cat knees the level 8 Yeek Reaver by belmarduk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassReaver
Level / Exp10 / 96%
Sizesmall
Lifes / Deaths

Primary Stats

Strength23 (base 26)
Dexterity12 (base 11)
Constitution12 (base 17)
Magic28 (base 25)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life269/269
Mana64/64
Vim94/121
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage20
Accuracy34
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage14
Accuracy34
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower19.8
Crit Chance4%
Speed1

Offense: Damage Bonus

Temporal+8%
Darkness+8%

Offense: Damage Penetration

Temporal+20%
Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense8.7
Ranged Defense8.7
Fatigue7
Physical Save19.125
Spell Save16.275
Mental Save22.28200726779

Defense: Resistances

Darkness+ 8%( 70%)
Temporal+ 8%( 70%)
All 0%( 70%)

Defense: Immunities

Teleport Resistance5%
Silence Resistance46%
Instadeath Resistance100%
Confusion Resistance81%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
1/5
1/5
0/5
Corruption / Reaving combat1.30
5/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Yeek1.00
1/5
3/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done

Equipment

Tool
On hands
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By cat knees the Yeek Reaver level 10
2nd Dusk 122nd year of Ascendancy at 06:59
see stats

Log

Ran for 20 turns (stop reason: at exit).

You gain 16.00 gold from the transmogrification of
2 topaz.
You gain 8.00 gold from the transmogrification of
aquamarine.
You gain 4.00 gold from the transmogrification of
zircon.
You gain 12.00 gold from the transmogrification of
3 citrine.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 0.92 gold from the transmogrification of
naturalist's rough leather gloves (0 def, 1 armour).
You gain 2.70 gold from the transmogrification of
stealthy pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 3.25 gold from the transmogrification of
Grinolathavor (9/9, 20-28 power, 7 apr).
You gain 1.90 gold from the transmogrification of
potent elm magestaff of power (13-15.6 power, 2 apr, fire damage).
You gain 1.95 gold from the transmogrification of
hateful steel greatsword (21-33.6 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.