Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Cursed |
| Level / Exp | 12 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Ryal at level 12 on the 75th Pyre 122nd year of Ascendancy at 17:26 4 / 1 |
Primary Stats
| Strength | 30 (base 27) |
| Dexterity | 18 (base 11) |
| Constitution | 22 (base 19) |
| Magic | 11 (base 10) |
| Willpower | 28 (base 27) |
| Cunning | 12 (base 11) |
Resources
| Life | -17/340 |
| Hate | 97/100 |
| Healing Factor | 0.6485754068679 |
| Regeneration | 7.9450487341317 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 29 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.2 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -24% |
Defense: Base
| Armour (hardiness) | 13.46 (63.098591549296%) |
| Defense | 9 |
| Ranged Defense | 13 |
| Fatigue | 19 |
| Physical Save | 24.425 |
| Spell Save | 13.3 |
| Mental Save | 20.325 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 3% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +14% off-hand weapon damage Power 2+: -2 Luck, +5 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | Huge cut that bleeds, doing 20.20 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 19.00 nature damage per turn and decreasing all heals received by 30%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target has been weakened, reducing all damage inflicted by 24%. Weakened |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On hands | psychic's rough leather gloves (0 def, 1 armour) psychic's rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 mind Changes resistances: +5% mind Changes damage: +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Physical save: +11 A cap made of leather. |
| Tool | quick elm totem of thorny skin [power 12] (16 cooldown) quick elm totem of thorny skin [power 12] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 12 and armour hardiness by 30%, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
| Around neck | copper amulet of strength (+2) copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
| In main hand | acidic iron waraxe of daylight (12-16.8 power, 2 apr) (Madness) acidic iron waraxe of daylight (12-16.8 power, 2 apr) (Madness)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid / +6 light Damage against: +6% Undead Curse of Madness One-handed war axes. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | shocking iron shield of lightning resistance (+15%) (4 def, 2 armour, 22.5 block) shocking iron shield of lightning resistance (+15%) (4 def, 2 armour, 22.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 10 lightning Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
| Cloak | regal linen cloak of Eldoral (1 def, 0 armour) (Madness) regal linen cloak of Eldoral (1 def, 0 armour) (Madness)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Dex / +2 Wil / +1 Cun Mental save: +7 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour (2 def, 4 armour) (Madness) iron mail armour (2 def, 4 armour) (Madness)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Curse of Madness A suit of armour made of mail. |
Inventory
vision rune of the wizard (radius 8; dur 15; see animal) vision rune of the wizard (radius 8; dur 15; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 12) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any animal around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acidic iron dagger of massacre (14.5-18.85 power, 5 apr) (Nightmares) acidic iron dagger of massacre (14.5-18.85 power, 5 apr) (Nightmares)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 14.5 - 18.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Curse of Nightmares Sharp, short and deadly. |
Newly picked up iron mace of massacre (17.5-24.5 power, 2 apr) (Corpses)iron mace of massacre (17.5-24.5 power, 2 apr) (Corpses) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Curse of Corpses Blunt and deadly. |
cruel yew magestaff of fate (20-24 power, 4 apr, arcane element) (Corpses) cruel yew magestaff of fate (20-24 power, 4 apr, arcane element) (Corpses)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +8 Spell save: +6 Mental save: +7 Spellpower: +9 Spell crit. chance: +6% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Newly picked up chilling steel waraxe of vileness (15-21 power, 3 apr) (Corpses)chilling steel waraxe of vileness (15-21 power, 3 apr) (Corpses) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +7 blight / +7 cold Curse of Corpses One-handed war axes. |
insidious steel waraxe (12-16.8 power, 3 apr) (Misfortune) insidious steel waraxe (12-16.8 power, 3 apr) (Misfortune)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +10 insidious poison Curse of Misfortune One-handed war axes. |
manaburning steel waraxe (11.5-16.1 power, 3 apr) (Madness) manaburning steel waraxe (11.5-16.1 power, 3 apr) (Madness)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 13 arcane resource burn Curse of Madness One-handed war axes. |
thick linen cloak of battle (1 def, 6 armour) (Misfortune) thick linen cloak of battle (1 def, 6 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 Armour: +6 Defense: +1 Fatigue: -3% Changes resistances: +10% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Newly picked up grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A pair of boots made of leather. |
blighted hardened leather gloves (0 def, 2 armour) blighted hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 blight Changes resistances: +6% blight Changes damage: +5% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Physical save: +12 A cap made of leather. |
rough leather armour of temporal resistance (1 def, 2 armour) (Nightmares) rough leather armour of temporal resistance (1 def, 2 armour) (Nightmares)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% temporal Curse of Nightmares A suit of armour made of leather. |
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 39 block) reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 39 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices. |
66 alchemist agate 66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Salami the Higher Cursed level 10
75th Pyre 122nd year of Ascendancy at 07:16 see stats
Log
Bleeding from Ryal hits Salami for 20 physical damage.
Ryal uses Infusion: Insidious Poison.
Salami is poisoned!
Ryal's Infusion: Insidious Poison hits Salami for 19 nature damage.
Your hatred grows even as your life fades! (+4 hate)
Insidious Poison from Ryal hits Salami for 19 nature damage.
Bleeding from Ryal hits Salami for 20 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Insidious Poison from Ryal hits Salami for 19 nature damage.
Bleeding from Ryal hits Salami for 20 physical damage.
Salami uses Ruined Earth.
Salami has been weakened.
Ryal slows down.
Your hatred grows even as your life fades! (+4 hate)
Salami stops bleeding.
Insidious Poison from Ryal hits Salami for 19 nature damage.
Ryal uses Throw Bones.
Your hatred grows even as your life fades! (+4 hate)
Salami starts to bleed.
Ryal hits Salami for 20 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Insidious Poison from Ryal hits Salami for 19 nature damage.
Bleeding from Ryal hits Salami for 20 physical damage.
Salami the level 12 higher cursed was slimed to death by Ryal on level 15 of The Arena.
Bleeding from Ryal killed Salami!
