Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 19 / 5% |
Size | medium |
Lifes / Deaths | Killed by Emeloma the cave troll at level 5 on the 9th Mirth 122nd year of Ascendancy at 02:06 / 3Killed by Islulekira the rattlesnake at level 13 on the 5th Dusk 122nd year of Ascendancy at 10:41 Killed by luminous horror at level 18 on the 48th Dusk 122nd year of Ascendancy at 23:48 |
Primary Stats
Strength | 47 (base 36) |
Dexterity | 31 (base 30) |
Constitution | 43 (base 30) |
Magic | 10 (base 10) |
Willpower | 9 (base 10) |
Cunning | 8 (base 10) |
Resources
Life | 644/644 |
Stamina | 152/152 |
Healing Factor | 1.3 |
Regeneration | 7.475 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 59 |
Accuracy | 29 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 6 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 14.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Temporal | +6% |
Offense: Damage Penetration
Light | +5% |
Defense: Base
Armour (hardiness) | 24.19 (73.452380952381%) |
Defense | 25.675 |
Ranged Defense | 30.675 |
Fatigue | 29 |
Physical Save | 41.833333333333 |
Spell Save | 32.325 |
Mental Save | 29.975 |
Defense: Resistances
Darkness | + 10%( 70%) |
Acid | + 30%( 70%) |
Light | + 13%( 70%) |
Nature | + 9%( 70%) |
Blight | + 23%( 70%) |
Lightning | + 9%( 70%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by Eilineseta the giant black ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Light source | Glomira the alchemist's lamp Glomira the alchemist's lampInfused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% nature Mental save: +18 Spellpower: +2 Mindpower: +5 Mental crit. chance: +5% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | cleansing dwarven-steel helm of the depths (0 def, 4 armour) cleansing dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +6% nature / +7% blight Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Yvinne (0 def, 1 armour) Yvinne (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer is hit: 8 temporal / 4 blight Changes resistances: +6% blight Changes damage: +6% temporal / +3% blight Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Glitterpower of conjuration [power 91] (6 cooldown) Glitterpower of conjuration [power 91] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 lightning / 4 light Changes resistances: +9% lightning / +6% light Changes resistances penetration: +5% light It can be used to fire a bolt of a random element (dam 46-91), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | steel ring of blasting steel ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 lightning / 4 physical Damage when the wearer is hit: 5 lightning / 4 physical Rings can have magical properties. |
On fingers | steel ring of blasting steel ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 5 lightning / 4 physical Damage when the wearer is hit: 3 lightning / 5 physical Rings can have magical properties. |
Around neck | savior's gold amulet of the chosen savior's gold amulet of the chosenPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 7 light Damage when the wearer is hit: 5 light Changes resistances: +7% light Physical save: +8 Spell save: +7 Mental save: +10 Amulets can have magical properties. |
In main hand | insidious dwarven-steel longsword of crippling (21-29.4 power, 4 apr) insidious dwarven-steel longsword of crippling (21-29.4 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +10 insidious poison When wielded/worn: Physical crit. chance: +9.0% Sharp, long, and deadly. |
Around waist | protective rough leather belt protective rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spell save: +6 A belt that goes around your waist. |
In off hand | acidic dwarven-steel shield of acid resistance (+20%) (8 def, 2 armour, 28.5 dam, 84.5 block) acidic dwarven-steel shield of acid resistance (+20%) (8 def, 2 armour, 28.5 dam, 84.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +84 Damage when this weapon hits: +12 acid blind When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 11 acid Changes resistances: +20% acid Talent granted: +3 Block Handheld deflection devices |
Cloak | enveloping linen cloak of the guardian (12 def, 4 armour) enveloping linen cloak of the guardian (12 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +12 Physical save: +6 Spell save: +7 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% blight / +10% darkness / +10% fire Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
Goriredin GoriredinInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% acid Spell save: +12 Rings can have magical properties. |
elemental dwarven-steel greatsword of crippling (37-59.2 power, 2 apr) elemental dwarven-steel greatsword of crippling (37-59.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: cripple the target Damage conversion: 17% fire / 15% cold / 12% lightning / 15% acid When wielded/worn: Physical crit. chance: +8.0% Massive two-handed swords. This item has been sent to the Item's Vault. |
Sparkkiss SparkkissRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Attack speed: 80% Firing range: +7 When wielded/worn: Damage when the wearer hits(ranged): 4 mind Changes resistances penetration: +5% mind Changes damage: +12% lightning Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
icy dwarven-steel longsword of vileness (21-29.4 power, 4 apr) icy dwarven-steel longsword of vileness (21-29.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +5 ice / +6 blight Burst (radius 2) on crit: +5 infective blight Sharp, long, and deadly. |
Beavon (7-7.7 power, 18 apr, nature damage) Beavon (7-7.7 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 7.0 - 7.7 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Critical mult.: +10.00% Mental save: +4 Disease immunity: +12% Life regen: +0.70 Stamina each turn: +0.20 Maximum life: +10.00 Maximum psi: +20.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful vined mindstar of flames (4.5-4.95 power, 18 apr, mind damage) wrathful vined mindstar of flames (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 fire Changes resistances: +3% fire Changes resistances penetration: +2% fire Changes damage: +3% fire Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +2.00 Mindpower: +2 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. greater ash starstaff (15-18 power, 3 apr, darkness damage)greater ash starstaff (15-18 power, 3 apr, darkness damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% temporal / +15% darkness / +15% light Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash vilestaff of fate (19-22.8 power, 3 apr, blight damage)potent ash vilestaff of fate (19-22.8 power, 3 apr, blight damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% blight Talent granted: +1 Command Staff Physical save: +4 Spell save: +3 Mental save: +3 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of darkness (+16%) (0 def, 0 armour)mindwoven woollen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch linen wizard hat of decomposition (1 def, 0 armour) eldritch linen wizard hat of decomposition (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +4% fire / +3% cold / +4% lightning / +4% acid Mana each turn: +0.90 Mana when hit: +0.90 Maximum mana: +47.00 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 26.57 to 79.71 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
rejuvenating drakeskin leather armour (5 def, 8 armour) rejuvenating drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +1.50 Stamina each turn: +0.70 A suit of armour made of leather. |
Cracklegrind (8/8, 9.5-13.3 power, 5 apr) Cracklegrind (8/8, 9.5-13.3 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.5 - 13.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 8 Damage when this weapon hits(ranged): +16 lightning Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 lightning Damage conversion: 20% lightning Arrows are used with bows to pierce your foes to death. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 31 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Achievements
By Arugorn the Ghoul Bulwark level 15
18th Dusk 122nd year of Ascendancy at 12:37 see stats
By Arugorn the Ghoul Bulwark level 16
41st Dusk 122nd year of Ascendancy at 13:53 see stats
By Arugorn the Ghoul Bulwark level 19
50th Dusk 122nd year of Ascendancy at 16:01 see stats
By Arugorn the Ghoul Bulwark level 10
5th Flare 122nd year of Ascendancy at 03:58 see stats
By Arugorn the Ghoul Bulwark level 16
18th Dusk 122nd year of Ascendancy at 19:21 see stats
By Arugorn the Ghoul Bulwark level 5
5th Mirth 122nd year of Ascendancy at 20:22 see stats
By Arugorn the Ghoul Bulwark level 12
10th Flare 122nd year of Ascendancy at 21:19 see stats
By Arugorn the Ghoul Bulwark level 16
38th Dusk 122nd year of Ascendancy at 17:04 see stats
Log
Saving done.
Saving game...
Saving done.
You transfer Flashfist (22-33 power, 2 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Spellblaze Shard (20-26 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Unerring Scalpel (15-19.5 power, 25 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Spellcrusher (32-48 power, 4 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering elemental dwarven-steel greatsword of crippling (37-59.2 power, 2 apr) to the online item's vault, please retry later.
Saving done.
Error while transfering elemental dwarven-steel greatsword of crippling (37-59.2 power, 2 apr) to the online item's vault, please retry later.
Saving done.
Error while transfering elemental dwarven-steel greatsword of crippling (37-59.2 power, 2 apr) to the online item's vault, please retry later.
Saving done.
Error while transfering elemental dwarven-steel greatsword of crippling (37-59.2 power, 2 apr) to the online item's vault, please retry later.
Saving done.
Error while transfering Sparkkiss to the online item's vault, please retry later.
Saving done.