






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 18 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 40 (base 38) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 22 (base 22) |
| Willpower | 12 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 410/410 |
| Mana | 148/148 |
| Stamina | 156/156 |
| Healing Factor | 1.5833624973752 |
| Regeneration | 3.5625656190942 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 46 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 33.54934837382 (100%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 34 |
| Physical Save | 24 |
| Spell Save | 20 |
| Mental Save | 17 |
Defense: Resistances
| Cold | + 43%(100%) |
| Lightning | + 28%(100%) |
| Fire | + 24%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+5 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | rejuvenating steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+3 eff.) Fatigue: +22% Changes resistances: +15% lightning Life regen: +2.00 Stamina each turn: +0.60 A suit of armour made of metal plates. |
| In main hand | dwarven-steel longsword 'Relgudar' (23.5-32.9 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +23 insidious poison When wielded/worn: Changes stats: +4 Cun / +2 Wil Grants telepathy: Dragon Critical mult.: +5.00% Equilibrium when hit: +0.16 Heals friendly targets nearby when you use a nature summon: +10 Sharp, long, and deadly. |
Inventory
Tilathasta (43-64.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +1 Armour: +4 Changes stats: +3 Con Changes resistances: +4% physical Only die when reaching: -40.00 life Healing mod.: +15% Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Xeth' (34-51 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances: +9% blight / +3% fire / +12% lightning / +12% temporal Changes resistances penetration: +10% fire Global speed: +3% Massive two-handed battleaxes. |
insidious dwarven-steel battleaxe of massacre (44-66 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +30 insidious poison Massive two-handed battleaxes. |
Aduda (66.5-99.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +40% Damage (Melee): +23 light / +16 acid Damage against: +23% Undead When wielded/worn: Changes stats: +5 Dex Changes resistances penetration: +20% mind / +9% darkness Massive two-handed mauls. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
dwarven-steel plate armour 'Mayeta' (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +5.0% Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes resistances: +3% light / +19% fire Critical mult.: +3.00% Disarm immunity: +20% A suit of armour made of metal plates. |
impenetrable steel plate armour of lightning resistance (4 def, 16 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+3 eff.) Fatigue: +22% Changes resistances: +15% lightning A suit of armour made of metal plates. |
rejuvenating steel plate armour of resilience (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+3 eff.) Fatigue: +22% Life regen: +2.60 Stamina each turn: +0.70 Maximum life: +28.00 A suit of armour made of metal plates. |
steel shield 'Aerynor' (6 def, 2 armour, 42 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+4 eff.) Ranged Defense: +6 (+4 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage when hit (Melee): 11 lightning Changes stats: +10 Str / +2 Dex Changes damage: +6% mind Talent granted: +2 Block Infravision radius: +2 See invisible: +6 Handheld deflection devices. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Emeline casts Channel Staff.
Emeline's Channel Staff hits Fire drake hatchling for 87 acid damage.
Emeline's Channel Staff killed Fire drake hatchling!
Talent Rune: Shielding is ready to use.
You pickup 0.40 gold pieces.
Talent Infusion: Regeneration is ready to use.
You pickup 0.45 gold pieces.
You pickup 0.45 gold pieces.
You pickup 0.70 gold pieces.
Emeline picks up (I.): rough leather gloves (0 def, 1 armour).
Talent Grace of the Eternals is ready to use.
Character control switched to Stalwart (servant of Emeline).
You are no longer encumbered.
Stalwart (servant of Emeline) wears (replacing rejuvenating iron plate armour of lightning resistance (3 def, 7 armour)): rejuvenating steel plate armour of lightning resistance (4 def, 9 armour).
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You give rejuvenating iron plate armour of lightning resistance (3 def, 7 armour) to Emeline.
Xann, the lost sun paladin deactivates Chant of Fortress.
Emeline deactivates Flame Infusion.
Stalwart (servant of Emeline) deactivates Reflective Skin.




















