









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 8 / 40% |
| Size | big |
| Lifes / Deaths | Killed by Layerikira the wolf at level 8 on the 5th Mirth 122nd year of Ascendancy at 05:23 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 34 (base 31) |
| Dexterity | 12 (base 13) |
| Constitution | 12 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 30 (base 19) |
| Cunning | 14 (base 10) |
Resources
| Life | -38/278 |
| Hate | 73/100 |
| Equilibrium | 0 |
| Healing Factor | 0.86644336991309 |
| Regeneration | 1.9494975823044 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 23 |
| Crit Chance | 4% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Lightning | +14% |
| Nature | +5% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 6.3350939529706 (47.857809501309%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 12 |
| Physical Save | 16 |
| Spell Save | 17 |
| Mental Save | 20 |
Defense: Resistances
| Darkness | + 6%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 5%( 70%) |
| Nature | + 10%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 53%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 38% |
| Fear Resistance | 18% |
| Silence Resistance | 10% |
| Poison Resistance | 20% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| On head | [vs. linen wizard hat 'Saluriawe' (1 def, 0 armour) (On head)]linen wizard hat 'Saluriawe' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) lightning +1%(-) physical Die.at -20.00 life (-) Silence- +10% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Thunderclamor (On fingers)]Thunderclamor 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3%(-) lightning +3%(-) temporal ----- def ----- Resists +3%(-) lightning Mind.save +5 (+4 eff.) (-) Confus- +20% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) Rings make your fingers look great! |
| Around waist | [vs. rough leather belt 'Voidrune' (Around waist)]rough leather belt 'Voidrune' 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +5%(-) lightning +5%(-) temporal +6%(-) darkness +3%(-) fire Spell.save +3 (+3 eff.) (-) A belt that goes around your waist. |
| Main armor | [vs. rejuvenating iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]rejuvenating iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature/Master While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +16%(-) fire HP.reg +2.00 (-) ---------- misc Stam/turn +0.70 (-) A suit of armour made of mail. |
| In main hand | [vs. Bill's Tree Trunk (136% power, 7 apr) (In main hand)]Bill's Tree Trunk (136% power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (-) Crit +1.5% (-) Atk.spd 100% (-) While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Cloak | [vs. Tyrath the Splendourseam (1 def, 0 armour) (Cloak)]Tyrath the Splendourseam (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5%(-) light +10%(-) mind ----- def ----- Defense +1 (+1 eff.) (-) Resists +6%(-) light Max.HP +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. Infusion: Healing [healing infusion of the duelist (heal 64; cd 12)] (on body)]healing infusion (heal 42; cd 15) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Bill's Tree Trunk (136% power, 7 apr) (In main hand)]iron battleaxe (105% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Normal] Power 106% (-31%) Range: 1.5x (-0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-6) Crit +4.5% (+3.0%) Atk.spd 100% (-) While equipped: Massive two-handed battleaxes. |
[vs. Bill's Tree Trunk (136% power, 7 apr) (In main hand)]iron greatmaul of massacre (127% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Master Power 127% (-9%) Range: 1.5x (-0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-6) Crit +0.5% (-1.0%) Atk.spd 100% (-) While equipped: Massive two-handed mauls. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]cinder rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 5 fire Dmg.mod +0%(-5%) nature +4% fire ----- def ----- Armour +1 Resists +0%(-10%) nature +5% fire Poison- +0% (-20%) ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rejuvenating iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-16%) fire HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.70) A suit of armour made of mail. |
[vs. rejuvenating iron mail armour of fire resistance (2 def, 4 armour) (Main armor)]rejuvenating iron plate armour of clarity (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +7 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +6% mind +0%(-16%) fire Mind.save +11 (+6 eff.) HP.reg +2.10 (+0.10) ---------- misc Stam/turn +0.60 (-0.10) A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Prox's Lucky Halfling Foot (Tool)]miner's iron pickaxe (dig speed 28 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Greig the Krog Cursed level 8
2nd Mirth 122nd year of Ascendancy at 03:38 see stats
Log
Greig stops being poisoned.
Greig slows down.
Poison from Mayagadhewen the rattlesnake hits Greig for 3 nature damage.
Greig has regained its confidence.
Greig is no longer attuned.
Greig is no longer maligned
Talent Dominate is ready to use.
Talent Slash is ready to use.
Layerikira the wolf uses Devouring Flame.
Greig attunes to the damage.
Layerikira the wolf's devouring flames area effect drains life from Greig!
Layerikira the wolf's devouring flames area effect hits Greig for 2 fire damage.
Layerikira the wolf's devouring flames area effect drains life from Greig!
Layerikira the wolf's devouring flames area effect hits Greig for 2 fire damage.
Layerikira the wolf uses Ice Claw.
Layerikira the wolf hits Greig for 49 cold, 4 darkness, 3 nature (56 total damage).
Talent Frenzy is ready to use.
Talent Infusion: Regeneration is ready to use.
Layerikira the wolf roars!
Layerikira the wolf hits Greig for 33 physical damage.
Greig the level 8 krog cursed was disembowelled to death by Layerikira the wolf on level 1 of Norgos Lair.

































































