Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 34 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 39 (base 39) |
Dexterity | 12 (base 12) |
Constitution | 31 (base 31) |
Magic | 32 (base 31) |
Willpower | 11 (base 11) |
Cunning | 10 (base 10) |
Resources
Life | 657/871 |
Mana | 207/207 |
Stamina | 202/202 |
Healing Factor | 1.42 |
Regeneration | 5.751 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 99 |
Accuracy | 48 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 11.7 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 20.74 (75.5%) |
Defense | 9.7 |
Ranged Defense | 9.7 |
Fatigue | 16 |
Physical Save | 31.658013679708 |
Spell Save | 24.88724633604 |
Mental Save | 19.600171969885 |
Defense: Resistances
Physical | + 42%(100%) |
All | + 9%(100%) |
Defense: Immunities
Stun Resistance | 30% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 148 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 171.72 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 14 for 3 turns. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 77.04 to 231.12 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
talent | Reflective Skin |
beneficial effect | The target is wide awake and has 100% resistance to sleep effects. Insomnia |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | The target has been revealed, reducing its stealth power by 22. Luminescence |
Quests
Equipment
Socketed Gems | quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Socketed Gems | lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
In main hand | plaguebringer's stralite greatmaul of massacre (61.5-92.25 power, 3 apr) plaguebringer's stralite greatmaul of massacre (61.5-92.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 61.5 - 92.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +8 blight When wielded/worn: Disease immunity: +22% Massive two-handed maul. |
Main armor | spiked dwarven-steel mail armour of Eyal (amber) (3 def, 8 armour) spiked dwarven-steel mail armour of Eyal (amber) (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 14 physical Changes damage: +8% all Life regen: +0.80 Maximum life: +46.00 Spell crit. chance: +4% Mental crit. chance: +4% Healing mod.: +12% A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 189) healing infusion of the warrior (heal 189)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 189 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious stralite greatsword of the mystic (47.5-76 power, 3 apr) insidious stralite greatsword of the mystic (47.5-76 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +23 insidious poison When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +14 Massive two-handed swords. |
thunderous dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr) thunderous dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 36% lightning daze When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +9% lightning Massive two-handed swords. |
Halazilatar the Demonbender (4 def, 8 armour) Halazilatar the Demonbender (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +14% Changes stats: +5 Str / +2 Dex / +8 Wil / +4 Cun / +4 Con Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 7 light Changes resistances: +1% physical / +17% darkness / +14% blight Changes damage: +3% darkness Mental save: +18 Stamina each turn: +0.40 Maximum life: +64.00 Light radius: +2 A suit of armour made of mail. |
enlightening stralite plate armour of command (18 def, 16 armour) enlightening stralite plate armour of command (18 def, 16 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Defense: +18 Fatigue: +26% Changes stats: +6 Cun / +2 Wil Mental save: +27 A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of command (12 def, 16 armour) radiant dwarven-steel plate armour of command (12 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +12 Fatigue: +24% Changes stats: +1 Cun / +3 Wil Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +14% blight Mental save: +13 Light radius: +2 A suit of armour made of metal plates. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Minotaur loses sight!
Orc summoner loses sight!
CornAlchNorm loses sight!
Golem (servant of CornAlchNorm) resists the blinding light!
Betiriana the orc summoner shrugs off the effect 'Blinded'!
Orc summoner loses sight!
Ritch flamespitter shrugs off the effect 'Blinded'!
Thought-forged warrior shrugs off the effect 'Blinded'!
Orc grand summoner has been illuminated.
Orc summoner has been illuminated.
Orc grand summoner has been illuminated.
Minotaur has been illuminated.
Orc summoner has been illuminated.
CornAlchNorm has been illuminated.
Golem (servant of CornAlchNorm) has been illuminated.
Betiriana the orc summoner has been illuminated.
Orc summoner has been illuminated.
Ritch flamespitter has been illuminated.
Thought-forged warrior has been illuminated.
Talent Infusion: Wild Growth is ready to use.
Talent Throw Bomb is ready to use.
Character control switched to golem (servant of CornAlchNorm).
Golem (servant of CornAlchNorm) is no longer sleeping.
Orc summoner summons a Minotaur!
Orc summoner's mind surges with critical power!
Orc summoner uses Infusion: Regeneration.
Orc summoner starts regenerating health quickly.
Orc grand summoner summons a Spider!
Orc grand summoner uses Nature's Balance.