Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Cursed |
| Level / Exp | 10 / 74% |
| Size | small |
| Lifes / Deaths | Killed by Ryal at level 10 on the 75th Pyre 122nd year of Ascendancy at 16:01 4 / 1 |
Primary Stats
| Strength | 26 (base 25) |
| Dexterity | 13 (base 10) |
| Constitution | 24 (base 16) |
| Magic | 12 (base 10) |
| Willpower | 26 (base 28) |
| Cunning | 13 (base 10) |
Resources
| Life | -15/324 |
| Hate | 99/100 |
| Healing Factor | 0.95407117720479 |
| Regeneration | 11.687371920759 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 20 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.7 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 10.45 |
| Ranged Defense | 17.45 |
| Fatigue | 16 |
| Physical Save | 26.8375 |
| Spell Save | 19.475 |
| Mental Save | 13.825 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Huge cut that bleeds, doing 21.22 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -3 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour) (Corpses) traveler's pair of rough leather boots (0 def, 1 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +21 Physical save: +6 Curse of Corpses A pair of boots made of leather. |
| On hands | sand rough leather gloves of strength (+2) (0 def, 6 armour) (Shrouds) sand rough leather gloves of strength (+2) (0 def, 6 armour) (Shrouds)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +6 Damage (Melee): 6 physical Changes stats: +2 Str Changes damage: +3% physical Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spiked rough leather armour of acid resistance (1 def, 2 armour) (Corpses) spiked rough leather armour of acid resistance (1 def, 2 armour) (Corpses)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% acid Curse of Corpses A suit of armour made of leather. |
| In main hand | steel waraxe of dampening (15.5-21.7 power, 3 apr) (Misfortune) steel waraxe of dampening (15.5-21.7 power, 3 apr) (Misfortune)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% acid / +8% fire / +7% lightning / +8% cold Spell save: +6 Curse of Misfortune One-handed war axes. |
| In off hand | reinforced steel shield (6 def, 6 armour, 62 block) (Nightmares) reinforced steel shield (6 def, 6 armour, 62 block) (Nightmares)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Curse of Nightmares Handheld deflection devices. |
| On head | stabilizing iron helm (0 def, 3 armour) (Shrouds) stabilizing iron helm (0 def, 3 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +10 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked up phase door rune of the wizard (range 10; power 24; dur 4)phase door rune of the wizard (range 10; power 24; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up insidious steel battleaxe of persecution (20.5-30.75 power, 2 apr) (Misfortune)insidious steel battleaxe of persecution (20.5-30.75 power, 2 apr) (Misfortune) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +31 insidious poison Damage against: +10% Unnatural When wielded/worn: Changes stats: +3 Wil Curse of Misfortune Massive two-handed battleaxes. |
iron battleaxe (16.5-24.75 power, 1 apr) (Nightmares) iron battleaxe (16.5-24.75 power, 1 apr) (Nightmares)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
acidic iron dagger of vileness (9-11.7 power, 5 apr) (Madness) acidic iron dagger of vileness (9-11.7 power, 5 apr) (Madness)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 4% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +7 blight / +4 acid Curse of Madness Sharp, short and deadly. |
Newly picked up steel greatsword of paradox (24-38.4 power, 2 apr) (Misfortune)steel greatsword of paradox (24-38.4 power, 2 apr) (Misfortune) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Damage when hit (Melee): 13 temporal Changes resistances: +9% temporal Curse of Misfortune Massive two-handed swords. |
iron longsword (12-16.8 power, 2 apr) (Nightmares) iron longsword (12-16.8 power, 2 apr) (Nightmares)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Curse of Nightmares Sharp, long, and deadly. |
Newly picked up steel longsword (17.5-24.5 power, 3 apr) (Shrouds)steel longsword (17.5-24.5 power, 3 apr) (Shrouds) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Curse of Shrouds Sharp, long, and deadly. |
halfling cured leather sling (Nightmares) halfling cured leather sling (Nightmares)Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes damage: +10% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
Newly picked up linen robe (0 def, 0 armour) (Madness)linen robe (0 def, 0 armour) (Madness) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of frost (+16%) (0 def, 0 armour) (Madness) linen robe of frost (+16%) (0 def, 0 armour) (Madness)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots of tirelessness (0 def, 3 armour) (Shrouds) pair of iron boots of tirelessness (0 def, 3 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of magic (+2) (0 def, 1 armour) (Misfortune) rough leather gloves of magic (+2) (0 def, 1 armour) (Misfortune)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spiked iron mail armour of temporal resistance (2 def, 4 armour) (Misfortune) spiked iron mail armour of temporal resistance (2 def, 4 armour) (Misfortune)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +15% temporal Curse of Misfortune A suit of armour made of mail. |
Newly picked up steel mail armour of implacability (2 def, 10 armour) (Shrouds)steel mail armour of implacability (2 def, 10 armour) (Shrouds) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +2 Fatigue: +9% Physical save: +5 Curse of Shrouds A suit of armour made of mail. |
Newly picked up spiked cured leather armour (2 def, 4 armour) (Corpses)spiked cured leather armour (2 def, 4 armour) (Corpses) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical Curse of Corpses A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
hateful steel torque of mindblast [power 133] (6 cooldown) hateful steel torque of mindblast [power 133] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 66-133), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Newly picked up elm totem of thorny skin [power 17] (20 cooldown)elm totem of thorny skin [power 17] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10
Got a character to level 10.By Tom von Ate the Halfling Cursed level 10
75th Pyre 122nd year of Ascendancy at 11:16 see stats
Log
Ryal hits Tom von Ate for 21 physical damage.
Talent Dominate is ready to use.
Tom von Ate stops regenerating health quickly.
Bleeding from Ryal hits Tom von Ate for 21 physical damage.
Tom von Ate uses Infusion: Regeneration.
Tom von Ate starts regenerating health quickly.
Talent Block is ready to use.
Bleeding from Ryal hits Tom von Ate for 21 physical damage.
Tom von Ate uses Dominate.
Ryal has been dominated!
Ryal is moving less freely.
Talent Blindside is ready to use.
Bleeding from Ryal hits Tom von Ate for 21 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Tom von Ate hits Ryal for (10 to bones), 0 physical (0 total damage).
Ryal hits Tom von Ate for 30 physical, 9 blight, 8 lightning, 2 blight (50 total damage).
Your hatred grows even as your life fades! (+4 hate)
Bleeding from Ryal hits Tom von Ate for 21 physical damage.
Tom von Ate uses Slash.
Tom von Ate misses Ryal.
Ryal uses Knockback.
Your hatred grows even as your life fades! (+7 hate)
Tom von Ate hits Ryal for (10 to bones), 0 physical (0 total damage).
Ryal hits Tom von Ate for 57 physical damage.
Tom von Ate the level 10 halfling cursed was hacked apart to death by Ryal on level 15 of The Arena.
Ryal killed Tom von Ate!
