Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 45 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 61 (base 51) |
Dexterity | 22 (base 12) |
Constitution | 42 (base 32) |
Magic | 47 (base 36) |
Willpower | 24 (base 11) |
Cunning | 21 (base 10) |
Resources
Life | 543/1170 |
Mana | 316/316 |
Stamina | 265/267 |
Healing Factor | 1.5 |
Regeneration | 6.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 173 |
Accuracy | 51 |
Crit Chance | 13% |
APR | 22 |
Speed | 1.20 |
Offense: Spell
Spellpower | 33.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 22.6 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 32.38 (88.5%) |
Defense | 23.1 |
Ranged Defense | 23.1 |
Fatigue | 24 |
Physical Save | 42.186987883252 |
Spell Save | 34.534550811485 |
Mental Save | 34.260542995307 |
Defense: Resistances
Blight | + 27%(100%) |
Physical | + 57%(100%) |
Darkness | + 25%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Stoning Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 30% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 360 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 159.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 14 for 3 turns. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 71.33 to 214.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Equipment
Socketed Gems | moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
Socketed Gems | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 120% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 corrupted blood Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Main armor | radiant dwarven-steel plate armour of command (diamond) (12 def, 16 armour) radiant dwarven-steel plate armour of command (diamond) (12 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +12 Fatigue: +24% Changes stats: +5 Str / +5 Dex / +5 Mag / +8 Wil / +6 Cun / +5 Con Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +14% blight Mental save: +13 Light radius: +2 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 249) healing infusion of the warrior (heal 249)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 249 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (812% speed; 6 turns) movement infusion (812% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 191 for 5 turns) shielding rune (absorb 191 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 346 for 5 turns) shielding rune (absorb 346 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 346 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 349 for 3 turns) shielding rune of the warrior (absorb 349 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 123.01 fire damage, and flames will be left dealing a further 28.50 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
cleansing voratun plate armour of the dragon (9 def, 16 armour) cleansing voratun plate armour of the dragon (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +1 Str / +4 Con Changes resistances: +11% physical / +12% fire / +8% cold / +10% lightning / +11% acid / +14% nature / +15% blight Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +33% Knockback immunity: +29% A suit of armour made of metal plates. |
fortifying stralite plate armour of implacability (diamond) (7 def, 19 armour) fortifying stralite plate armour of implacability (diamond) (7 def, 19 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +7 Fatigue: +19% Changes stats: +9 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +10 Con Physical save: +11 Maximum life: +73.00 A suit of armour made of metal plates. |
voratun plate armour of the dragon (9 def, 16 armour) voratun plate armour of the dragon (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +3 Con Changes resistances: +9% physical / +10% fire / +10% cold / +10% lightning / +8% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +30% Knockback immunity: +26% A suit of armour made of metal plates. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Golem (servant of CornAlchNorm) shrugs off the critical damage!
Cyratha the Neverdead leeches life from its victim!
Cyratha the Neverdead is healed by the darkness damage!
The ground shakes as the Blighted Maul (96-144 power, 22 apr) hits!
Cyratha the Neverdead resists the dazing blow!
Cyratha the Neverdead hits golem (servant of CornAlchNorm) for 33 darkness damage.
Golem (servant of CornAlchNorm) hits Cyratha the Neverdead for 3 blight, 118 cold, 3 blight, 1 darkness, 403 physical damage (total 526.48).
Golem (servant of CornAlchNorm) hits CornAlchNorm for 257 physical damage.
Cyratha the Neverdead resists the stun!
Golem (servant of CornAlchNorm) is stunned!
CornAlchNorm casts Channel Staff.
CornAlchNorm hits Cyratha the Neverdead for 7 acid, 166 fire, 366 physical damage (total 537.41).
CornAlchNorm hits golem (servant of CornAlchNorm) for 32 acid, 176 fire, 158 physical damage (total 364.05).
Golem (servant of CornAlchNorm) hits CornAlchNorm for 6 acid, 27 fire, 38 physical damage (total 69.85).
CornAlchNorm's spell attains critical power!
CornAlchNorm hits Cyratha the Neverdead for 919 light damage.
Cyratha the Neverdead casts Freeze.
Cyratha the Neverdead leeches life from its victim!
Character control switched to golem (servant of CornAlchNorm).
Cyratha the Neverdead hits CornAlchNorm for 609 cold damage.
Cyratha the Neverdead killed CornAlchNorm!
Lava floor hits Cyratha the Neverdead for 19 fire damage.
Shadow casts Fade.
Shadow fades!
Lava floor hits shadow for 0 fire damage.
The lava burns you!
Lava floor hits golem (servant of CornAlchNorm) for 23 fire damage.
Golem (servant of CornAlchNorm) hits golem (servant of CornAlchNorm) for 2 fire damage.