John Everyguy the level 7 Cornac Archer by t32huck

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp7 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity39 (base 29)
Constitution17 (base 17)
Magic10 (base 10)
Willpower15 (base 10)
Cunning12 (base 12)

Resources

Life0/242
Stamina89/130
Healing Factor1.162941519274
Regeneration0.2907353798185

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage38
Accuracy35
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save10
Spell Save8
Mental Save19

Defense: Resistances

Light+ 30%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Conditioning1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

Tool
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Skeleton assassin hits John Everyguy for 41 physical, 14 darkness, 26 physical, 14 darkness (95 total damage).
John Everyguy's Shoot hits Skeleton assassin for
(11 parried), 42 physical (42 total damage).

John Everyguy uses
Infusion: Wild.
John Everyguy lessens the pain.

John Everyguy uses
Evasion.
John Everyguy tries to evade attacks.

John Everyguy uses
Disengage.
John Everyguy is moving at extreme speed!

Skeleton assassin casts
Shadowstep.
Skeleton assassin misses John Everyguy.
John Everyguy is not dazed!

Skeleton assassin hits John Everyguy for 47 darkness, 12 darkness (59 total damage).

John Everyguy uses
Infusion: Regeneration.
John Everyguy starts regenerating health quickly.

John Everyguy slows down.

Skeleton assassin misses John Everyguy.
Skeleton assassin hits John Everyguy for 23 physical, 12 darkness (35 total damage).
Talent Steady Shot is ready to use.

John Everyguy uses
Headshot.
John Everyguy uses
Pin Down.
Skeleton assassin uses
Flurry.
John Everyguy evades Skeleton assassin.
Skeleton assassin misses John Everyguy.
Skeleton assassin misses John Everyguy.
Skeleton assassin misses John Everyguy.
Skeleton assassin hits John Everyguy for 15 physical, 12 darkness, 17 physical, 12 darkness (56 total damage).
John Everyguy the level 7 cornac archer was darkened to death by a skeleton assassin on level 1 of Ruins of Kor'Pul.