Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 23 (base 23) |
Magic | 18 (base 18) |
Willpower | 11 (base 11) |
Cunning | 10 (base 10) |
Resources
Life | 347/367 |
Mana | 143/161 |
Stamina | 144/144 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 52 |
Accuracy | 44 |
Crit Chance | 1% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11.7 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Defense: Base
Armour (hardiness) | 21.1 (62.5%) |
Defense | 3.7 |
Ranged Defense | 3.7 |
Fatigue | 20 |
Physical Save | 20.062335303075 |
Spell Save | 12.742387840038 |
Mental Save | 9.5876334027513 |
Defense: Resistances
Physical | + 17%(100%) |
Lightning | + 19%(100%) |
All | + 3%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | impenetrable iron plate armour of lightning resistance (3 def, 12 armour) impenetrable iron plate armour of lightning resistance (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +20% Changes resistances: +17% lightning A suit of armour made of metal plates. |
In main hand | huntsman's steel greatmaul of gravity (27.5-41.25 power, 2 apr) huntsman's steel greatmaul of gravity (27.5-41.25 power, 2 apr)Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +9 nature / +8 gravity Damage against: +9% Animal When wielded/worn: Changes damage: +8% physical Massive two-handed maul. |
Inventory
steel ring steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 |
Radiancerock (20.5-30.75 power, 2 apr) Radiancerock (20.5-30.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +5% arcane Spell crit. chance: +3% Massive two-handed battleaxes. |
acidic steel battleaxe of massacre (23.5-35.25 power, 2 apr) acidic steel battleaxe of massacre (23.5-35.25 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid Massive two-handed battleaxes. |
steel greatmaul of rage (28-42 power, 2 apr) steel greatmaul of rage (28-42 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Changes stats: +3 Str Changes damage: +6% physical Stamina when hit: +0.60 Massive two-handed maul. |
steel longsword steel longswordRequires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 |
Newly picked up ash vilestaffash vilestaff Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. |
iron pickaxe iron pickaxeCrafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 |
totem totemInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 |
Achievements
Log
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Character control switched to golem (servant of CornAlchNorm).
You pickup 0.55 gold pieces.
The shield around golem (servant of CornAlchNorm) crumbles.
You pickup 0.50 gold pieces.
You pickup 0.95 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.65 gold pieces.
You pickup 0.55 gold pieces.
Golem (servant of CornAlchNorm) is out of sight of its master; direct control will break!.
You pickup 0.70 gold pieces.
Golem (servant of CornAlchNorm) is out of sight of its master; direct control will break!.
Talent Rune: Shielding is ready to use.
There is an item here: ash vilestaff
Golem (servant of CornAlchNorm) picks up (f.): ash vilestaff.
Talent Taunt is ready to use.
Talent Rune: Shielding is ready to use.