Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 30 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by unstable sand tunnel at level 17 on the 4th Allure 123rd year of Ascendancy at 18:19 2 / 5Killed by devourer at level 21 on the 37th Regrowth 123rd year of Ascendancy at 08:15 Killed by skeleton master archer at level 26 on the 74th Dusk 123rd year of Ascendancy at 19:52 Killed by Naomi at level 30 on the 28th Haze 123rd year of Ascendancy at 06:55 Killed by Naomi at level 30 on the 28th Haze 123rd year of Ascendancy at 08:20 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 67 (base 60) |
| Willpower | 60 (base 60) |
| Cunning | 11 (base 11) |
Resources
| Life | -52/355 |
| Mana | 166/263 |
| Equilibrium | 20 |
| Positive | 0/117 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +141.25% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 5 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.2 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Fire | +50% |
Defense: Base
| Armour (hardiness) | 6.5786527374957 (30%) |
| Defense | 18.65022947253 |
| Ranged Defense | 18.65022947253 |
| Fatigue | 0 |
| Physical Save | 21.758641470264 |
| Spell Save | 40.205760980176 |
| Mental Save | 29.925 |
Defense: Resistances
| All | + 3%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 298 damage for 3 turns. Its effects scale with your Magic stat. |
| Rune | Effective talent level: 1.0 TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. |
| Rune | Effective talent level: 1.0 ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 917% over 10 turns and instantly restoring 46 mana. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Light | 0.80 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/10 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
| talent | Stone Skin |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Burning Wake |
| talent | Arcane Power |
| talent | Elemental Harmony |
| talent | Shielding |
| talent | Wildfire |
| detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
| beneficial effect | Increases global speed by 41%. Elemental Harmony |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. You used the key inside the ruins of Nur and found a way into the fortress of old. The Weirdling Beast is dead, freeing the way into the fortress itself. You have activated what seems to be a ... butler? with your rod of recall. The fortress shadow has asked that you come back as soon as possible. The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 237. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed giant spider spinneret. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed minotaur nose. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Rune of Reflection (absorb and reflect 200 for 5 turns) Rune of Reflection (absorb and reflect 200 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (390.00 temporal damage, removed from time 4 turns) Rune of the Rift (390.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Inflicts 390.00 temporal damage. If your target survives it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Naomi the Cornac Archmage level 30
21st Haze 123rd year of Ascendancy at 06:10 see stats
Against all odds
Killed Ukruk in the ambush.By Naomi the Cornac Archmage level 29
17th Haze 123rd year of Ascendancy at 02:00 see stats
Bringer of Doom
Killed a Bringer of Doom.By Naomi the Cornac Archmage level 24
3rd Mirth 123rd year of Ascendancy at 21:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Naomi the Cornac Archmage level 18
12nd Regrowth 123rd year of Ascendancy at 23:04 see stats
Dragon's Greed
Amass 8000 gold pieces.By Naomi the Cornac Archmage level 5
22nd Haze 122nd year of Ascendancy at 08:50 see stats
Exterminator
Killed 1000 creaturesBy Naomi the Cornac Archmage level 25
3rd Flare 123rd year of Ascendancy at 01:13 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Naomi the Cornac Archmage level 27
75th Dusk 123rd year of Ascendancy at 08:33 see stats
Home sweet home
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Naomi the Cornac Archmage level 21
37th Regrowth 123rd year of Ascendancy at 21:15 see stats
Level 10
Got a character to level 10.By Naomi the Cornac Archmage level 10
45th Haze 122nd year of Ascendancy at 15:27 see stats
Level 20
Got a character to level 20.By Naomi the Cornac Archmage level 20
34th Regrowth 123rd year of Ascendancy at 05:30 see stats
Level 30
Got a character to level 30.By Naomi the Cornac Archmage level 30
17th Haze 123rd year of Ascendancy at 02:00 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Naomi the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:43 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Naomi the Cornac Archmage level 26
38th Dusk 123rd year of Ascendancy at 13:17 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Naomi the Cornac Archmage level 26
4th Flare 123rd year of Ascendancy at 16:17 see stats
The Arena
Unlocked Arena mode.By Naomi the Cornac Archmage level 6
44th Haze 122nd year of Ascendancy at 17:48 see stats
The Restless Dead
Disturb an old battle field and survive the consequences.By Naomi the Cornac Archmage level 26
74th Dusk 123rd year of Ascendancy at 23:52 see stats
The Right thing to do
You did the righteous thing in the ring of blood and disposed of the Blood Master.By Naomi the Cornac Archmage level 22
24th Pyre 123rd year of Ascendancy at 12:36 see stats
Treasure Hoarder
Amass 3000 gold pieces.By Naomi the Cornac Archmage level 5
22nd Haze 122nd year of Ascendancy at 08:50 see stats
Treasure Hunter
Amass 1000 gold pieces.By Naomi the Cornac Archmage level 5
22nd Haze 122nd year of Ascendancy at 08:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Naomi the Cornac Archmage level 28
16th Haze 123rd year of Ascendancy at 21:31 see stats
Log
Talent Blur Sight is ready to use.
Talent Chant of Fortitude is ready to use.
Naomi activates Stone Skin.
Naomi activates Chant of Fortitude.
Naomi activates Blur Sight.
Talent Shielding is ready to use.
Naomi activates Shielding.
Inferno is still on cooldown for 9 turns.
Inferno is still on cooldown for 9 turns.
Talent Inferno is ready to use.
Talent Arcane Shield is ready to use.
Talent Burning Wake is ready to use.
Talent Arcane Power is ready to use.
Talent Elemental Harmony is ready to use.
Talent Wildfire is ready to use.
Naomi activates Arcane Shield.
Naomi activates Burning Wake.
Naomi activates Arcane Power.
Naomi activates Elemental Harmony.
Naomi activates Wildfire.
Naomi casts Inferno.
Naomi hits Naomi for 59 fire damage.
Naomi hits Naomi for 59 fire damage.
Naomi hits Naomi for 59 fire damage.
Naomi hits Naomi for 59 fire damage.
Naomi hits Naomi for 59 fire damage.
Naomi hits Naomi for 59 fire damage.
Saving done.
Saving done.
Saving game...
