Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 41 / 36% |
| Size | huge |
| Lifes / Deaths | Killed by Emelatira the stone troll at level 4 on the 1st Flare 122nd year of Ascendancy at 08:37 / 110Killed by ritch flamespitter at level 17 on the 3rd Decay 122nd year of Ascendancy at 00:48 Killed by headless horror at level 18 on the 2nd Pyre 123rd year of Ascendancy at 20:28 Killed by Isutira the xorn at level 18 on the 14th Pyre 123rd year of Ascendancy at 04:40 Killed by Urkis, the High Tempest at level 18 on the 14th Pyre 123rd year of Ascendancy at 11:12 Killed by Urkis, the High Tempest at level 18 on the 14th Pyre 123rd year of Ascendancy at 12:03 Killed by Urkis, the High Tempest at level 18 on the 14th Pyre 123rd year of Ascendancy at 16:07 Killed by will o' the wisp at level 19 on the 28th Pyre 123rd year of Ascendancy at 13:51 Killed by Rantha the Worm at level 20 on the 36th Pyre 123rd year of Ascendancy at 11:59 Killed by Iselaith the snow giant chieftain at level 20 on the 37th Pyre 123rd year of Ascendancy at 01:41 Killed by eldritch eye at level 21 on the 42nd Pyre 123rd year of Ascendancy at 06:41 Killed by eldritch eye at level 21 on the 42nd Pyre 123rd year of Ascendancy at 11:02 Killed by orc necromancer at level 21 on the 45th Pyre 123rd year of Ascendancy at 13:34 Killed by orc necromancer at level 21 on the 45th Pyre 123rd year of Ascendancy at 14:16 Killed by armoured skeleton warrior at level 21 on the 45th Pyre 123rd year of Ascendancy at 22:46 Killed by armoured skeleton warrior at level 21 on the 46th Pyre 123rd year of Ascendancy at 06:43 Killed by Greater Mummy Lord at level 22 on the 46th Pyre 123rd year of Ascendancy at 17:18 Killed by ultimate gwelgoroth at level 22 on the 52nd Pyre 123rd year of Ascendancy at 11:56 Killed by Grand Corruptor at level 23 on the 8th Dusk 123rd year of Ascendancy at 15:30 Killed by Protector Myssil at level 23 on the 8th Dusk 123rd year of Ascendancy at 17:41 Killed by Protector Myssil at level 23 on the 8th Dusk 123rd year of Ascendancy at 18:22 Killed by Grand Corruptor at level 23 on the 8th Dusk 123rd year of Ascendancy at 19:05 Killed by orc assassin at level 24 on the 10th Dusk 123rd year of Ascendancy at 11:00 Killed by armoured skeleton warrior at level 24 on the 10th Dusk 123rd year of Ascendancy at 16:02 Killed by Adyldara the stone troll at level 24 on the 10th Dusk 123rd year of Ascendancy at 19:42 Killed by naga myrmidon at level 24 on the 13rd Dusk 123rd year of Ascendancy at 20:43 Killed by skeleton warrior at level 25 on the 14th Dusk 123rd year of Ascendancy at 09:34 Killed by orc mage-hunter at level 25 on the 14th Dusk 123rd year of Ascendancy at 20:33 Killed by skeleton mage at level 25 on the 15th Dusk 123rd year of Ascendancy at 04:05 Killed by skeleton master archer at level 25 on the 16th Dusk 123rd year of Ascendancy at 19:28 Killed by Sileratta the armoured skeleton warrior at level 25 on the 17th Dusk 123rd year of Ascendancy at 12:34 Killed by vampire lord at level 26 on the 18th Dusk 123rd year of Ascendancy at 09:27 Killed by skeleton master archer at level 26 on the 18th Dusk 123rd year of Ascendancy at 16:59 Killed by armoured skeleton warrior at level 26 on the 18th Dusk 123rd year of Ascendancy at 18:02 Killed by armoured skeleton warrior at level 26 on the 18th Dusk 123rd year of Ascendancy at 18:46 Killed by burning curse trap at level 26 on the 19th Dusk 123rd year of Ascendancy at 16:27 Killed by armoured skeleton warrior at level 26 on the 20th Dusk 123rd year of Ascendancy at 12:04 Killed by losselhing at level 26 on the 20th Dusk 123rd year of Ascendancy at 21:41 Killed by Isotta the vampire lord at level 27 on the 21st Dusk 123rd year of Ascendancy at 14:58 Killed by skeleton mage at level 27 on the 23rd Dusk 123rd year of Ascendancy at 09:22 Killed by skeleton mage at level 27 on the 23rd Dusk 123rd year of Ascendancy at 17:37 Killed by elven blood mage at level 29 on the 26th Dusk 123rd year of Ascendancy at 17:20 Killed by elven tempest at level 29 on the 27th Dusk 123rd year of Ascendancy at 02:45 Killed by elven blood mage at level 29 on the 27th Dusk 123rd year of Ascendancy at 14:54 Killed by Yvywen the elven cultist at level 29 on the 27th Dusk 123rd year of Ascendancy at 16:13 Killed by elven cultist at level 29 on the 29th Dusk 123rd year of Ascendancy at 02:19 Killed by elven cultist at level 29 on the 29th Dusk 123rd year of Ascendancy at 03:00 Killed by Kra'Tor the Gluttonous at level 29 on the 77th Dusk 123rd year of Ascendancy at 05:36 Killed by Kra'Tor the Gluttonous at level 29 on the 77th Dusk 123rd year of Ascendancy at 09:27 Killed by Nerenor the venom drake hatchling at level 31 on the 43rd Regrowth 124th year of Ascendancy at 17:13 Killed by orc cryomancer at level 31 on the 44th Regrowth 124th year of Ascendancy at 10:20 Killed by multi-hued drake at level 32 on the 44th Regrowth 124th year of Ascendancy at 20:18 Killed by multi-hued drake at level 32 on the 44th Regrowth 124th year of Ascendancy at 20:52 Killed by overpowered greater multi-hued wyrm at level 32 on the 44th Regrowth 124th year of Ascendancy at 21:27 Killed by multi-hued drake at level 32 on the 45th Regrowth 124th year of Ascendancy at 00:09 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 02:53 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 06:18 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 07:13 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 07:22 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 11:17 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 12:44 Killed by multi-hued drake at level 32 on the 45th Regrowth 124th year of Ascendancy at 13:28 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 14:14 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 16:32 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 17:12 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 17:55 Killed by overpowered greater multi-hued wyrm at level 32 on the 45th Regrowth 124th year of Ascendancy at 23:05 Killed by overpowered greater multi-hued wyrm at level 33 on the 46th Regrowth 124th year of Ascendancy at 18:57 Killed by overpowered greater multi-hued wyrm at level 33 on the 47th Regrowth 124th year of Ascendancy at 08:17 Killed by Aeravena the orc assassin at level 34 on the 50th Regrowth 124th year of Ascendancy at 12:41 Killed by orc pyromancer at level 34 on the 51st Regrowth 124th year of Ascendancy at 02:29 Killed by snow giant boulder thrower at level 34 on the 52nd Regrowth 124th year of Ascendancy at 09:00 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 53rd Regrowth 124th year of Ascendancy at 04:04 Killed by orc pyromancer at level 35 on the 66th Regrowth 124th year of Ascendancy at 10:20 Killed by minotaur at level 35 on the 68th Regrowth 124th year of Ascendancy at 02:57 Killed by orc pyromancer at level 35 on the 75th Regrowth 124th year of Ascendancy at 07:01 Killed by Silima the slimy ooze at level 35 on the 43rd Pyre 124th year of Ascendancy at 03:12 Killed by Glamigana the poison ooze at level 35 on the 43rd Pyre 124th year of Ascendancy at 06:55 Killed by Corrupted Oozemancer at level 35 on the 43rd Pyre 124th year of Ascendancy at 10:07 Killed by poison ooze at level 35 on the 43rd Pyre 124th year of Ascendancy at 11:32 Killed by mucus ooze at level 35 on the 43rd Pyre 124th year of Ascendancy at 12:31 Killed by Corrupted Oozemancer at level 35 on the 43rd Pyre 124th year of Ascendancy at 13:48 Killed by Corrupted Oozemancer at level 35 on the 43rd Pyre 124th year of Ascendancy at 15:36 Killed by Corrupted Oozemancer at level 35 on the 43rd Pyre 124th year of Ascendancy at 16:24 Killed by Corrupted Oozemancer at level 35 on the 43rd Pyre 124th year of Ascendancy at 18:30 Killed by Corrupted Oozemancer at level 35 on the 43rd Pyre 124th year of Ascendancy at 20:22 Killed by Salessra the slimy ooze at level 35 on the 43rd Pyre 124th year of Ascendancy at 22:20 Killed by fire drake at level 35 on the 44th Pyre 124th year of Ascendancy at 00:05 Killed by Corrupted Oozemancer at level 35 on the 44th Pyre 124th year of Ascendancy at 01:36 Killed by Corrupted Oozemancer at level 35 on the 44th Pyre 124th year of Ascendancy at 03:11 Killed by mucus ooze at level 35 on the 44th Pyre 124th year of Ascendancy at 05:20 Killed by Corrupted Oozemancer at level 35 on the 44th Pyre 124th year of Ascendancy at 06:12 Killed by Polyth the blade horror at level 36 on the 46th Pyre 124th year of Ascendancy at 18:04 Killed by Polyth the blade horror at level 36 on the 46th Pyre 124th year of Ascendancy at 19:34 Killed by Polyth the blade horror at level 36 on the 46th Pyre 124th year of Ascendancy at 23:23 Killed by Ce'Nonn the skeleton warrior at level 36 on the 3rd Flare 124th year of Ascendancy at 05:47 Killed by The Shade of Telos at level 36 on the 3rd Flare 124th year of Ascendancy at 23:54 Killed by The Shade of Telos at level 36 on the 4th Flare 124th year of Ascendancy at 01:37 Killed by Drolem at level 37 on the 7th Flare 124th year of Ascendancy at 15:52 Killed by Tannen at level 37 on the 7th Flare 124th year of Ascendancy at 17:05 Killed by wretchling at level 39 on the 16th Haze 124th year of Ascendancy at 11:01 Killed by daelach at level 39 on the 16th Haze 124th year of Ascendancy at 12:43 Killed by daelach at level 39 on the 16th Haze 124th year of Ascendancy at 14:02 Killed by Emelota the orc elite fighter at level 40 on the 6th Decay 124th year of Ascendancy at 21:54 Killed by Gybeth the orc elite fighter at level 40 on the 6th Decay 124th year of Ascendancy at 22:37 Killed by Voramira the orc fighter at level 40 on the 6th Decay 124th year of Ascendancy at 23:23 Killed by Gybeth the orc elite fighter at level 40 on the 7th Decay 124th year of Ascendancy at 00:48 Killed by Xanevena the orc fighter at level 40 on the 9th Decay 124th year of Ascendancy at 20:00 Killed by Xanevena the orc fighter at level 40 on the 9th Decay 124th year of Ascendancy at 22:36 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 1st Wintertide 125th year of Ascendancy at 12:31 |
Primary Stats
| Strength | 88 (base 27) |
| Dexterity | 71 (base 39) |
| Constitution | 41 (base 24) |
| Magic | 58 (base 42) |
| Willpower | 50 (base 40) |
| Cunning | 48 (base 23) |
Resources
| Life | 1029/1029 |
| Mana | 518/540 |
| Stamina | 270/270 |
| Paradox | 225 |
| Healing Factor | 1.18 |
| Regeneration | 4.779 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55.04268076068% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 62 |
| Crit Chance | 21% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 62 |
| Crit Chance | 26% |
| APR | 20 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 41.333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.4 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 35 (65%) |
| Defense | 53.522345892877 |
| Ranged Defense | 56.85567922621 |
| Fatigue | 0 |
| Physical Save | 55.05 |
| Spell Save | 33.4 |
| Mental Save | 41.433333333333 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 30% for 6 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 113 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 416 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 422 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Time Travel | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Dual weapons | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Strength of Purpose |
| talent | Displace Damage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Laurn Ostas. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 367. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed faerlhing fang. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Getahell (9 def, 3 armour) Getahell (9 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +9 Ranged Defense: +10 Fatigue: +3% Changes resistances: +6% light / +6% acid Physical save: +10 Maximum psi: +20.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +6 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | bladed iron helm of the bounder (0 def, 3 armour) bladed iron helm of the bounder (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +8 Str / +6 Dex It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 419.4 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 171.55 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | void elven-wood wand of conjuration [power 361] (10 cooldown) void elven-wood wand of conjuration [power 361] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 180-361), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring 'Sunbait' gold ring 'Sunbait'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -11% Damage when hit (Melee): 8 fire Changes stats: +2 Str / +1 Dex Changes resistances: +1% physical Maximum encumbrance: +49 Blindness immunity: +32% Infravision radius: +4 See stealth: +8 See invisible: +5 Rings can have magical properties. |
| On fingers | gladiator's voratun ring of speed gladiator's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Physical power: +8 Defense: +10 Changes stats: +7 Str / +7 Con Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| Around neck | Weeppride the stralite amulet Weeppride the stralite amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +6 Str / +14 Dex / +6 Mag / +7 Wil / +5 Cun / +5 Con Changes resistances: +6% nature / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +6% nature Life regen: +0.80 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical power: +15 Changes resistances penetration: +30% physical It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. This item has been sent to the Item's Vault. |
| Around waist | monstrous drakeskin leather belt of the giants monstrous drakeskin leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +17 Changes stats: +5 Str / +4 Con Physical save: +10 Spell save: +9 Size category: +2 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 87.66 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | troll-hide reinforced leather armour of command (14 def, 13 armour) troll-hide reinforced leather armour of command (14 def, 13 armour)Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +14 Fatigue: +8% Changes stats: +4 Cun Mental save: +14 Life regen: +3.00 Healing mod.: +18% A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
heroism infusion of the duelist (+14 for 9 turns, die at -470) heroism infusion of the duelist (+14 for 9 turns, die at -470)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. While Heroism is active, you will only die when reaching -470 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (568% speed; 5 turns) movement infusion of the wizard (568% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 568% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 5; power 80; turns 4; dispells darkness) sun infusion of the psychic (rad 5; power 80; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 40). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 80) for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 17%; cure magical, physical) wild infusion (resist 17%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 17% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (140 cold damage; 55 apply power) biting gale rune of the duelist (140 cold damage; 55 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 140.96 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 55. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (201 fire damage) heat beam rune of the psychic (201 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 201.96 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (481 lightning damage) lightning rune of the duelist (481 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 160.41 to 481.24 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1192% regen over 10 turns; 59 instant mana) manasurge rune of the titan (1192% regen over 10 turns; 59 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1192% over 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 11; power 35; dur 5) phase door rune of the sneak (range 11; power 35; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 439 for 3 turns) shielding rune of the warrior (absorb 439 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 439 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 230 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Mohir the stralite amulet Mohir the stralite amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 12 light / 8 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 9% chance to blind Changes resistances: +3% mind Changes resistances penetration: +5% temporal Changes damage: +9% mind / +18% temporal / +10% light / +13% darkness Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding gold amulet of mastery (0.19 Chronomancy / Spacetime Folding) grounding gold amulet of mastery (0.19 Chronomancy / Spacetime Folding)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% lightning Talent mastery: +0.19 Chronomancy / Spacetime Folding Stun/Freeze immunity: +32% Amulets can have magical properties. |
insulating stralite amulet of perfection (0.34 Technique / Combat training,0.34 Chronomancy / Spacetime Weaving) insulating stralite amulet of perfection (0.34 Technique / Combat training,0.34 Chronomancy / Spacetime Weaving)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% cold / +16% fire Talent masteries: +0.34 Chronomancy / Spacetime Weaving +0.34 Technique / Combat training Amulets can have magical properties. |
mindweaver's gold amulet of teleportation mindweaver's gold amulet of teleportationPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +5 Confusion immunity: +13% Teleport immunity: +50% Mindpower: +8 It can be used to teleports you randomly (rad 33), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
serendipitous gold amulet of murder serendipitous gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 Armour penetration: +4 Physical crit. chance: +4.0% Defense: +10 Changes stats: +9 Lck Critical mult.: +11.00% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
serendipitous gold amulet of vision serendipitous gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 Defense: +13 Changes stats: +10 Lck Blindness immunity: +13% Infravision radius: +3 Sight radius: +2 See invisible: +8 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
stabilizing stralite amulet of perfection (0.30 Chronomancy / Spacetime Weaving,0.30 Corruption / Hexes) stabilizing stralite amulet of perfection (0.30 Chronomancy / Spacetime Weaving,0.30 Corruption / Hexes)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +20% temporal Talent masteries: +0.30 Corruption / Hexes +0.30 Chronomancy / Spacetime Weaving Pinning immunity: +28% Knockback immunity: +40% Amulets can have magical properties. |
steel amulet 'Xekira' steel amulet 'Xekira'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to corrode armor Changes stats: +3 Str / +4 Wil Changes damage: +18% temporal Talent masteries: +0.18 Chronomancy / Time Travel +0.18 Technique / Dual techniques Amulets can have magical properties. |
stralite amulet 'Manydugorn' stralite amulet 'Manydugorn'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Str / +1 Dex / +2 Wil Changes resistances: +6% acid Cut immunity: +80% Light radius: +1 Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 279 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
vitalizing gold amulet of constitution (+7) vitalizing gold amulet of constitution (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Con Physical save: +10 Life regen: +1.10 Maximum life: +41.00 Amulets can have magical properties. |
vitalizing stralite amulet of perfection (0.25 Technique / Dual weapons,0.25 Chronomancy / Speed Control) vitalizing stralite amulet of perfection (0.25 Technique / Dual weapons,0.25 Chronomancy / Speed Control)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.25 Chronomancy / Speed Control +0.25 Technique / Dual weapons Physical save: +10 Life regen: +1.80 Maximum life: +46.00 Amulets can have magical properties. |
wanderer's stralite amulet of mastery (0.34 Technique / Archery prowess) wanderer's stralite amulet of mastery (0.34 Technique / Archery prowess)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +3 Cun / +3 Con Talent mastery: +0.34 Technique / Archery prowess Life regen: +0.30 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Camyrab CamyrabCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -2% Changes stats: +2 Mag Changes resistances penetration: +5% physical Physical save: +20 Stun/Freeze immunity: +28% Life regen: +2.70 Healing mod.: +10% Rings can have magical properties. |
Maliroddantir MaliroddantirPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +2 Str / +1 Dex / +1 Mag Changes resistances penetration: +15% acid Maximum encumbrance: +34 Silence immunity: +28% Stun/Freeze immunity: +31% Life regen: +1.70 Mana each turn: +0.19 Infravision radius: +3 Rings can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
conjurer's gold ring of misery conjurer's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 7 bleed Changes stats: +4 Mag / +5 Wil / +7 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 Spellpower: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Rings can have magical properties. |
gladiator's stralite ring of the mind (+14%) gladiator's stralite ring of the mind (+14%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 Changes stats: +7 Str / +7 Con Changes resistances: +14% mind Changes damage: +14% mind Rings can have magical properties. |
gladiator's voratun ring gladiator's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +7 Str / +9 Con Rings can have magical properties. |
gold ring 'Ururak' gold ring 'Ururak'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +4 Dex / +1 Wil / +5 Cun / +1 Con Grants telepathy: Humanoid/Orc Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Infravision radius: +2 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
marksman's stralite ring of darkness (+30%) marksman's stralite ring of darkness (+30%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +30% darkness Changes damage: +15% darkness Rings can have magical properties. |
pixie's gold ring of pilfering pixie's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +10 Defense: +13 Changes stats: +4 Cun / +4 Mag Spellpower: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
rogue's gold ring of nature (+26%) rogue's gold ring of nature (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +26% nature Changes damage: +13% nature Rings can have magical properties. |
savage's stralite ring of tenacity savage's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Spell save: +14 Disarm immunity: +32% Pinning immunity: +24% Knockback immunity: +33% Maximum life: +36.00 Maximum stamina: +27.00 Rings can have magical properties. |
solipsist's stralite ring of speed solipsist's stralite ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Defense: +9 Changes stats: +5 Cun / +5 Wil Mindpower: +9 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
stralite ring 'Zyvon' stralite ring 'Zyvon'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +2 Fatigue: -7% Damage when hit (Melee): 12 blight Maximum encumbrance: +32 Mental save: +10 Confusion immunity: +5% Pinning immunity: +5% Stun/Freeze immunity: +10% Rings can have magical properties. |
titan's gold ring of fire (+24%) titan's gold ring of fire (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +24% fire Changes damage: +12% fire Physical save: +10 Rings can have magical properties. |
titan's voratun ring of perseverance titan's voratun ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Con Physical save: +14 Stun/Freeze immunity: +35% Life regen: +1.30 Rings can have magical properties. |
warrior's stralite ring of light (+28%) warrior's stralite ring of light (+28%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +28% light Changes damage: +14% light Rings can have magical properties. |
wizard's gold ring of arcana(+0.18/turn) wizard's gold ring of arcana(+0.18/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Silence immunity: +31% Mana each turn: +0.18 Rings can have magical properties. |
wizard's stralite ring of pilfering wizard's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +11 Defense: +10 Changes stats: +5 Mag Spell save: +10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Cyramira (31.5-40.95 power, 9 apr) Cyramira (31.5-40.95 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +24 insidious poison / +4 temporal When wielded/worn: Changes stats: +1 Str / +3 Dex Light radius: +1 Infravision radius: +3 Sharp, short and deadly. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. This item has been sent to the Item's Vault. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 55% Dex, 5% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Voidstar (29-37.7 power, 9 apr) Voidstar (29-37.7 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 17% chance to daze On weapon crit: * cripple the target When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Defense: +4 Effects on melee hit: * 30% chance to gain 10% of a turn * 40% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +3% temporal Changes resistances penetration: +9% lightning Sharp, short and deadly. |
flaming stralite dagger of daylight (26.5-34.45 power, 9 apr) flaming stralite dagger of daylight (26.5-34.45 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +11 light Burst (radius 1) on hit: +8 fire Damage against: +20% Undead Sharp, short and deadly. |
warbringer's voratun dagger of massacre (46-59.8 power, 9 apr) warbringer's voratun dagger of massacre (46-59.8 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 46.0 - 59.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +8 Changes stats: +4 Con Changes resistances penetration: +5% physical Disarm immunity: +16% Sharp, short and deadly. |
elven-wood longbow 'Dairakhad' elven-wood longbow 'Dairakhad'Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 40% chance to cause random insanity Damage (Ranged): +22 fire When wielded/worn: Changes resistances: +3% darkness / +6% nature Changes resistances penetration: +12% physical / +10% fire Changes damage: +36% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Confusion immunity: +20% Global speed: +1% Longbows are used to shoot arrows at your foes. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Lavablow (56.5-79.1 power, 6 apr) Lavablow (56.5-79.1 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight Burst (radius 2) on crit: +4 blight / +4 fire When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +3% fire Changes resistances penetration: +5% blight Changes damage: +6% blight Sharp, long, and deadly. |
Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands, dealing cold damage to your enemies each turn and reducing their turn energy by 20%. Melee attacks will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: None It can be used to intensify your winter storm creating unbreakable ice walls in each space, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
elemental voratun longsword of phasing (42-58.8 power, 17 apr) elemental voratun longsword of phasing (42-58.8 power, 17 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +17 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +38% When wielded/worn: Changes resistances penetration: +9% acid / +12% fire / +12% cold / +11% lightning Sharp, long, and deadly. |
Layywen LayywenInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +3 Dex / +2 Mag Changes resistances: +9% lightning / +7% temporal Reduced damage from: +26% Summoned Reduces incoming crit damage: 5.00% Spell save: +11 Size category: +1 A belt that goes around your waist. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
balancing drakeskin leather belt of burglary balancing drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +9 Dex / +8 Cun / +7 Lck Trap disarming bonus: +18 Stealth bonus: +9 Mental crit. chance: +9% Infravision radius: +4 A belt that goes around your waist. |
hardened leather belt 'Cyrossra' hardened leather belt 'Cyrossra'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Mag / +8 Cun / +7 Lck Trap disarming bonus: +17 Stealth bonus: +11 Infravision radius: +5 A belt that goes around your waist. |
hardened leather belt 'Dawnward' hardened leather belt 'Dawnward'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 fire Changes resistances penetration: +10% fire Changes damage: +9% light It can be used to create a temporary shield that absorbs 239 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
monstrous drakeskin leather belt of dampening monstrous drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +3 Str / +4 Con Changes resistances: +7% acid / +7% fire / +8% cold / +8% lightning Physical save: +11 Size category: +1 A belt that goes around your waist. |
reinforced hardened leather belt of unlife reinforced hardened leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 Changes resistances: +9% blight Physical save: +15 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
shadow cashmere cloak of the hunter (2 def, 0 armour) shadow cashmere cloak of the hunter (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 Defense: +2 Fatigue: -7% Changes resistances: +17% darkness Changes resistances penetration: +9% darkness Changes damage: +10% darkness Stealth bonus: +5 Maximum life: +62.00 Maximum stamina: +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of drakeskin leather boots of massiveness (0 def, 5 armour) dreamer's pair of drakeskin leather boots of massiveness (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +7 Con Changes damage: +7% physical Physical save: +7 Spell save: +10 Mental save: +11 Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
brawler's hardened leather gloves of the juggernaut (0 def, 2 armour) brawler's hardened leather gloves of the juggernaut (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun / +2 Con Talent cooldown: Double Strike (-1 turn) Physical save: +17 Spell save: +5 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal hardened leather gloves of dispersion (0 def, 2 armour) temporal hardened leather gloves of dispersion (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 12 arcane / 8 temporal Changes stats: +5 Mag / +4 Wil Changes resistances: +6% arcane / +10% temporal Changes damage: +5% temporal It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault. |
Zubuldanor the voratun helm (0 def, 5 armour) Zubuldanor the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Wil Changes resistances: +14% physical Changes damage: +3% temporal Physical save: +15 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spell crit. chance: +3% Damage Shield penetration: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
multi-hued drakeskin leather armour of fire resistance (5 def, 8 armour) multi-hued drakeskin leather armour of fire resistance (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 9 acid / 9 fire / 8 cold / 9 lightning Changes resistances: +11% acid / +37% fire / +9% lightning / +8% cold A suit of armour made of leather. |
radiant reinforced leather armour of the wind (9 def, 7 armour) radiant reinforced leather armour of the wind (9 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Physical crit. chance: +7.0% Armour: +7 Defense: +9 Fatigue: +8% Damage when hit (Melee): 9 light Changes stats: +4 Wil Changes resistances: +16% blight / +18% darkness Stamina each turn: +1.10 Light radius: +2 Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
searing reinforced leather armour of the void (4 def, 7 armour) searing reinforced leather armour of the void (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage (Melee): 13 acid / 17 fire / 8 temporal Damage (Ranged): 7 temporal Damage when hit (Melee): 12 acid / 12 fire Changes resistances: +15% acid / +18% fire / +23% darkness / +20% temporal Defense after a teleport: +20 Resist all after a teleport: +14% New effects duration reduction after a teleport: +19% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A suit of armour made of leather. |
tempestuous drakeskin leather armour of lightning resistance (17 def, 8 armour) tempestuous drakeskin leather armour of lightning resistance (17 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +17 Ranged Defense: +11 Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +43% lightning / +21% cold A suit of armour made of leather. |
quiver of dragonbone arrows of paradox (19/19, 53.5-74.9 power, 18 apr) quiver of dragonbone arrows of paradox (19/19, 53.5-74.9 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * 7% chance to gain 10% of a turn Damage (Ranged): +13 temporal Arrows are used with bows to pierce your foes to death. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
bloodhexed voratun pickaxe (dig speed 16 turns) bloodhexed voratun pickaxe (dig speed 16 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +7 Str / +6 Wil Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 21.15 cold damage and 22.19 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Newly picked up watchleader's alchemist's lampwatchleader's alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +37% Confusion immunity: +10% Light radius: +8 See stealth: +13 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 360/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
Dagidas the Shaderage [power 89] (20 cooldown) Dagidas the Shaderage [power 89] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour penetration: +3 Changes stats: +2 Dex Changes damage: +3% darkness / +9% physical Reduces incoming crit damage: 15.00% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 89 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Lisyra [power 167] (20 cooldown) Lisyra [power 167] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Str / +2 Mag Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence Only die when reaching: -20.00 life Maximum stamina: +15.00 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 167 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of thermal psionic shield [power 69] (20 cooldown) psionic dwarven-steel torque of thermal psionic shield [power 69] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 69 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
telekinetic stralite torque of psychoportation [power 44] (30 cooldown) telekinetic stralite torque of psychoportation [power 44] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +4 Telekinetic Blast It can be used to teleport randomly (rad 44), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Betaba [power 67] (20 cooldown) Betaba [power 67] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +3 Str Changes damage: +18% arcane Infravision radius: +2 It can be used to harden the skin for 7 turns increasing armour by 67 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
natural yew totem of healing [power 150] (20 cooldown) natural yew totem of healing [power 150] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal the target for 150, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
rushing elven-wood totem of cure ailments [power 3] (10 cooldown) rushing elven-wood totem of cure ailments [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +3 Rushing Claws It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quick ash wand of clairvoyance [power 9] (5 cooldown) quick ash wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
shadowy elven-wood wand of trap destruction [power 72] (15 cooldown) shadowy elven-wood wand of trap destruction [power 72] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to try to disarm traps in a line (disarm power 72), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Laurn Ostas the Thalore Temporal Warden level 29
31st Dusk 123rd year of Ascendancy at 08:26 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Laurn Ostas the Thalore Temporal Warden level 17
3rd Decay 122nd year of Ascendancy at 13:46 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Laurn Ostas the Thalore Temporal Warden level 23
8th Dusk 123rd year of Ascendancy at 20:38 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Laurn Ostas the Thalore Temporal Warden level 32
44th Regrowth 124th year of Ascendancy at 20:16 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Laurn Ostas the Thalore Temporal Warden level 37
7th Flare 124th year of Ascendancy at 22:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Laurn Ostas the Thalore Temporal Warden level 31
38th Regrowth 124th year of Ascendancy at 00:47 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Laurn Ostas the Thalore Temporal Warden level 17
4th Allure 123rd year of Ascendancy at 11:17 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Laurn Ostas the Thalore Temporal Warden level 39
10th Haze 124th year of Ascendancy at 12:04 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Laurn Ostas the Thalore Temporal Warden level 18
68th Regrowth 123rd year of Ascendancy at 22:05 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Laurn Ostas the Thalore Temporal Warden level 38
63rd Dusk 124th year of Ascendancy at 10:33 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Laurn Ostas the Thalore Temporal Warden level 30
2nd Haze 123rd year of Ascendancy at 04:52 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Laurn Ostas the Thalore Temporal Warden level 39
53rd Haze 124th year of Ascendancy at 04:58 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Laurn Ostas the Thalore Temporal Warden level 18
13rd Pyre 123rd year of Ascendancy at 17:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Laurn Ostas the Thalore Temporal Warden level 16
79th Haze 122nd year of Ascendancy at 17:37 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Laurn Ostas the Thalore Temporal Warden level 18
14th Pyre 123rd year of Ascendancy at 16:59 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Laurn Ostas the Thalore Temporal Warden level 28
24th Dusk 123rd year of Ascendancy at 09:55 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Laurn Ostas the Thalore Temporal Warden level 38
63rd Dusk 124th year of Ascendancy at 12:26 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Laurn Ostas the Thalore Temporal Warden level 25
15th Dusk 123rd year of Ascendancy at 17:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Laurn Ostas the Thalore Temporal Warden level 17
3rd Decay 122nd year of Ascendancy at 14:04 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Laurn Ostas the Thalore Temporal Warden level 34
48th Regrowth 124th year of Ascendancy at 02:38 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Laurn Ostas the Thalore Temporal Warden level 19
35th Pyre 123rd year of Ascendancy at 00:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Laurn Ostas the Thalore Temporal Warden level 10
15th Dusk 122nd year of Ascendancy at 06:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Laurn Ostas the Thalore Temporal Warden level 20
35th Pyre 123rd year of Ascendancy at 06:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Laurn Ostas the Thalore Temporal Warden level 30
79th Dusk 123rd year of Ascendancy at 07:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Laurn Ostas the Thalore Temporal Warden level 40
53rd Haze 124th year of Ascendancy at 04:58 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Laurn Ostas the Thalore Temporal Warden level 36
77th Pyre 124th year of Ascendancy at 04:44 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Laurn Ostas the Thalore Temporal Warden level 35
44th Pyre 124th year of Ascendancy at 08:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Laurn Ostas the Thalore Temporal Warden level 13
67th Dusk 122nd year of Ascendancy at 11:42 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Laurn Ostas the Thalore Temporal Warden level 29
29th Dusk 123rd year of Ascendancy at 22:36 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Laurn Ostas the Thalore Temporal Warden level 27
21st Dusk 123rd year of Ascendancy at 16:04 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Laurn Ostas the Thalore Temporal Warden level 31
2nd Haze 123rd year of Ascendancy at 06:39 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Laurn Ostas the Thalore Temporal Warden level 13
8th Haze 122nd year of Ascendancy at 17:34 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Laurn Ostas the Thalore Temporal Warden level 17
3rd Decay 122nd year of Ascendancy at 13:46 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Laurn Ostas the Thalore Temporal Warden level 23
7th Dusk 123rd year of Ascendancy at 12:39 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Laurn Ostas the Thalore Temporal Warden level 13
40th Haze 122nd year of Ascendancy at 00:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Laurn Ostas the Thalore Temporal Warden level 12
51st Dusk 122nd year of Ascendancy at 23:50 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Laurn Ostas the Thalore Temporal Warden level 35
80th Regrowth 124th year of Ascendancy at 13:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Laurn Ostas the Thalore Temporal Warden level 13
39th Haze 122nd year of Ascendancy at 11:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Laurn Ostas the Thalore Temporal Warden level 28
25th Dusk 123rd year of Ascendancy at 08:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Laurn Ostas the Thalore Temporal Warden level 18
11st Pyre 123rd year of Ascendancy at 02:50 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Laurn Ostas the Thalore Temporal Warden level 28
24th Dusk 123rd year of Ascendancy at 04:40 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Laurn Ostas the Thalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 01:32 see stats
Log
There is an item here: stargazer's silk robe of power (3 def, 0 armour)
There is an item here: Evermoss Robe (12 def, 0 armour)
There is an item here: dreamer's cashmere robe of Angolwen (2 def, 0 armour)
There is an item here: Firewalker (8 def, 2 armour)
There is an item here: Spider-Silk Robe of Spydrë (10 def, 15 armour)
There is an item here: Merkul's Second Eye
There is an item here: Tempesthunt the stralite longsword (31.5-44.1 power, 5 apr)
There is an item here: Sword of Potential Futures (28-39.2 power, 10 apr)
There is an item here: Punae's Blade (46-64.4 power, 4 apr)
You transfer greater elven-wood starstaff of channeling (25-30 power, 5 apr, physical element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Frost Treads (1 def, 4 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer heroic hardened leather gloves of the starseeker (0 def, 6 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer manasurge rune (1086% regen over 10 turns; 54 instant mana) to the online item's vault.
Saving done.
Saving game...
Saving done.
