Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 25 / 64% |
Size | medium |
Lifes / Deaths | Killed by Ddail the thalore at level 13 on the 16th Wealth 122nd year of Ascendancy at 12:38 / 50Killed by Zubovena the ultimate telugoroth at level 15 on the 24th Dearth 122nd year of Ascendancy at 14:51 Killed by Zubovena the ultimate telugoroth at level 15 on the 24th Dearth 122nd year of Ascendancy at 16:34 Killed by Zubovena the ultimate telugoroth at level 15 on the 24th Dearth 122nd year of Ascendancy at 17:51 Killed by Zubovena the ultimate telugoroth at level 15 on the 24th Dearth 122nd year of Ascendancy at 19:36 Killed by Zubovena the ultimate telugoroth at level 15 on the 24th Dearth 122nd year of Ascendancy at 20:37 Killed by Zubovena the ultimate telugoroth at level 15 on the 24th Dearth 122nd year of Ascendancy at 21:52 Killed by Chronolith Twin at level 16 on the 26th Dearth 122nd year of Ascendancy at 02:48 Killed by Chronolith Twin at level 16 on the 26th Dearth 122nd year of Ascendancy at 03:40 Killed by Chronolith Twin at level 16 on the 26th Dearth 122nd year of Ascendancy at 04:16 Killed by Chronolith Twin at level 16 on the 26th Dearth 122nd year of Ascendancy at 05:18 Killed by Chronolith Clone at level 16 on the 26th Dearth 122nd year of Ascendancy at 06:37 Killed by Chronolith Clone at level 16 on the 26th Dearth 122nd year of Ascendancy at 07:30 Killed by Chronolith Clone at level 16 on the 26th Dearth 122nd year of Ascendancy at 09:37 Killed by Varsha the Writhing at level 16 on the 27th Dearth 122nd year of Ascendancy at 10:22 Killed by Varsha the Writhing at level 16 on the 27th Dearth 122nd year of Ascendancy at 11:30 Killed by Belunne the Guardian at level 18 on the 16th Iron 123rd year of Ascendancy at 21:21 Killed by ultimate gwelgoroth at level 18 on the 17th Iron 123rd year of Ascendancy at 04:34 Killed by armoured skeleton warrior at level 20 on the 29th Gold 123rd year of Ascendancy at 07:07 Killed by armoured skeleton warrior at level 20 on the 1st Stralite 123rd year of Ascendancy at 04:33 Killed by Polubeth the skeleton warrior at level 21 on the 17th Stralite 123rd year of Ascendancy at 23:27 Killed by Voriwyn the lesser vampire at level 21 on the 18th Stralite 123rd year of Ascendancy at 00:40 Killed by Eluna the elder vampire at level 21 on the 18th Stralite 123rd year of Ascendancy at 01:52 Killed by Poretira the ghoul at level 21 on the 18th Stralite 123rd year of Ascendancy at 02:51 Killed by Xaneda the lesser vampire at level 21 on the 18th Stralite 123rd year of Ascendancy at 04:01 Killed by Isoldabeth the eternal bone giant at level 21 on the 18th Stralite 123rd year of Ascendancy at 06:52 Killed by ultimate gwelgoroth at level 21 on the 35th Stralite 123rd year of Ascendancy at 11:10 Killed by Urkis, the High Tempest at level 21 on the 37th Stralite 123rd year of Ascendancy at 06:15 Killed by Eilinyseda the devourer at level 22 on the 39th Stralite 123rd year of Ascendancy at 12:01 Killed by Eilinyseda the devourer at level 22 on the 39th Stralite 123rd year of Ascendancy at 13:22 Killed by Eilinyseda the devourer at level 22 on the 39th Stralite 123rd year of Ascendancy at 14:38 Killed by multi-hued drake at level 22 on the 2nd Profit 123rd year of Ascendancy at 22:53 Killed by multi-hued drake at level 22 on the 3rd Profit 123rd year of Ascendancy at 00:17 Killed by Grand Corruptor at level 22 on the 4th Profit 123rd year of Ascendancy at 10:40 Killed by elven cultist at level 22 on the 4th Profit 123rd year of Ascendancy at 16:52 Killed by Crystaline Half (Gloiyim) at level 23 on the 8th Profit 123rd year of Ascendancy at 18:19 Killed by skeleton master archer at level 23 on the 10th Profit 123rd year of Ascendancy at 05:18 Killed by Borfast the Broken at level 24 on the 10th Profit 123rd year of Ascendancy at 20:26 Killed by Borfast the Broken at level 24 on the 10th Profit 123rd year of Ascendancy at 22:02 Killed by Borfast the Broken at level 24 on the 11st Profit 123rd year of Ascendancy at 00:23 Killed by Aerira the lesser vampire at level 24 on the 11st Profit 123rd year of Ascendancy at 15:52 Killed by The Master at level 24 on the 12nd Profit 123rd year of Ascendancy at 21:08 Killed by skeleton mage at level 24 on the 13rd Profit 123rd year of Ascendancy at 07:02 Killed by skeleton mage at level 24 on the 13rd Profit 123rd year of Ascendancy at 08:19 Killed by skeleton mage at level 24 on the 13rd Profit 123rd year of Ascendancy at 09:47 Killed by The Master at level 24 on the 13rd Profit 123rd year of Ascendancy at 10:49 Killed by Crystaline Half (Gloiyim) at level 24 on the 13rd Profit 123rd year of Ascendancy at 11:56 Killed by skeleton mage at level 24 on the 13rd Profit 123rd year of Ascendancy at 13:22 Killed by skeleton archer at level 24 on the 13rd Profit 123rd year of Ascendancy at 14:37 Killed by Zubalenne the elven cultist at level 25 on the 15th Profit 123rd year of Ascendancy at 19:16 |
Primary Stats
Strength | 54 (base 37) |
Dexterity | 10 (base 10) |
Constitution | 35 (base 22) |
Magic | 16 (base 16) |
Willpower | 60 (base 43) |
Cunning | 24 (base 16) |
Resources
Life | 768/768 |
Mana | 464/464 |
Equilibrium | 38 |
Healing Factor | 1.3 |
Regeneration | 2.6 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 8 |
Offense: Mainhand
Damage | 96 |
Accuracy | 14 |
Crit Chance | 9% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 14 |
Crit Chance | 9% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 41.866666666667 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
All | 0% |
Blight | +4% |
Physical | +8% |
Fire | +10% |
Nature | +8% |
Offense: Damage Penetration
Temporal | +15% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 76.57190616065 (100%) |
Defense | 31 |
Ranged Defense | 40.666666666667 |
Fatigue | 46 |
Physical Save | 44.380173896622 |
Spell Save | 36.795260844933 |
Mental Save | 42.130173896622 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 11%( 70%) |
Physical | + 21%( 70%) |
Cold | + 18%( 70%) |
All | + 6%( 70%) |
Lightning | + 34%( 70%) |
Darkness | + 34%( 70%) |
Fire | + 40%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 5% |
Instadeath Resistance | 100% |
Confusion Resistance | 15% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 366 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 390.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 269 life. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 33.86 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Shards |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by blue jelly. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by minotaur. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Emelybrenn the barrow wight. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 72. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed xorn fragment. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed faerlhing fang. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | restorative pair of iron boots of tirelessness (0 def, 3 armour) restorative pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Life regen: +1.60 Stamina each turn: +0.30 Maximum stamina: +10.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Gloryserin the dwarven-steel helm (0 def, 4 armour) Gloryserin the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Cun / +3 Wil Mental save: +3 Hate when firing a critical mind attack: +2.00 Mindpower: +4 Heals friendly targets nearby when you use a nature summon: +20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 161.60 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +5 Con Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Around waist | reinforced rough leather belt of unlife reinforced rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +5 Defense: +5 Changes resistances: +5% blight Physical save: +10 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | icy stralite shield of lightning resistance (+15%) (10 def, 2 armour, 54.5 dam, 134.5 block) icy stralite shield of lightning resistance (+15%) (10 def, 2 armour, 54.5 dam, 134.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +134 Damage when this weapon hits: +15 ice When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 7 cold Damage when the wearer is hit: 13 cold Changes resistances: +15% lightning Talent granted: +4 Block Handheld deflection devices |
Cloak | Kheligund the cashmere cloak (2 def, 0 armour) Kheligund the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Dex / +2 Wil / +2 Cun / +1 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 8 blight Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Neryriamina (5 def, 27 armour) Neryriamina (5 def, 27 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +27 Defense: +5 Fatigue: +16% Changes stats: +5 Str / +4 Con Changes resistances: +16% physical / +18% fire / +13% cold / +15% lightning / +17% acid Changes resistances penetration: +15% temporal Spell save: +3 Disarm immunity: +5% Confusion immunity: +15% Maximum life: +75.00 Defense after a teleport: +5 A suit of armour made of mail. |
Inventory
Aeryvea AeryveaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +1% physical / +6% cold / +11% mind / +3% blight Silence immunity: +5% Confusion immunity: +22% Amulets can have magical properties. |
Coalrigor CoalrigorCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +6% temporal Changes resistances penetration: +10% darkness Changes damage: +3% temporal Life regen: +1.60 Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
Isakira IsakiraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +3% fire Physical save: +7 Spell save: +7 Mental save: +6 Poison immunity: +5% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
rogue's steel ring of fire (+20%) rogue's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
savior's steel ring of tenacity savior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +9 Spell save: +6 Mental save: +8 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.30 Maximum life: +65.00 Healing mod.: +10% Rings can have magical properties. |
rough leather belt 'Duathelobsidian' rough leather belt 'Duathelobsidian'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Damage when the wearer hits(melee): 2 darkness Changes resistances penetration: +5% darkness / +10% acid Spell save: +6 A belt that goes around your waist. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Turizilazor the Strikebreak (0 def, 3 armour) Turizilazor the Strikebreak (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Lck / +5 Dex Damage when the wearer is hit: 8 lightning Changes resistances: +6% lightning Changes resistances penetration: +15% darkness Stealth bonus: +8 A pair of boots made of leather. |
Emeba the dwarven-steel mail armour (3 def, 16 armour) Emeba the dwarven-steel mail armour (3 def, 16 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Changes stats: +5 Cun / +7 Wil Changes resistances: +7% physical Changes damage: +3% arcane Physical save: +12 Mental save: +14 Mana when firing critical spell: +2.00 Spellpower: +2 Spell crit. chance: +9% A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Falohad the Galefiend (10 def, 9 armour, 44 dam, 160.5 block) Falohad the Galefiend (10 def, 9 armour, 44 dam, 160.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 44.0 - 52.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +160 Damage when this weapon hits: +4 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Armour: +9 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 8 mind / 8 lightning Changes resistances: +12% lightning Talent granted: +4 Block Handheld deflection devices |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
303 alchemist agate 303 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Flamequench the dwarven-steel pickaxe (dig speed 23 turns) Flamequench the dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +3% fire Changes damage: +9% arcane Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +1% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Gloiyim the Dwarf Stone Warden level 22
39th Stralite 123rd year of Ascendancy at 20:56 see stats
By Gloiyim the Dwarf Stone Warden level 6
27th Voratun 122nd year of Ascendancy at 02:16 see stats
By Gloiyim the Dwarf Stone Warden level 16
27th Dearth 122nd year of Ascendancy at 11:25 see stats
By Gloiyim the Dwarf Stone Warden level 21
37th Stralite 123rd year of Ascendancy at 07:36 see stats
By Gloiyim the Dwarf Stone Warden level 18
8th Iron 123rd year of Ascendancy at 08:08 see stats
By Gloiyim the Dwarf Stone Warden level 10
36th Profit 122nd year of Ascendancy at 00:14 see stats
By Gloiyim the Dwarf Stone Warden level 20
15th Gold 123rd year of Ascendancy at 14:58 see stats
By Gloiyim the Dwarf Stone Warden level 13
12nd Wealth 122nd year of Ascendancy at 23:58 see stats
By Gloiyim the Dwarf Stone Warden level 25
16th Profit 123rd year of Ascendancy at 12:26 see stats
By Gloiyim the Dwarf Stone Warden level 12
3rd Wealth 122nd year of Ascendancy at 00:30 see stats
By Gloiyim the Dwarf Stone Warden level 11
42nd Profit 122nd year of Ascendancy at 15:46 see stats
By Gloiyim the Dwarf Stone Warden level 25
42nd Profit 123rd year of Ascendancy at 09:09 see stats
By Gloiyim the Dwarf Stone Warden level 19
15th Gold 123rd year of Ascendancy at 04:11 see stats
Log
Thief misses slave combatant.
Poison from Thief hits slave combatant for 13 nature damage.
Thief hits slave combatant for 13 physical, 5 physical (18 total damage).
Slave combatant is poisoned!
Orc assassin hits slave combatant for 23 physical, 11 physical, 5 nature (39 total damage).
War bear hits slave combatant for 23 physical damage.
Orc assassin hits slave combatant for 10 physical damage.
slave combatant hits Orc assassin for 30 physical, 4 darkness (34 total damage).
Talent Double Strike is ready to use.
Slave combatant stops regenerating health quickly.
Poison from Thief hits slave combatant for 13 nature damage.
Numbing Poison from Orc assassin hits slave combatant for 11 nature damage.
Thief hits slave combatant for 27 physical, 14 physical, 5 physical (46 total damage).
Orc assassin misses slave combatant.
Orc assassin hits slave combatant for 21 physical damage.
Slave combatant throws two quick punches.
Orc assassin hits slave combatant for 10 physical, 10 physical (20 total damage).
slave combatant hits Orc assassin for 35 physical, 4 darkness, 25 physical, 4 darkness (68 total damage).
Talent Clinch is ready to use.
Thief misses slave combatant.
Thief performs a melee critical strike against slave combatant!
Poison from Thief hits slave combatant for 13 nature damage.
Numbing Poison from Orc assassin hits slave combatant for 11 nature damage.
Thief hits slave combatant for 22 physical, 5 physical (27 total damage).
Character control switched to Gloiyim.
The crowd yells: 'LOSER!'
Orc assassin hits Slave combatant for 24 physical, 11 physical (35 total damage).