Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | ToME GamersGate build 1.0.1 Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 15 / 70% |
Size | medium |
Lifes / Deaths | Killed by poison vine at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:30 / 54Killed by Forest Troll Hedge-Wizard at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:46 Killed by orc corruptor at level 13 on the 5th Dusk 122nd year of Ascendancy at 12:31 Killed by snow giant boulder thrower at level 13 on the 52nd Dusk 122nd year of Ascendancy at 22:25 Killed by snow giant thunderer at level 13 on the 52nd Dusk 122nd year of Ascendancy at 22:57 Killed by snow giant thunderer at level 13 on the 52nd Dusk 122nd year of Ascendancy at 23:11 Killed by snow giant thunderer at level 13 on the 52nd Dusk 122nd year of Ascendancy at 23:29 Killed by snow giant thunderer at level 13 on the 52nd Dusk 122nd year of Ascendancy at 23:56 Killed by snow giant boulder thrower at level 13 on the 53rd Dusk 122nd year of Ascendancy at 00:08 Killed by snow giant thunderer at level 13 on the 53rd Dusk 122nd year of Ascendancy at 00:26 Killed by snow giant thunderer at level 13 on the 53rd Dusk 122nd year of Ascendancy at 01:28 Killed by snow giant boulder thrower at level 13 on the 53rd Dusk 122nd year of Ascendancy at 01:50 Killed by Emina the snow giant chieftain at level 13 on the 53rd Dusk 122nd year of Ascendancy at 02:22 Killed by Emina the snow giant chieftain at level 13 on the 53rd Dusk 122nd year of Ascendancy at 02:45 Killed by Emina the snow giant chieftain at level 13 on the 53rd Dusk 122nd year of Ascendancy at 03:55 Killed by Emina the snow giant chieftain at level 13 on the 53rd Dusk 122nd year of Ascendancy at 04:22 Killed by Emina the snow giant chieftain at level 13 on the 53rd Dusk 122nd year of Ascendancy at 05:09 Killed by ultimate telugoroth at level 14 on the 55th Dusk 122nd year of Ascendancy at 10:41 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 03:28 Killed by Chronolith Clone at level 15 on the 57th Dusk 122nd year of Ascendancy at 04:30 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 05:37 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 06:15 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 06:43 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 07:24 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 08:02 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 08:38 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 12:33 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 13:23 Killed by Chronolith Twin at level 15 on the 57th Dusk 122nd year of Ascendancy at 23:10 Killed by Chronolith Clone at level 15 on the 58th Dusk 122nd year of Ascendancy at 02:01 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 02:40 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 03:14 Killed by Chronolith Clone at level 15 on the 58th Dusk 122nd year of Ascendancy at 03:57 Killed by Chronolith Clone at level 15 on the 58th Dusk 122nd year of Ascendancy at 04:58 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 05:46 Killed by Chronolith Clone at level 15 on the 58th Dusk 122nd year of Ascendancy at 07:16 Killed by Chronolith Clone at level 15 on the 58th Dusk 122nd year of Ascendancy at 07:42 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 08:44 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 09:32 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 09:54 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 10:35 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 12:33 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 13:07 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 13:22 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 13:32 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 14:10 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 15:20 Killed by Chronolith Clone at level 15 on the 58th Dusk 122nd year of Ascendancy at 16:04 Killed by Chronolith Clone at level 15 on the 58th Dusk 122nd year of Ascendancy at 16:23 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 17:18 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 18:53 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 19:51 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 20:37 Killed by Chronolith Twin at level 15 on the 58th Dusk 122nd year of Ascendancy at 21:27 |
Antimagic | Follower |
Primary Stats
Strength | 32 (base 30) |
Dexterity | 36 (base 30) |
Constitution | 24 (base 24) |
Magic | 10 (base 10) |
Willpower | 18 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 396/396 |
Stamina | 162/162 |
Healing Factor | 1 |
Regeneration | 5.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Mainhand
Damage | 50 |
Accuracy | 51 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 2.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17.4 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Fire | +6% |
Physical | +3% |
Offense: Damage Penetration
Fire | +10% |
Defense: Base
Armour (hardiness) | 39.56 (82%) |
Defense | 27.05 |
Ranged Defense | 31.05 |
Fatigue | 40 |
Physical Save | 19.6 |
Spell Save | 17.8 |
Mental Save | 21.25 |
Defense: Resistances
All | + 3%( 70%) |
Darkness | + 9%( 70%) |
Mind | + 16%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 9%( 70%) |
Fire | + 19%( 70%) |
Cold | + 14%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Confusion Resistance | 22% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots of evasion (6 def, 1 armour) pair of rough leather boots of evasion (6 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +6 Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them for 6 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
On hands | sand rough leather gloves of dexterity (+3) (0 def, 6 armour) sand rough leather gloves of dexterity (+3) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +6 Changes stats: +3 Dex Damage when the wearer hits(melee): 5 physical Changes damage: +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | cleansing iron helm of the depths (0 def, 3 armour) cleansing iron helm of the depths (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% nature / +6% blight Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Flashfiend of thorny skin [power 29] (20 cooldown) Flashfiend of thorny skin [power 29] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 8 fire Changes resistances penetration: +10% fire Changes damage: +6% fire It can be used to hardens the skin for 6 turns increasing armour by 29 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Rings can have magical properties. |
Around waist | rough leather belt of the titan rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 A belt that goes around your waist. |
In main hand | thought-forged dwarven-steel mace of disruption (25-35 power, 4 apr) thought-forged dwarven-steel mace of disruption (25-35 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +7 mind Damage conversion: 33% mind Damage against: +5% Undead / +8% Construct When wielded/worn: Changes stats: +3 Wil Blunt and deadly. |
Main armor | steel plate armour of command (10 def, 13 armour) steel plate armour of command (10 def, 13 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +10 Fatigue: +22% Changes stats: +2 Cun Mental save: +12 A suit of armour made of metal plates. |
In off hand | wintry dwarven-steel shield of fire resistance (+11%) (8 def, 2 armour, 32 dam, 81.5 block) wintry dwarven-steel shield of fire resistance (+11%) (8 def, 2 armour, 32 dam, 81.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +82 Damage when this weapon hits: +12 cold When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Wil Damage when the wearer is hit: 13 cold Changes resistances: +16% fire / +11% cold Talent granted: +3 Block Handheld deflection devices |
Cloak | Uruhek (1 def, 0 armour) Uruhek (1 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% darkness / +9% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying steel amulet of dexterity (+3) clarifying steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +13% mind Confusion immunity: +22% Amulets can have magical properties. |
Inventory
inertial copper amulet of the chosen inertial copper amulet of the chosenPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 light Damage when the wearer is hit: 5 light Changes resistances: +6% light Pinning immunity: +20% Stamina each turn: +0.30 Amulets can have magical properties. |
Rainswift the ash longbow Rainswift the ash longbowRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +4 slime / +5 insidious poison When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +9% physical Changes damage: +18% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Spell save: +9 Defense after a teleport: +5 Longbows are used to shoot arrows at your foes. |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 80% Damage conversion: 50% lightning When wielded/worn: Accuracy: +7 It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
stalker's pair of hardened leather boots of uncanny dodging (3 def, 3 armour) stalker's pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +3% Infravision radius: +1 A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing steel plate armour of implacability (4 def, 14 armour) cleansing steel plate armour of implacability (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +18% Changes resistances: +11% nature / +11% blight Physical save: +5 A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 23.5 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 23.5 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 23.5 - 32.9 Uses stat: 150% Str Damage type: Physical Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% nature / +20% cold / +20% darkness Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
81 alchemist agate 81 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 217/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By Iron-Toes the Cornac Bulwark level 13
5th Dusk 122nd year of Ascendancy at 13:22 see stats
By Iron-Toes the Cornac Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 01:52 see stats
By Iron-Toes the Cornac Bulwark level 7
1st Mirth 122nd year of Ascendancy at 05:13 see stats
By Iron-Toes the Cornac Bulwark level 9
8th Mirth 122nd year of Ascendancy at 19:20 see stats
Log
Iron-Toes is invigorated by the attack!
Chronolith Twin hits Iron-Toes for 31 temporal damage.
Iron-Toes is invigorated by the attack!
Chronolith Twin hits Iron-Toes for 31 temporal damage.
Iron-Toes is invigorated by the attack!
Chronolith Twin hits Iron-Toes for 31 temporal damage.
Chronolith Twin killed Iron-Toes!
Iron-Toes the level 15 cornac bulwark was replaced by a time clone (and no one ever knew the difference) to death by Chronolith Twin (yet again) on level 4 of Temporal Rift.
Ran for 1 turns (stop reason: didn't move).
Iron-Toes has regained stability.
Iron-Toes speeds up.
Iron-Toes has finished recovering.
Iron-Toes is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ran for 1 turns (stop reason: didn't move).
Saving done.
You are sent back to the material plane!
The rod emits a strange noise, glows briefly and returns to normal.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.