Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 11 / 52% |
| Size | small |
| Lifes / Deaths | Killed by gladiator at level 11 on the 75th Pyre 122nd year of Ascendancy at 03:35 / 1 |
Primary Stats
| Strength | 18 (base 20) |
| Dexterity | 9 (base 10) |
| Constitution | 8 (base 12) |
| Magic | 11 (base 10) |
| Willpower | 43 (base 36) |
| Cunning | 19 (base 14) |
Resources
| Life | 0/140 |
| Psi | 21/43 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 3 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.85 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0.65 |
| Ranged Defense | 0.65 |
| Fatigue | 0 |
| Physical Save | 9.1 |
| Spell Save | 18.9 |
| Mental Save | 23.85 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion | Effective talent level: 1.0 HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 374 life. Its effects scale with your Dexterity stat. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Mental discipline | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/10 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thermal Shield |
| talent | Kinetic Shield |
| talent | Kinetic Aura |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Psionic focus | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | iron greatsword (13-20.8 power, 1 apr) iron greatsword (13-20.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Franna the Yeek Mindslayer level 10
74th Pyre 122nd year of Ascendancy at 23:41 see stats
Log
Gladiator is on fire!
Gladiator is on fire!
Franna hits gladiator for 15 physical damage.
Gladiator uses Shield Pummel.
Gladiator misses Franna.
Franna is stunned!
Franna hits gladiator for 22 fire damage.
Franna hits gladiator for 6 fire damage.
Gladiator hits Franna for 35 physical damage.
Franna hits white ooze for 7 fire damage.
Franna uses Infusion: Wild.
Franna is not stunned anymore.
Franna is cured!
Franna lessens the pain.
Franna uses Infusion: Regeneration.
Franna starts regenerating health quickly.
Franna hits gladiator for 15 physical damage.
Franna hits white ooze for 15 physical damage.
Franna hits gladiator for 15 physical damage.
Talent Kinetic Leech is ready to use.
Talent Telekinetic Smash is ready to use.
Talent Charge Leech is ready to use.
Talent Mindlash is ready to use.
Gladiator uses Shield Pummel.
Franna resists the shield bash!
Franna hits gladiator for 22 fire damage.
Franna hits gladiator for 19 fire damage.
Gladiator hits Franna for 34 physical, 5 cold, 48 physical, 5 cold damage (total 91.29).
Gladiator killed Franna!
Franna the level 11 yeek mindslayer was chilled to death by a gladiator on level 10 of The Arena.
