Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Steamtech UI 1.1.4 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Blood Mage |
| Level / Exp | 28 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 19 on the 36th Haze 122nd year of Ascendancy at 20:31 0 / 7Killed by Yvobretira the elven warrior at level 24 on the 8th Allure 123rd year of Ascendancy at 09:50 Killed by Celia at level 28 on the 35th Regrowth 123rd year of Ascendancy at 02:59 Killed by Gluwe the master vampire at level 28 on the 35th Regrowth 123rd year of Ascendancy at 04:00 Killed by Polath the ghast at level 28 on the 35th Regrowth 123rd year of Ascendancy at 04:18 Killed by Ce'Nita the skeleton magus at level 28 on the 38th Regrowth 123rd year of Ascendancy at 11:49 Killed by Eilinikira the multi-hued drake at level 28 on the 39th Regrowth 123rd year of Ascendancy at 05:53 |
Primary Stats
| Strength | 14 (base 16) |
| Dexterity | 19 (base 18) |
| Constitution | 64.482048821305 (base 47) |
| Magic | 71 (base 56) |
| Willpower | 22 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -123/944 |
| Positive | 23/131 |
| Vim | 0/74 |
| Healing Factor | 2.0001048735225 |
| Regeneration | 182.06954663675 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 13 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Nature | +10% |
| Blight | +29% |
| Fire | +42% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Fire | +20% |
| Darkness | +18% |
Defense: Base
| Armour (hardiness) | 37.803695892971 (58.5323648793%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 31 |
| Mental Save | 20 |
Defense: Resistances
| Nature | + 24%( 70%) |
| Lightning | + 20%( 70%) |
| Darkness | + 59%( 70%) |
| Temporal | + 20%( 70%) |
| Blight | + 24%( 70%) |
| Acid | + 20%( 70%) |
| Fire | + 30%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Bleed Resistance | 67% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 25% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 445 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 440 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 202.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Blood | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Pyre | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Trauma | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Blood magic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Blood spear | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blood Spear |
| detrimental effect | The target is on fire, taking 16.54 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 88.08 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+13). Continuum Destabilization |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Secrets of the Eternals |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 177. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. * You've found the needed pouch of faeros ash. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. The Black Boots (2 def, 1 armour) (On feet)]The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +2 (+1 eff.) (-) Fatigue: +2% (-) Changes stats: +4(-) Cun Stealth bonus: +10 (-) Movement speed: +38% (-) Shadow Power: +5 (-) Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 (-) It can be used to activate talent Fearscape Shift (costing 24 power out of 25/25) : Effective talent level: 2.4 Power cost: 24 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 155.40 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 155.40 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | [vs. Zubuna the Charstoker (0 def, 1 armour) (On head)]Zubuna the Charstoker (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +1(-) Wil Changes resistances: +6%(-) lightning / +6%(-) temporal Changes resistances penetration: +20%(-) fire Changes damage: +9%(-) mind Equilibrium when hit: +0.08 (-) Hate when firing a critical mind attack: +2.00 (-) A cap made of leather. |
| Tool | [vs. Vorada the Phoenixdare [power 29] (19 cooldown) (Tool)]Vorada the Phoenixdare [power 29] (19 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage (Melee): 0(-10) item blight disease Damage when hit (Melee): 20(-) blight Changes resistances: +6%(-) blight Changes damage: +9%(-) blight / +12%(-) fire It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40%, putting all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. The Black Ring (On fingers, 1 of 2)]The Black Ring Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent masteries: +0.20(-) Corruption / Fearfire Spell save: +7 (+4 eff.) (-) Spell crit. chance: +8% (-) Shadow Power: +5 (-) Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." Tap to cycle through comparison choices |
| On fingers | [vs. The Black Ring (On fingers, 1 of 2)]Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Talent mastery: +0.00(-0.20) Corruption / Fearfire Spell save: +0 (+0 eff.) (-7 (-4 eff.)) Mental save: -7 (-7 eff.) Spell crit. chance: +0% (-8%) Life leech chance: +15% Life leech: +30% Shadow Power: +0 (-5) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| Around waist | [vs. Urthesin (Around waist)]Urthesin Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +4 (-) Armour: +8 (-) Defense: +8 (+4 eff.) (-) Changes resistances: +6%(-) acid Changes resistances penetration: +15%(-) acid Critical mult.: +12.00% (-) Physical save: +15 (+8 eff.) (-) Maximum stamina: +10.00 (-) Healing mod.: +15% (-) A belt that goes around your waist. |
| In main hand | [vs. Plague-Fire Sceptre (127% power, 4 apr, physical element) (In main hand)]Plague-Fire Sceptre (127% power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +20%(-) blight / +20%(-) fire Spellpower: +27 (+9 eff.) (-) Spell crit. chance: +7% (-) Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 14 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
| On hands | [vs. Wyrmbreath (0 def, 4 armour) (On hands)]Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 (-) Changes stats: +5(-) Wil Changes resistances: +18%(-) fire / +10%(-) darkness / +10%(-) nature Changes damage: +10%(-) fire It can be used to activate talent Fire Breath (costing 23 power out of 24/24) : Effective talent level: 2.0 Power cost: 23 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 115.06 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | [vs. verdant cashmere robe of life (2 def, 0 armour) (Main armor)]verdant cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +5(-) Con Changes resistances: +5%(-) blight Changes damage: +10%(-) nature Poison immunity: +25% (-) Disease immunity: +20% (-) Life regen: +2.70 (-) Maximum life: +56.00 (-) Healing mod.: +17% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Isenne the cashmere cloak (2 def, 0 armour) (Cloak)]Isenne the cashmere cloak (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +3(-) Wil / +7(-) Mag Changes resistances: +27%(-) darkness Changes resistances penetration: +18%(-) darkness Changes damage: +23%(-) darkness Stealth bonus: +22 (-) Spell save: +3 (+2 eff.) (-) Mana each turn: +0.08 (-) Maximum mana: +40.00 (-) Spell crit. chance: +8% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. The Black Core (Around neck)]The Black Core Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15%(-) darkness Talent masteries: +0.20(-) Corruption / Black-magic Blindness immunity: +100% (-) Only die when reaching: -100.00 life (-) Spellpower: +15 (+5 eff.) (-) Infravision radius: +6 (-) Shadow Power: +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
Inventory
[vs. Plague-Fire Sceptre (127% power, 4 apr, physical element) (In main hand)]This item will automatically be transmogrified when you leave the level. Blazeripper the dwarven-steel dagger (114% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 114% (-13%) Range: 1.3x (+0.1x) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+3) Crit. chance: +6.0% Attack speed: 100% (-) On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) (+20%) + Random elemental explosion Burst (radius 1) on hit: +20 light When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +12% temporal Changes resistances penetration: +10% acid / +5% light / +10% fire / +10% lightning / +10% cold Changes damage: +0%(-20%) blight / +24% temporal / +0%(-20%) fire Spellpower: +0 (+0 eff.) (-27 (-9 eff.)) Spell crit. chance: +0% (-7%) Sharp, short and deadly. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 74 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. Vorada the Phoenixdare [power 29] (19 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage (Melee): 0(-10) item blight disease Damage when hit (Melee): 15(-5) blight Changes resistances: +0%(-6%) blight Changes damage: +4%(-5%) blight / +0%(-12%) fire When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 187 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Vorada the Phoenixdare [power 29] (19 cooldown) (Tool)]Burnwake the elm totem of thorny skin [power 16] (19 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage (Melee): 0(-10) item blight disease Damage when hit (Melee): 16 acid / 0(-20) blight Changes resistances: +0%(-6%) blight / +12% fire Changes resistances penetration: +5% fire Changes damage: +0%(-9%) blight / +0%(-12%) fire It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 19 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Putnam the Shalore Blood Mage level 19
36th Haze 122nd year of Ascendancy at 21:50 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Putnam the Shalore Blood Mage level 18
30th Haze 122nd year of Ascendancy at 09:42 see stats
Exterminator
Killed 1000 creatures.By Putnam the Shalore Blood Mage level 16
73rd Dusk 122nd year of Ascendancy at 08:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Putnam the Shalore Blood Mage level 14
42nd Dusk 122nd year of Ascendancy at 13:08 see stats
Level 10
Got a character to level 10.By Putnam the Shalore Blood Mage level 10
18th Dusk 122nd year of Ascendancy at 01:21 see stats
Level 20
Got a character to level 20.By Putnam the Shalore Blood Mage level 20
52nd Haze 122nd year of Ascendancy at 21:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Putnam the Shalore Blood Mage level 17
74th Dusk 122nd year of Ascendancy at 01:12 see stats
Size matters
Did over 600 damage in one attack.By Putnam the Shalore Blood Mage level 28
35th Regrowth 123rd year of Ascendancy at 03:20 see stats
That was close
Killed your target while having only 1 life left.By Putnam the Shalore Blood Mage level 25
9th Allure 123rd year of Ascendancy at 22:15 see stats
The Arena
Unlocked Arena mode.By Putnam the Shalore Blood Mage level 10
20th Dusk 122nd year of Ascendancy at 22:05 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Putnam the Shalore Blood Mage level 20
67th Haze 122nd year of Ascendancy at 15:47 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Putnam the Shalore Blood Mage level 26
3rd Regrowth 123rd year of Ascendancy at 14:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Putnam the Shalore Blood Mage level 16
60th Dusk 122nd year of Ascendancy at 15:41 see stats
Log
Something hits Putnam for (38 absorbed), 42 fire (42 total damage).
Putnam has finished recovering.
Burning from Eilinikira the multi-hued drake hits Putnam for 12 fire damage.
Putnam casts Voidburn.
Putnam's spell attains critical power!
Eilinikira the multi-hued drake breathes sand!
Putnam resists the sandstorm!
Eilinikira the multi-hued drake hits Putnam for 128 physical damage.
Talent Fiery Aegis is ready to use.
Burning from Eilinikira the multi-hued drake hits Putnam for 12 fire damage.
Eilinikira the multi-hued drake spins fate.
Eilinikira the multi-hued drake is on fire!
Putnam casts Darkfire.
Eilinikira the multi-hued drake is weakened by the darkness!
Putnam's Voidburn hits Eilinikira the multi-hued drake for (23 dissipated), 54 fire, (30 dissipated), 144 darkness (198 total damage).
Eilinikira the multi-hued drake casts Repulsion Blast.
Eilinikira the multi-hued drake's spell attains critical power!
Putnam slams into something solid!
Eilinikira the multi-hued drake hits Putnam for 215 physical, 55 physical (270 total damage).
Burning from Putnam hits Eilinikira the multi-hued drake for (7 dissipated), 15 fire (15 total damage).
Burning from Eilinikira the multi-hued drake hits Putnam for 9 fire damage.
Putnam uses Infusion: Regeneration.
Putnam starts regenerating health quickly.
Putnam's Darkfire hits Eilinikira the multi-hued drake for (18 dissipated), 41 fire, (20 dissipated), 46 darkness (87 total damage).
Eilinikira the multi-hued drake casts Gravity Spike.
Putnam is drawn in by the singularity!
Saving game...













































