John Everyguy the level 5 Cornac Archer by t32huck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp5 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity25 (base 25)
Constitution15 (base 15)
Magic10 (base 10)
Willpower18 (base 10)
Cunning14 (base 12)

Resources

Life-8/178
Stamina106/132
Healing Factor1.0460311219417
Regeneration3.3996011463106

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage28
Accuracy29
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense20
Ranged Defense20
Fatigue7
Physical Save20
Spell Save10
Mental Save17

Defense: Resistances

Light+ 6%( 70%)
Darkness+ 5%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Conditioning1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
Quiver
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Talent Vitality is ready to use.

Talent Infusion: Healing is ready to use.

There is a way to the previous level here (press '' or right click to use).
John Everyguy uses
Infusion: Wild.
John Everyguy lessens the pain.

John Everyguy uses
Pin Down.
Forest Troll Hedge-Wizard is pinned to the ground.

Forest Troll Hedge-Wizard reflects damage back to John Everyguy!
John Everyguy's Pin Down hits Forest Troll Hedge-Wizard for
(43 absorbed), 0 physical, (18 absorbed), 0 fire (0 total damage).
Forest Troll Hedge-Wizard hits John Everyguy for 43 reflected, 18 reflected (61 total damage).

John Everyguy uses
Infusion: Regeneration.
John Everyguy starts regenerating health quickly.

The shield around Forest Troll Hedge-Wizard crumbles.

Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.


John Everyguy shoots!
John Everyguy's Shoot performs a ranged critical strike against Forest Troll Hedge-Wizard!
John Everyguy is recovering from the damage!

Forest Troll Hedge-Wizard reflects damage back to John Everyguy!
John Everyguy's Shoot hits Forest Troll Hedge-Wizard for
(76 absorbed), 0 physical, (18 absorbed), 0 fire, (14 absorbed), 0 fire (0 total damage).
Forest Troll Hedge-Wizard hits John Everyguy for 76 reflected, 18 reflected, 14 reflected (108 total damage).
Forest Troll Hedge-Wizard is no longer pinned.

Forest Troll Hedge-Wizard casts
Manathrust.
Forest Troll Hedge-Wizard's Manathrust hits
John Everyguy for 44 arcane damage.
John Everyguy the level 5 cornac archer was dweomered to death by Forest Troll Hedge-Wizard on level 4 of Trollmire.