Allbro the level 12 Higher Adventurer by sleepingorange

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassAdventurer
Level / Exp12 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic33 (base 24)
Willpower30 (base 19)
Cunning29 (base 24)

Resources

Mana266/266
Psi120/120
Life285/285
Positive0/83
Stamina183/183
Healing Factor1.1
Regeneration1.375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage36
Accuracy32
Crit Chance13%
APR0
Speed1.00

Offense: Spell

Spellpower40.266666666667
Crit Chance18%
Speed1

Offense: Mind

Mindpower29.3
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense12.05
Ranged Defense12.05
Fatigue7
Physical Save22.6625
Spell Save30.9625
Mental Save29.7625

Defense: Resistances

All 0%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.00
5/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5
Spell / Fire1.00
5/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.00
4/5
5/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
1/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
active
active
active
done

Equipment

Psionic focus
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Allbro the Higher Adventurer level 10
6th Flare 122nd year of Ascendancy at 22:16
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Allbro the Higher Adventurer level 7
2nd Flare 122nd year of Ascendancy at 12:28
see stats

Log

You gain 1.31 gold from the transmogrification of arcing steel greatsword (23.5-37.6 power, 2 apr).
You gain 4.75 gold from the transmogrification of
Prismjam the steel greatsword (25-40 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel greatmaul of massacre (34-51 power, 2 apr).
You gain 2.59 gold from the transmogrification of
insidious steel dagger of projection (13.5-17.55 power, 6 apr).
You gain 1.10 gold from the transmogrification of
mule's steel ring.
You gain 3.50 gold from the transmogrification of
Emelewe.
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 37).
There is a ladder to the next level here (press '' or right click to use).
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Space around you starts to dissolve...


Resting starts...

Talent Command Staff is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 23 turns (stop reason: saving).

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).


Saving done.

There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.