Munro the level 9 Cornac Writhing One by flourchin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassWrithing One
Level / Exp9 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 25)
Dexterity10 (base 10)
Constitution14 (base 14)
Magic24 (base 24)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life288/288
Insanity0/100
Healing Factor1.0372895330003
Regeneration2.3339014492508

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy29
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+3%
Acid+11%
Mind+6%
All0%

Offense: Damage Penetration

Acid+15%

Defense: Base

Armour (hardiness)11.118138619369 (56.297102139833%)
Defense3
Ranged Defense3
Fatigue12
Physical Save13
Spell Save12
Mental Save8

Defense: Resistances

Acid+ 22%( 70%)
Light+ 12%( 70%)
Temporal+ 5%( 70%)
Darkness+ 11%( 70%)
Lightning+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Horrific body1.30
2/5
2/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On fingers
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Munro picks up (i.): spinel.
Munro picks up (n.):
ametrine.
Munro picks up (h.):
iron shield of cold resistance (+16%) (0 def, 2 armour, 23 block).
There is a way to the previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.27 gold from the transmogrification of
iron shield of cold resistance (+16%) (0 def, 2 armour, 23 block).
You gain 1.19 gold from the transmogrification of
flaming iron mace of massacre (17-24 power, 2 apr).
You gain 2.05 gold from the transmogrification of
blink rune of the psychic (range 3; phase 13; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 402%; cd 8).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.