Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 36 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 46 (base 41) |
Dexterity | 17 (base 12) |
Constitution | 36 (base 31) |
Magic | 39 (base 33) |
Willpower | 19 (base 11) |
Cunning | 16 (base 10) |
Resources
Life | 305/897 |
Mana | 285/285 |
Stamina | 228/228 |
Healing Factor | 1.3 |
Regeneration | 4.225 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 110 |
Accuracy | 50 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29.5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 19.7 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 28.74 (75.5%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 24 |
Physical Save | 36.380023909404 |
Spell Save | 29.97563230376 |
Mental Save | 30.945193089046 |
Defense: Resistances
Blight | + 22%(100%) |
Physical | + 45%(100%) |
Darkness | + 20%(100%) |
All | + 9%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 158 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 174.90 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 14 for 3 turns. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 78.47 to 235.40 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 161 HP on the iceblock remaining. Frozen |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Equipment
Socketed Gems | fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Socketed Gems | moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
In main hand | plaguebringer's stralite greatmaul of massacre (61.5-92.25 power, 3 apr) plaguebringer's stralite greatmaul of massacre (61.5-92.25 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 61.5 - 92.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +8 blight When wielded/worn: Disease immunity: +22% Massive two-handed maul. |
Main armor | radiant dwarven-steel plate armour of command (diamond) (12 def, 16 armour) radiant dwarven-steel plate armour of command (diamond) (12 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +12 Fatigue: +24% Changes stats: +5 Str / +5 Dex / +5 Mag / +8 Wil / +6 Cun / +5 Con Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +14% blight Mental save: +13 Light radius: +2 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 208) healing infusion of the warrior (heal 208)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 208 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (812% speed; 6 turns) movement infusion (812% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 304 for 3 turns) shielding rune of the warrior (absorb 304 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 115.01 fire damage, and flames will be left dealing a further 26.59 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Mardorehor the voratun battleaxe (59-88.5 power, 4 apr) Mardorehor the voratun battleaxe (59-88.5 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +22 mind Damage conversion: 60% nature Damage against: +10% Horror When wielded/worn: Physical crit. chance: +17.0% Changes resistances: +3% physical / +3% mind / +11% all Changes resistances penetration: +12% nature Maximum encumbrance: +30 Cut immunity: +10% Stun/Freeze immunity: +10% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
insidious stralite greatsword of the mystic (47.5-76 power, 3 apr) insidious stralite greatsword of the mystic (47.5-76 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +23 insidious poison When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +14 Massive two-handed swords. |
thunderous dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr) thunderous dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 36% lightning daze When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +9% lightning Massive two-handed swords. |
spiked dwarven-steel mail armour of Eyal (amber) (3 def, 8 armour) spiked dwarven-steel mail armour of Eyal (amber) (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 14 physical Changes damage: +8% all Life regen: +0.80 Maximum life: +46.00 Spell crit. chance: +4% Mental crit. chance: +4% Healing mod.: +12% A suit of armour made of mail. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Golem (servant of CornAlchNorm) hits Iceblock for 9 blight damage.
Gorbat, Supreme Wyrmic of the Pride uses Infusion: Heroism.
CornAlchNorm casts Throw Bomb.
Gorbat, Supreme Wyrmic of the Pride punishes CornAlchNorm for casting a spell!
CornAlchNorm is surrounded by antimagic forces.
Gorbat, Supreme Wyrmic of the Pride become impervious to physical effects.
Gorbat, Supreme Wyrmic of the Pride is on fire!
Rimebark is on fire!
Gorbat, Supreme Wyrmic of the Pride hits CornAlchNorm for 107 mind damage.
CornAlchNorm hits rimebark for 233 fire damage.
CornAlchNorm hits Gorbat, Supreme Wyrmic of the Pride for 108 fire damage.
Rimebark casts Poison Storm.
CornAlchNorm hits rimebark for 78 fire damage.
Rimebark hits golem (servant of CornAlchNorm) for 4 nature damage.
Rimebark hits CornAlchNorm for 4 nature damage.
Rimebark hits Gorbat, Supreme Wyrmic of the Pride for 5 nature damage.
CornAlchNorm hits Gorbat, Supreme Wyrmic of the Pride for 36 fire damage.
Gorbat, Supreme Wyrmic of the Pride uses Infusion: Sun.
Golem (servant of CornAlchNorm) resists the blinding light!
Rimebark loses sight!
CornAlchNorm loses sight!
Rimebark has been illuminated.
CornAlchNorm has been illuminated.
Character control switched to golem (servant of CornAlchNorm).
CornAlchNorm hits Gorbat, Supreme Wyrmic of the Pride for 36 fire damage.
Gorbat, Supreme Wyrmic of the Pride uses Infusion: Insidious Poison.
Gorbat, Supreme Wyrmic of the Pride hits golem (servant of CornAlchNorm) for 25 nature damage.