Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 8 / 20% |
Size | medium |
Lifes / Deaths | Killed by Arolaith the cave bear at level 8 on the 3rd Flare 122nd year of Ascendancy at 05:33 3 / 2Killed by Osas at level 8 on the 3rd Flare 122nd year of Ascendancy at 05:38 |
Primary Stats
Strength | 20 (base 12) |
Dexterity | 23 (base 20) |
Constitution | 25 (base 12) |
Magic | 25 (base 20) |
Willpower | 22 (base 12) |
Cunning | 23 (base 20) |
Resources
Life | 237/237 |
Mana | 256/256 |
Stamina | 151/151 |
Psi | 112/112 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 29 |
Accuracy | 18 |
Crit Chance | 18% |
APR | 15 |
Speed | 0.80 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 24.3 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 13.55 |
Ranged Defense | 13.55 |
Fatigue | 1 |
Physical Save | 27.875 |
Spell Save | 33.725 |
Mental Save | 22.375 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 10% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 132 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 631% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Pugilism | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
Psionic focus | dragonbone starstaff of fate (30-36 power, 6 apr, temporal element) dragonbone starstaff of fate (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Physical save: +9 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +9 (+4 eff.) Spellpower: +15 (+8 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | radiant voratun gauntlets (0 def, 3 armour) radiant voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 14 light Changes resistances: +6% light Changes damage: +7% light When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 125% On weapon hit: * 9% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
On head | cashmere wizard hat 'Berigarig' (2 def, 0 armour) cashmere wizard hat 'Berigarig' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn Changes stats: +3 Mag / +5 Wil / +5 Con Changes resistances: +6% cold Changes damage: +20% arcane Physical save: +11 (+6 eff.) Poison immunity: +10% Disease immunity: +10% Maximum mana: +54.00 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Around neck | gold amulet 'Betyth' gold amulet 'Betyth'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str / +1 Wil Critical mult.: +5.00% Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Mindpower: +4 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
Main armor | spellwoven elven-silk robe of darkness (+22%) (5 def, 0 armour) spellwoven elven-silk robe of darkness (+22%) (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+5 eff.) Changes resistances: +22% darkness Changes damage: +15% darkness Spell save: +23 (+10 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On feet | Dairulach the pair of rough leather boots (0 def, 1 armour) Dairulach the pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Changes resistances: +6% lightning / +6% temporal Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | thick cashmere cloak of Eldoral (2 def, 7 armour) thick cashmere cloak of Eldoral (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+2 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | hardened leather belt of recklessness hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Critical mult.: +7.00% A belt that goes around your waist. |
Inventory
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
drakeskin leather armour of the void (5 def, 8 armour) drakeskin leather armour of the void (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +8% Damage (Melee): 7 darkness Damage (Ranged): 8 darkness Changes resistances: +18% darkness / +16% temporal Defense after a teleport: +17 Resist all after a teleport: +18% New effects duration reduction after a teleport: +30% It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
76 alchemist agate 76 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Osas resists the mind attack!
Osas slows down.
Arolaith the cave bear hits Osas for (5 resist armour), (46 absorbed), 0 mind, (4 resist armour), 0 mind, , (5 resist armour), (1 absorbed), 0 lightning (0 total damage).
Insidious Poison from Eilinedhena the rattlesnake hits Osas for (0 to psi shield), (2 resist armour), 0 nature (0 total damage).
Osas is no longer poisoned.
Talent Spinning Backhand is ready to use.
The shield around Osas crumbles.
Osas speeds up.
Eilinessra the rattlesnake psionically attacks Osas with his dwarven-steel battleaxe!
Osas resists the mind attack!
Arolaith the cave bear uses Shattering Shout.
Arolaith the cave bear hits Osas for (17 to psi shield), (5 resist armour), 63 physical (63 total damage).
Eilinessra the rattlesnake hits Osas for (5 resist armour), 44 mind, (5 resist armour), 1 mind (46 total damage).
Osas the level 8 shalore adventurer was ground to death by Arolaith the cave bear on level 1 of Norgos Lair.
You have 3 life(s) left.
Osas deactivates Striking Stance.
Osas deactivates Beyond the Flesh.
Osas deactivates Kinetic Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinessra the rattlesnake killed Osas!
Saving done.
Talent Time Shield is ready to use.
Talent Phase Door is ready to use.
Saving game...