165 physical, 13 nature, 10 darkness, 7 light, 147 physical, 13 nature, 10 darkness, 7 light (373 total damage).
Skeleton mage casts Manathrust.
Your hatred grows even as your life fades! (+11 hate)
Skeleton mage hits sdasda for 137 arcane damage.
sdasda the level 25 higher cursed was blasted to death by a skeleton mage (yet again) on level 32 of The Arena.
Skeleton mage killed sdasda!
