Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 46 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 62 (base 52) |
Dexterity | 22 (base 12) |
Constitution | 49 (base 39) |
Magic | 47 (base 36) |
Willpower | 24 (base 11) |
Cunning | 21 (base 10) |
Resources
Life | 1143/1227 |
Mana | 320/320 |
Stamina | 270/270 |
Healing Factor | 1.5 |
Regeneration | 7.875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 175 |
Accuracy | 49 |
Crit Chance | 13% |
APR | 22 |
Speed | 1.20 |
Offense: Spell
Spellpower | 33.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 22.6 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 32.38 (88.5%) |
Defense | 23.1 |
Ranged Defense | 23.1 |
Fatigue | 24 |
Physical Save | 43.40014260999 |
Spell Save | 34.816852475275 |
Mental Save | 34.434600385466 |
Defense: Resistances
Darkness | + 25%(100%) |
Light | + 6%(100%) |
Blight | + 27%(100%) |
Physical | + 58%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Stoning Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 30% |
Poison Resistance | 100% |
Blind Resistance | 80% |
Inscriptions (5/6)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 159.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 14 for 3 turns. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 71.33 to 214.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
Quests
Equipment
Socketed Gems | moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
Socketed Gems | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 120% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 corrupted blood Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Main armor | radiant dwarven-steel plate armour of command (diamond) (12 def, 16 armour) radiant dwarven-steel plate armour of command (diamond) (12 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +12 Fatigue: +24% Changes stats: +5 Str / +5 Dex / +5 Mag / +8 Wil / +6 Cun / +5 Con Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +14% blight Mental save: +13 Light radius: +2 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 251) healing infusion of the warrior (heal 251)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 251 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (812% speed; 6 turns) movement infusion (812% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 346 for 5 turns) shielding rune (absorb 346 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 346 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 191 for 5 turns) shielding rune (absorb 191 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 352 for 3 turns) shielding rune of the warrior (absorb 352 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 124.23 fire damage, and flames will be left dealing a further 28.79 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +19 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 A blood-etched greatsword, it has seen many foes. From the inside. |
voratun greatsword 'Glorileba' (85-136 power, 4 apr) voratun greatsword 'Glorileba' (85-136 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 acid blind When wielded/worn: Physical power: +16 Armour: +2 Changes stats: +6 Con Changes resistances penetration: +16% physical Poison immunity: +35% Disarm immunity: +32% Pinning immunity: +15% Massive two-handed swords. |
Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
voratun plate armour of the dragon (9 def, 16 armour) voratun plate armour of the dragon (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +3 Con Changes resistances: +9% physical / +10% fire / +10% cold / +10% lightning / +8% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +30% Knockback immunity: +26% A suit of armour made of metal plates. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 31st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Orc pyromancer uses Pride of the Orcs.
Ran for 2 turns (stop reason: hostile spotted to the south (orc pyromancer - offscreen)).
CornAlchNorm casts Throw Bomb.
Orc pyromancer is on fire!
CornAlchNorm hits orc pyromancer for 181 fire damage.
Orc pyromancer casts Fireflash.
Orc pyromancer's spell attains critical power!
CornAlchNorm hits orc pyromancer for 61 fire damage.
You collect a new ingredient: orc heart.
CornAlchNorm casts Channel Staff.
CornAlchNorm hits orc pyromancer for 125 fire, 342 physical damage (total 466.61).
CornAlchNorm killed orc pyromancer!
Orc pyromancer hits CornAlchNorm for 256 fire damage.
Orc pyromancer hits golem (servant of CornAlchNorm) for 383 fire damage.
Talent Throw Bomb is ready to use.
Talent Meteoric Crash is ready to use.
CornAlchNorm casts Channel Staff.
Character control switched to golem (servant of CornAlchNorm).
CornAlchNorm uses Relentless Pursuit.