Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Ignore Race/Class Locks 1.0.4 Items Vault 1.0.3 Equipment Tweaks 1.0.4 Werebeast Class 1.0.4 Druid Class 1.0.4 Adjustable Exp 1.0.4 Shadow Race 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Druid |
Level / Exp | 32 / 1% |
Size | medium |
Lifes / Deaths | Killed by black crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:55 / 74Killed by black crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:34 Killed by black crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:46 Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:11 Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:55 Killed by ritch flamespitter at level 5 on the 6th Mirth 122nd year of Ascendancy at 19:09 Killed by icy orc wyrmic at level 7 on the 5th Dusk 122nd year of Ascendancy at 16:37 Killed by elven blood mage at level 7 on the 6th Dusk 122nd year of Ascendancy at 00:15 Killed by icy orc wyrmic at level 7 on the 6th Dusk 122nd year of Ascendancy at 02:44 Killed by elven blood mage at level 9 on the 7th Dusk 122nd year of Ascendancy at 21:32 Killed by elven blood mage at level 9 on the 7th Dusk 122nd year of Ascendancy at 22:33 Killed by ritch flamespitter at level 12 on the 24th Dusk 122nd year of Ascendancy at 22:48 Killed by Zubomira the rogue at level 13 on the 26th Dusk 122nd year of Ascendancy at 01:00 Killed by Horned Horror at level 14 on the 27th Dusk 122nd year of Ascendancy at 20:07 Killed by Horned Horror at level 14 on the 27th Dusk 122nd year of Ascendancy at 21:25 Killed by Horned Horror at level 14 on the 27th Dusk 122nd year of Ascendancy at 22:37 Killed by Horned Horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 02:01 Killed by Horned Horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 04:56 Killed by Horned Horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 06:10 Killed by Horned Horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 12:20 Killed by Horned Horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 13:16 Killed by Horned Horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 14:22 Killed by bandit at level 15 on the 36th Dusk 122nd year of Ascendancy at 15:52 Killed by Urkis, the High Tempest at level 15 on the 36th Dusk 122nd year of Ascendancy at 18:30 Killed by Urkis, the High Tempest at level 15 on the 36th Dusk 122nd year of Ascendancy at 21:49 Killed by Urkis, the High Tempest at level 15 on the 36th Dusk 122nd year of Ascendancy at 23:37 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 02:20 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 03:42 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 07:23 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 08:59 Killed by Urkis, the High Tempest at level 15 on the 37th Dusk 122nd year of Ascendancy at 10:16 Killed by Aereseta the hummerhorn at level 16 on the 43rd Dusk 122nd year of Ascendancy at 08:36 Killed by luminous horror at level 18 on the 47th Dusk 122nd year of Ascendancy at 19:36 Killed by Weirdling Beast at level 18 on the 48th Dusk 122nd year of Ascendancy at 14:37 Killed by Weirdling Beast at level 18 on the 48th Dusk 122nd year of Ascendancy at 16:37 Killed by Weirdling Beast at level 18 on the 48th Dusk 122nd year of Ascendancy at 19:29 Killed by Weirdling Beast at level 18 on the 48th Dusk 122nd year of Ascendancy at 22:11 Killed by Ayeaharb the human at level 18 on the 49th Dusk 122nd year of Ascendancy at 10:48 Killed by thief at level 18 on the 62nd Dusk 122nd year of Ascendancy at 12:03 Killed by blue jelly at level 18 on the 31st Haze 122nd year of Ascendancy at 14:52 Killed by Woods Girl at level 19 on the 32nd Haze 122nd year of Ascendancy at 22:30 Killed by Weirdling Beast at level 20 on the 54th Regrowth 123rd year of Ascendancy at 17:02 Killed by runed bone giant at level 21 on the 11st Pyre 123rd year of Ascendancy at 22:22 Killed by runed bone giant at level 21 on the 11st Pyre 123rd year of Ascendancy at 23:45 Killed by runed bone giant at level 21 on the 12nd Pyre 123rd year of Ascendancy at 01:51 Killed by armoured skeleton warrior at level 21 on the 12nd Pyre 123rd year of Ascendancy at 21:24 Killed by Subject Z at level 21 on the 12nd Pyre 123rd year of Ascendancy at 22:31 Killed by armoured skeleton warrior at level 22 on the 13rd Pyre 123rd year of Ascendancy at 03:05 Killed by Blood Master at level 23 on the 78th Pyre 123rd year of Ascendancy at 08:10 Killed by snow giant boulder thrower at level 24 on the 4th Dusk 123rd year of Ascendancy at 18:35 Killed by elven blood mage at level 26 on the 13rd Dusk 123rd year of Ascendancy at 07:09 Killed by wretchling at level 26 on the 14th Dusk 123rd year of Ascendancy at 11:00 Killed by Ivebeth the skeleton warrior at level 27 on the 25th Dusk 123rd year of Ascendancy at 11:56 Killed by orc corruptor at level 28 on the 30th Dusk 123rd year of Ascendancy at 21:25 Killed by luminous horror at level 28 on the 31st Dusk 123rd year of Ascendancy at 14:59 Killed by storm drake at level 28 on the 33rd Dusk 123rd year of Ascendancy at 02:49 Killed by armoured skeleton warrior at level 29 on the 58th Dusk 123rd year of Ascendancy at 19:46 Killed by Elemira the gelatinous cube at level 31 on the 3rd Haze 123rd year of Ascendancy at 13:26 Killed by mucus ooze at level 31 on the 3rd Haze 123rd year of Ascendancy at 16:07 Killed by slimy ooze at level 31 on the 3rd Haze 123rd year of Ascendancy at 18:39 Killed by mucus ooze at level 31 on the 3rd Haze 123rd year of Ascendancy at 20:14 Killed by Corrupted Oozemancer at level 31 on the 3rd Haze 123rd year of Ascendancy at 22:03 Killed by mucus ooze at level 31 on the 3rd Haze 123rd year of Ascendancy at 23:41 Killed by mucus ooze at level 31 on the 4th Haze 123rd year of Ascendancy at 02:46 Killed by Corrupted Oozemancer at level 31 on the 4th Haze 123rd year of Ascendancy at 06:09 Killed by Corrupted Oozemancer at level 31 on the 4th Haze 123rd year of Ascendancy at 08:38 Killed by Corrupted Oozemancer at level 31 on the 4th Haze 123rd year of Ascendancy at 10:39 Killed by mucus ooze at level 31 on the 4th Haze 123rd year of Ascendancy at 14:41 Killed by Corrupted Oozemancer at level 31 on the 4th Haze 123rd year of Ascendancy at 14:41 Killed by brittle clear ooze at level 31 on the 4th Haze 123rd year of Ascendancy at 17:11 Killed by Corrupted Oozemancer at level 32 on the 4th Haze 123rd year of Ascendancy at 20:33 Killed by Corrupted Oozemancer at level 32 on the 4th Haze 123rd year of Ascendancy at 20:33 Killed by Elemira the gelatinous cube at level 32 on the 4th Haze 123rd year of Ascendancy at 23:17 Killed by Corrupted Oozemancer at level 32 on the 5th Haze 123rd year of Ascendancy at 01:34 |
Primary Stats
Strength | 32 (base 34) |
Dexterity | 16 (base 11) |
Constitution | 19 (base 19) |
Magic | 50 (base 44) |
Willpower | 52 (base 49) |
Cunning | 16 (base 11) |
Resources
Mana | 496/496 |
Psi | 142/142 |
Life | 699/699 |
Stamina | 320/320 |
Equilibrium | 0 |
Healing Factor | 1.15 |
Regeneration | 10.8675 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666666% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5.9999999999998 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 77 |
Accuracy | 31 |
Crit Chance | 17% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42.666666666667 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 31.4 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Mind | +19% |
Light | +37% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 17.2 (56%) |
Defense | 20.05 |
Ranged Defense | 20.05 |
Fatigue | 0 |
Physical Save | 23.925 |
Spell Save | 34.35 |
Mental Save | 21.9 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 29%( 70%) |
Physical | + 15%( 70%) |
Cold | + 15%( 70%) |
All | + 6%( 70%) |
Lightning | + 15%( 70%) |
Light | + 14%( 70%) |
Temporal | + 21%( 70%) |
Mind | + 15%( 70%) |
Fire | + 20%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Instadeath Resistance | 100% |
Pinning Resistance | 26% |
Poison Resistance | 51% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Woodland | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Seas | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Boreal | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Wild-gift / Minerals | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Winds | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Weather | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Land | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Gaias-embrace | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Staff combat | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Seasons | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Your are balancing arcane with arcane disrupting. This allows you to avoid the spellpower penalty from arcane disrupting equipment and ignore the arcane spell failure when using nature spells. Also, your effective willpower for equilibrium checks is increased by your spell failure chance. Antimagic Balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by king cobra. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 239. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed vial of greater demon bile. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed electric eel tail. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of hardened leather boots of invasion (0 def, 3 armour) blood-soaked pair of hardened leather boots of invasion (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +7.0% Physical power: +9 Armour: +3 Fatigue: +3% Changes resistances penetration: +7% physical A pair of boots made of leather. |
Light source | Silalewe SilalewePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 16 mind / 13 fire Changes resistances: +5% fire Changes damage: +9% mind Light radius: +8 Heals friendly targets nearby when you use a nature summon: +20 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | aegis cashmere wizard hat of balance (2 def, 0 armour) aegis cashmere wizard hat of balance (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.15 Spell / Aegis Life regen: +3.20 Equilibrium when hit: +1.30 Psi when hit: +1.00 Hate when hit: +1.30 Maximum life: +38.00 A pointy cloth hat, very wizardly... |
Tool | quiet dwarven-steel torque of mindblast [power 181] (6 cooldown) quiet dwarven-steel torque of mindblast [power 181] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to fire a blast of psionic energies in a beam (dam 90-181), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | mule's gold ring of perseverance mule's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +26 Stun/Freeze immunity: +25% Life regen: +2.20 Rings can have magical properties. |
On fingers | treant's stralite ring of the mind (+9%) treant's stralite ring of the mind (+9%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +10% mind Changes damage: +10% mind Physical save: +10 Poison immunity: +21% Disease immunity: +19% Rings can have magical properties. |
Around waist | Starrip StarripInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 6 light Changes resistances: +9% light Changes resistances penetration: +10% darkness Changes damage: +12% light A belt that goes around your waist. |
In main hand | infernal elven-wood starstaff of warding (25-30 power, 5 apr, light damage) infernal elven-wood starstaff of warding (25-30 power, 5 apr, light damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +4 Damage when the wearer hits(melee): 17 shadowflame Maximum wards: +2 light Changes damage: +25% light Talents granted: +3 Ward +1 Command Staff Critical mult.: +21.00% Spellpower: +18 Spell crit. chance: +4% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
On hands | restful hardened leather gloves of butchering (0 def, 2 armour) restful hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +7 Armour: +2 Changes resistances: +9% blight Spell save: +13 Life regen: +2.30 Stamina each turn: +1.40 Maximum stamina: +22.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.22 to 120.67 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. This item has been sent to the Item's Vault. |
Cloak | restorative cashmere cloak of Eldoral (2 def, 0 armour) restorative cashmere cloak of Eldoral (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Cun / +2 Dex Changes resistances: +13% nature / +15% blight Life regen: +1.50 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stabilizing stralite amulet of mastery (0.30 Wild-gift / Weather) stabilizing stralite amulet of mastery (0.30 Wild-gift / Weather)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% temporal Talent mastery: +0.30 Wild-gift / Weather Pinning immunity: +26% Knockback immunity: +30% Amulets can have magical properties. |
Inventory
healing infusion (heal 335) healing infusion (heal 335)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 335 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+10 for 9 turns, die at -476) heroism infusion of the warrior (+10 for 9 turns, die at -476)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 9 turns. Also while Heroism is active, you will only die when reaching -476 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+8 for 9 turns, die at -447) heroism infusion of the warrior (+8 for 9 turns, die at -447)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. Also while Heroism is active, you will only die when reaching -447 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+12 for 9 turns, die at -491) heroism infusion of the wizard (+12 for 9 turns, die at -491)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 9 turns. Also while Heroism is active, you will only die when reaching -491 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (30 nature damage, 40% healing reduction) insidious poison infusion (30 nature damage, 40% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 30.00 nature damage per turns for 7 turns, and reducing the target's healing received by 40%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (795% speed; 4 turns) movement infusion of the wizard (795% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 26%; cure mental) wild infusion of the psychic (resist 26%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 26% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (358.00 temporal damage, removed from time 4 turns) Rune of the Rift (358.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 358.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (176 acid damage; power 18; dur 3) acid wave rune of the warrior (176 acid damage; power 18; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 175.60 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 18 for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 226 for 5 turns) shielding rune of the psychic (absorb 226 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 9; dur 12; see animal) vision rune of the warrior (radius 9; dur 12; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 16) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any animal around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eravon EravonInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Dex Allows you to breathe in: water See invisible: +3 Amulets can have magical properties. |
cleansing gold amulet of willpower (+3) cleansing gold amulet of willpower (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +14% nature / +10% blight Poison immunity: +26% Disease immunity: +25% Amulets can have magical properties. |
grounding steel amulet of healing grounding steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% lightning Cut immunity: +60% Stun/Freeze immunity: +20% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 231 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
insulating stralite amulet of dexterity (+6) insulating stralite amulet of dexterity (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Dex Changes resistances: +13% fire / +17% cold Amulets can have magical properties. |
mindweaver's copper amulet of the eclipse mindweaver's copper amulet of the eclipsePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 7 darkness / 6 light Damage when the wearer is hit: 6 darkness / 6 light Changes damage: +6% darkness / +7% light Mental save: +7 Confusion immunity: +11% Mindpower: +6 Amulets can have magical properties. |
restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +1 Mag Life regen: +1.50 Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets can have magical properties. |
savior's steel amulet of manastreaming savior's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Physical save: +12 Spell save: +10 Mental save: +11 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Amulets can have magical properties. |
serendipitous stralite amulet of manastreaming serendipitous stralite amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 Defense: +11 Changes stats: +14 Lck / +3 Mag Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets can have magical properties. |
stabilizing gold amulet of willpower (+2) stabilizing gold amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% temporal Pinning immunity: +24% Knockback immunity: +28% Amulets can have magical properties. |
stralite amulet of murder stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Critical mult.: +11.00% Amulets can have magical properties. |
Coalrupture CoalrupturePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer is hit: 8 arcane Changes resistances: +5% arcane / +3% darkness Rings can have magical properties. |
Cracklepall CracklepallInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +9 Con Damage when the wearer hits(melee): 4 lightning Changes resistances: +28% cold / +9% lightning / +12% blight Changes damage: +14% cold Spell save: +13 Maximum stamina: +19.00 Rings can have magical properties. |
Grinodogas GrinodogasInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +15% cold / +6% blight Rings can have magical properties. |
Manymas ManymasPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +3% nature / +6% temporal / +9% darkness / +9% acid Poison immunity: +5% Disease immunity: +5% Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
conjurer's stralite ring of blinding strikes conjurer's stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Wil Damage when the wearer hits(melee): 7 physical / 7 lightning / 9 % chance to blind Damage when the wearer is hit: 5 physical / 8 lightning / 3 % chance to blind Spellpower: +9 Rings can have magical properties. |
copper ring of arcana(+0.10/turn) copper ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +21% Mana each turn: +0.10 Rings can have magical properties. |
copper ring of arcana(+0.11/turn) copper ring of arcana(+0.11/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.11 Rings can have magical properties. |
copper ring of frost (+22%) copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
gold ring of clarity gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Mental save: +7 Confusion immunity: +31% Rings can have magical properties. |
marksman's steel ring of tenacity marksman's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Disarm immunity: +24% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
marksman's steel ring of the mountain (+12%) marksman's steel ring of the mountain (+12%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
marksman's stralite ring of fire (+28%) marksman's stralite ring of fire (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 Changes stats: +5 Dex Changes resistances: +28% fire Changes damage: +14% fire Rings can have magical properties. |
painweaver's gold ring of life painweaver's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Changes damage: +5% all Life regen: +1.10 Maximum life: +44.00 Spellpower: +11 Mindpower: +11 Healing mod.: +15% Rings can have magical properties. |
savage's gold ring of tenacity savage's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Spell save: +12 Disarm immunity: +30% Pinning immunity: +20% Knockback immunity: +26% Maximum life: +35.00 Maximum stamina: +10.00 Rings can have magical properties. |
savage's stralite ring of fire (+36%) savage's stralite ring of fire (+36%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +36% fire Changes damage: +18% fire Spell save: +14 Maximum stamina: +16.00 Rings can have magical properties. |
savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Spell save: +12 Life regen: +1.30 Maximum life: +70.00 Maximum stamina: +22.00 Healing mod.: +13% Rings can have magical properties. |
sneakthief's stralite ring of misery sneakthief's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +15 Cun / +7 Dex Damage when the wearer hits(melee): 17 % chance to cause a gloom effect / 20 bleed Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
solipsist's steel ring of sensing solipsist's steel ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Wil Blindness immunity: +24% Mindpower: +5 See stealth: +7 See invisible: +7 Rings can have magical properties. |
stralite ring of the mind (+14%) stralite ring of the mind (+14%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +14% mind Changes damage: +14% mind Rings can have magical properties. |
titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
titan's stralite ring of clarity titan's stralite ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Physical save: +10 Mental save: +8 Confusion immunity: +41% Rings can have magical properties. |
warrior's copper ring of the mountain (+11%) warrior's copper ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +11% physical Changes damage: +11% physical Rings can have magical properties. |
warrior's stralite ring of perseverance warrior's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Changes stats: +9 Str Stun/Freeze immunity: +38% Life regen: +2.80 Rings can have magical properties. |
Latafayn (64-102.4 power, 5 apr) Latafayn (64-102.4 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +25 drain life Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 25/25. This massive, flame coated greatsword was stolen from a mighty demon countless years ago, by the hero Kestin Highfin. It constantly seeks to drain and incinerate. |
Aquarius (28-39.2 power, 10 apr) Aquarius (28-39.2 power, 10 apr)Requires: - Willpower 24 - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Water Jet (10% chance level 3). Damage conversion: 25% cold When wielded/worn: Changes resistances penetration: +10% physical / +10% cold Changes damage: +10% physical / +10% cold Talent masteries: +0.10 Spell / Water +0.10 Wild-gift / Seas Talents cooldown: Surf (-6 turns) Tidal Wave (-6 turns) Spellpower: +10 Mindpower: +10 A large sword that appears to be made of pure water. It isn't clear how it manages to hold an edge. Requires the user to focus on keeping the blade straight, enhancing their ability to concentrate. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage)pulsing mindstar of sand (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +4% physical Changes resistances penetration: +5% physical Changes damage: +5% physical Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
greater elven-wood magestaff of invocation (25-30 power, 5 apr, lightning damage) greater elven-wood magestaff of invocation (25-30 power, 5 apr, lightning damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane / +25% fire / +25% cold / +25% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +24 Spell crit. chance: +4% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of hiking (25-30 power, 5 apr, lightning damage) surging elven-wood magestaff of hiking (25-30 power, 5 apr, lightning damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Maximum encumbrance: +12 Spellpower on spell critical (stacks up to 3 times): +9 Maximum stamina: +22.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Treebiter TreebiterInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 mind Changes resistances: +9% mind Changes resistances penetration: +10% nature / +5% mind Changes damage: +6% nature A belt that goes around your waist. |
insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +5 Spellpower: +2 A belt that goes around your waist. |
cashmere cloak of the hunt (2 def, 0 armour) cashmere cloak of the hunt (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 Defense: +2 Fatigue: -5% Maximum life: +49.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 18% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of fog (16 def, 0 armour) enveloping cashmere cloak of fog (16 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +16 Changes resistances: +16% fire / +15% light Stealth bonus: +9 Physical save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +6 Wil Spell save: +8 Maximum mana: +46.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's silk robe of chaos (3 def, 0 armour) dispeller's silk robe of chaos (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +7% physical / -9% arcane / +17% fire / -4% cold / +8% lightning / -9% nature / +17% blight / +8% light / +8% darkness Changes resistances penetration: +9% physical / +8% fire / +11% blight Physical save: +16 Spell save: +24 Mental save: +17 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of the elements (0 def, 0 armour) dreamer's woollen robe of the elements (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage when the wearer hits(melee): 6 fire / 6 cold / 6 lightning / 6 acid Damage when the wearer is hit: 7 fire / 5 cold / 6 lightning / 6 acid Changes resistances: +5% fire / +5% cold / +5% lightning / +5% acid Changes damage: +6% fire / +6% cold / +6% lightning / +6% acid Physical save: +12 Spell save: +12 Mental save: +22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of fire (+16%) (0 def, 0 armour) mindwoven woollen robe of fire (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% fire Changes damage: +11% fire Mental save: +16 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of chaos (3 def, 0 armour) spellwoven silk robe of chaos (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +8% physical / -8% arcane / +9% fire / -7% cold / -7% nature / +7% blight Changes resistances penetration: +10% physical / +10% fire / +15% blight Spell save: +20 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +3 Spell crit. chance: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (3 def, 0 armour) verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Con Changes resistances: +9% blight Changes damage: +13% nature Life regen: +6.70 Maximum life: +47.00 Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. restorative pair of dwarven-steel boots (0 def, 4 armour)restorative pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Life regen: +2.70 Healing mod.: +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's hardened leather gloves of magic (+3) (0 def, 2 armour) alchemist's hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +7 Mag / +3 Wil Damage when the wearer hits(melee): 6 fire / 5 cold / 5 lightning / 5 acid Changes damage: +8% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's hardened leather gloves of war-making (0 def, 2 armour) psychic's hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Armour: +2 Damage when the wearer hits(melee): 5 mind Changes resistances: +7% mind Changes damage: +5% mind Critical mult.: +9.00% Spell crit. chance: +9% Mental crit. chance: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corrupted Gaze (2 def, 5 armour) Corrupted Gaze (2 def, 5 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Accuracy: +8 Armour: +5 Defense: +2 Fatigue: +3% Changes stats: +4 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +10% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +30% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of command (11 def, 12 armour)prismatic hardened leather armour of command (11 def, 12 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +11 Fatigue: +8% Changes stats: +3 Cun Changes resistances: +12% darkness / +13% light Mental save: +16 A suit of armour made of leather. |
Bindings of Eternal Night (0 def, 7 armour) Bindings of Eternal Night (0 def, 7 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +7 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 blight Changes resistances: -20% light / +30% blight / +30% darkness / -20% fire Poison immunity: +100% Disease immunity: +100% Life regen: +0.30 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used in a prism: Prism damage +15% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used in a prism: Equilibrium reduced 15 Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used in a prism: Prism damage +10% Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used in a prism: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used in a prism: Prism thrown range +3 Gems can be sold for money or used in arcane rituals. |
Fossicker's Chisel (dig speed 50 turns) Fossicker's Chisel (dig speed 50 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Talent masteries: +0.20 Spell / Stone alchemy +0.20 Wild-gift / Minerals It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A small chisel, used by those looking for gems. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of delving (dig speed 30 turns)dwarven-steel pickaxe of delving (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Con Light radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used in a prism: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used in a prism: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used in a prism: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +7 Spellpower: +8 Light radius: +5 See stealth: +9 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of focus scorching alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Damage when the wearer is hit: 13 fire Changes resistances: +7% fire Changes damage: +7% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +31% Confusion immunity: +15% Light radius: +7 See stealth: +5 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 8 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used in a prism: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used in a prism: Prism damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
telekinetic stralite torque of charged psionic shield [power 101] (20 cooldown) telekinetic stralite torque of charged psionic shield [power 101] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning and blight damage by 101 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of kinetic psionic shield [power 103] (20 cooldown) warded stralite torque of kinetic psionic shield [power 103] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +2 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical and acid damage by 103 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Shadowcrypt of thorny skin [power 53] (20 cooldown) Shadowcrypt of thorny skin [power 53] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 8 arcane / 12 darkness Changes resistances: +6% darkness Changes damage: +6% darkness / +9% arcane It can be used to hardens the skin for 6 turns increasing armour by 53 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of cure poisons [power 3] (20 cooldown) elven-wood totem of cure poisons [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to removes up to 3 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of cure illness [power 4] (25 cooldown) supercharged elven-wood totem of cure illness [power 4] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to removes up to 4 diseases from the target, placing all other charms into a 25 cooldown. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used in a prism: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Balarain of conjuration [power 181] (6 cooldown) Balarain of conjuration [power 181] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +3% lightning Changes damage: +3% temporal Cut immunity: +20% Silence immunity: +10% Disarm immunity: +5% Teleport immunity: +10% It can be used to fire a bolt of a random element (dam 90-181), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of conjuration [power 289] (6 cooldown) void elven-wood wand of conjuration [power 289] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 144-289), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded ash wand of conjuration [power 169] (6 cooldown) warded ash wand of conjuration [power 169] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 fire / +2 cold / +2 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 84-169), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used in a prism: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used in a prism: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used in a prism: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used in a prism: Prism thrown range +1 Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.
By Woods Girl the Shalore Druid level 21
9th Pyre 123rd year of Ascendancy at 23:45 see stats
By Woods Girl the Shalore Druid level 21
9th Pyre 123rd year of Ascendancy at 23:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.
By Woods Girl the Shalore Druid level 16
41st Dusk 122nd year of Ascendancy at 14:45 see stats
By Woods Girl the Shalore Druid level 16
41st Dusk 122nd year of Ascendancy at 14:45 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Woods Girl the Shalore Druid level 15
37th Dusk 122nd year of Ascendancy at 14:41 see stats
By Woods Girl the Shalore Druid level 15
37th Dusk 122nd year of Ascendancy at 14:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Woods Girl the Shalore Druid level 20
54th Regrowth 123rd year of Ascendancy at 19:58 see stats
By Woods Girl the Shalore Druid level 20
54th Regrowth 123rd year of Ascendancy at 19:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.
By Woods Girl the Shalore Druid level 10
17th Dusk 122nd year of Ascendancy at 17:46 see stats
By Woods Girl the Shalore Druid level 10
17th Dusk 122nd year of Ascendancy at 17:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.
By Woods Girl the Shalore Druid level 20
39th Haze 122nd year of Ascendancy at 04:26 see stats
By Woods Girl the Shalore Druid level 20
39th Haze 122nd year of Ascendancy at 04:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.
By Woods Girl the Shalore Druid level 30
60th Dusk 123rd year of Ascendancy at 05:11 see stats
By Woods Girl the Shalore Druid level 30
60th Dusk 123rd year of Ascendancy at 05:11 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.
By Woods Girl the Shalore Druid level 30
78th Dusk 123rd year of Ascendancy at 17:15 see stats
By Woods Girl the Shalore Druid level 30
78th Dusk 123rd year of Ascendancy at 17:15 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.
By Woods Girl the Shalore Druid level 18
62nd Dusk 122nd year of Ascendancy at 16:43 see stats
By Woods Girl the Shalore Druid level 18
62nd Dusk 122nd year of Ascendancy at 16:43 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Woods Girl the Shalore Druid level 27
16th Dusk 123rd year of Ascendancy at 02:02 see stats
By Woods Girl the Shalore Druid level 27
16th Dusk 123rd year of Ascendancy at 02:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.
By Woods Girl the Shalore Druid level 31
1st Time of Equilibrium 123rd year of Ascendancy at 12:38 see stats
By Woods Girl the Shalore Druid level 31
1st Time of Equilibrium 123rd year of Ascendancy at 12:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.
By Woods Girl the Shalore Druid level 7
9th Flare 122nd year of Ascendancy at 23:58 see stats
By Woods Girl the Shalore Druid level 7
9th Flare 122nd year of Ascendancy at 23:58 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Woods Girl the Shalore Druid level 23
78th Pyre 123rd year of Ascendancy at 09:32 see stats
By Woods Girl the Shalore Druid level 23
78th Pyre 123rd year of Ascendancy at 09:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.
By Woods Girl the Shalore Druid level 15
30th Dusk 122nd year of Ascendancy at 13:22 see stats
By Woods Girl the Shalore Druid level 15
30th Dusk 122nd year of Ascendancy at 13:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.
By Woods Girl the Shalore Druid level 27
26th Dusk 123rd year of Ascendancy at 17:42 see stats
By Woods Girl the Shalore Druid level 27
26th Dusk 123rd year of Ascendancy at 17:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.
By Woods Girl the Shalore Druid level 19
32nd Haze 122nd year of Ascendancy at 11:25 see stats
By Woods Girl the Shalore Druid level 19
32nd Haze 122nd year of Ascendancy at 11:25 see stats
Log
Saving done.
Saving game...
Talent Blunt Thrust is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Ward is ready to use.
Talent Glaciate is ready to use.
Talent Cauterize is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Bolts from the Blue is ready to use.
Talent Tremors is ready to use.
Talent Mist Cloak is ready to use.
Talent Song of Spring is ready to use.
Talent Pure Spring is ready to use.
Talent Zephyr is ready to use.
Talent Wild Growth is ready to use.
Talent Premonition is ready to use.
Talent Sudden Growth is ready to use.
Talent Avatar of Nature is ready to use.
Talent Grace of the Eternals is ready to use.