Wild-curse / Snake aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Bites the target for 100% weapon damage, infecting it with poison.
If the target is unable to move, this does +50% more damage. Venomous Bite
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 6.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Spit poison at your target doing 6.56 poison damage.
Does +50% more damage if the target is bleeding.
At raw talent level 3, this becomes a beam.
At raw talent level 5, this becomes a cone.
The damage scales with mindpower. Spit Venom
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Cursed / Predator | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Range: 10.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 20.0 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +0% damage, while those against the marked sub-type gain +0% damage. Every kill of a marked sub-type gives you an additional +0 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +0 Accuracy, while those against the marked sub-type gain +0 Accuracy. Melee hits also gain a 0.0% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 0% and reducing their highest statistic by 0. Subject to your effectiveness against the marked prey, there is a 0.0% chance to outmaneuver your marked type and a 0.0% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 0 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 0/5 |
Wild-curse / Wolf aspect | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Channel your mental power through your wielded mindstars, generating psionic claws sprouting from your fists.
Adds 0.86 physical damage per mindstar hit. Increases your physical critical chance and physical resistance penetation by +0%.
Damage scales with mindpower. Crit and penetration increase with talent level.
Cannot be used at the same time as Psiblades. Psiclaws
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.2
Range: 5.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Rushes toward your target with incredible speed. If the target is reached you attack them for 100% weapon damage.
If you hit, you use your claws to pin it to the ground for 5 turns.
You must rush from at least 2 tiles away.
This talent does not reduce the duration of Rampage. Rushing Psiclaws
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift and a summon power
Description: Howl to call your hunting pack. Summons three wolves to fight by your side for 5 turns.
Their strength scales with talent level and mindpower, and inherit your Moon Shield and Rushing Psiclaws talents. Pack Howl
| 0/5 |
Wild-curse / Treant aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.2
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Relax and focus on harmony with nature, healing you for 37 and restoring 4 equilibrium.
Both effects will increase with your mindpower. Regrowth
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Living vines extend from your feet, each turn the vines will randomly target a creature in a radius of 4.
Affected creatures are pinned to the ground and take 1.78 physical damage for 4 turns.
Targets will be free from the vines if they are at least 8 grids away from you.
While tangling vines are active your movement speed is reduced by 50%.
Each turn a creature entangled by the vines will have a chance to break free.
The damage will increase with Willpower stats. Tangling Vines
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4.48
Range: 10.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Renders the target's weapon useless for 2 turns and covers them in a slippery moss that causes their talents to have a 4% chance of failing (can mindcrit).
If you have Tangling Vines active, this will target all enemies in range of your vines instead.
This talent will not break stealth. Woodcutters Bane
| 0/5 |
Wild-curse / Shark aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4.48
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Attack the target for 100% physical weapon damage. + 50% if the target cannot move.
If the attack brings your target below 10% life (or kills it) you can try to swallow it, killing it automatically and regaining life and equilibrium depending on its level. Maul
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.6
Range: 2.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Ram into your target, trying to knock them back and doing 100% weapon damage.
You may rush up to 2 squares to reach the target before ramming them.
Does +50% damage against stunned targets.
This talent will not reduce the duration of Rampage. Ram
| 0/5 |
Wild-curse / Silent hunter | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Enters stealth mode (with efficiency of 4), making you harder to detect.
The efficiency increases with Cunning.
Stealth cannot work with heavy or massive armours.
While in stealth mode, light radius is reduced to 0.
There must be no foes in sight in a radius of 10 around you to enter stealth. Stealth
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Vanish into thin air, with a 40% chance of success. All creatures currently following you will loose all track.
This also resets the cooldown of your stealth talent and grants you 20% evasion for 0 turns. Thin Air
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.6
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Strike the target from stealth, doing 100% weapon damage and not breaking stealth.
If successful, the target will be stunned for 0 turns. Thick Air
| 0/5 |
Wild-curse / Eagle aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Take a swipe at the target's eyes, attempting to blind them for 2 turns and doing 50% weapon damage.
Does +50% damage if the target is stunned. Eye Swipe
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 11.2
Range: 5.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Swoop past many targets, getting a free attack against each of them.
If you used this talent from stealth, your attack will also cause bleeding.
Eagle Wings must be active to use this talent. Swoop
| 0/5 |
Cursed / Rampage | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 16.8
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
Rampage Bonus: +0% movement speed.
Rampage Bonus: +0% attack speed Rampage
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Nothing will stop your rampage.
Rampage Bonus: You shrug off up to 3 damage each turn during your rampage. If you shrug off more than 11 damage, the rampage duration increases by 1.
The amount of damage you can shrug off improves with your Strength. Tenacity
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 3.36
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: While rampaging, you slam up to 2 adjacent opponents, stunning them for 2 turns and damaging them for between 2 and 4 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
Damage increases with your Physical Power. Slam
| 0/5 |