Munro the level 7 Cornac Necromancer by flourchin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic39 (base 27)
Willpower15 (base 15)
Cunning12 (base 12)

Resources

Life100/100
Mana167/167
Soul11/11
Healing Factor1.12
Regeneration0.28

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite5
Infravision2
See Invisible7
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage17
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save21
Mental Save15

Defense: Resistances

Physical+ 8%( 70%)
All+ 7%( 70%)
Temporal+ 20%( 70%)

Defense: Immunities

Pinning Resistance26%
Bleed Resistance40%
Confusion Resistance21%
Knockback Resistance26%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
active

Equipment

On fingers
On fingers
Around neck
In main hand
Light source
Main armor

Inventory

Achievements

Log

Skeleton mage is not stunned anymore.

Saving done.


You don't see how to get there...


You don't see how to get there...


You don't see how to get there...


There is a way to the previous level here (press '' or right click to use).

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.