Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ghoul |
Class | Alchemist |
Level / Exp | 36 / 94% |
Size | big |
Lifes / Deaths | Killed by Reymalnto the human at level 3 on the 3rd Mirth 122nd year of Ascendancy at 23:13 / 85Killed by Velenor the assassin at level 9 on the 22nd Dusk 122nd year of Ascendancy at 02:35 Killed by Yveyamira the bandit at level 10 on the 24th Dusk 122nd year of Ascendancy at 21:50 Killed by Zubuvena the giant eel at level 13 on the 38th Dusk 122nd year of Ascendancy at 13:14 Killed by Nereba the squid at level 13 on the 38th Dusk 122nd year of Ascendancy at 21:21 Killed by Nereba the squid at level 13 on the 39th Dusk 122nd year of Ascendancy at 03:20 Killed by shadow at level 14 on the 39th Dusk 122nd year of Ascendancy at 10:40 Killed by golem (servant of Sonny) at level 14 on the 39th Dusk 122nd year of Ascendancy at 16:56 Killed by shadow at level 14 on the 39th Dusk 122nd year of Ascendancy at 17:54 Killed by blade horror at level 14 on the 39th Dusk 122nd year of Ascendancy at 18:30 Killed by blade horror at level 14 on the 40th Dusk 122nd year of Ascendancy at 00:40 Killed by dreaming horror at level 14 on the 40th Dusk 122nd year of Ascendancy at 01:18 Killed by dreaming horror at level 14 on the 40th Dusk 122nd year of Ascendancy at 04:01 Killed by unknown at level 14 on the 40th Dusk 122nd year of Ascendancy at 06:28 Killed by dreaming horror at level 14 on the 40th Dusk 122nd year of Ascendancy at 09:54 Killed by dreaming horror at level 14 on the 40th Dusk 122nd year of Ascendancy at 18:31 Killed by Kebov the dwarf at level 14 on the 64th Dusk 122nd year of Ascendancy at 12:12 Killed by snow giant thunderer at level 15 on the 70th Dusk 122nd year of Ascendancy at 13:34 Killed by dreaming horror at level 17 on the 1st Haze 122nd year of Ascendancy at 01:12 Killed by dreaming horror at level 17 on the 1st Haze 122nd year of Ascendancy at 03:31 Killed by golem (servant of Sonny) at level 17 on the 1st Haze 122nd year of Ascendancy at 05:19 Killed by dreaming horror at level 17 on the 1st Haze 122nd year of Ascendancy at 11:34 Killed by Weirdling Beast at level 17 on the 1st Haze 122nd year of Ascendancy at 19:06 Killed by ritch flamespitter at level 17 on the 13rd Haze 122nd year of Ascendancy at 02:00 Killed by Isaratha the gigantic gravity worm at level 17 on the 14th Haze 122nd year of Ascendancy at 04:34 Killed by Zuballe the Guardian at level 19 on the 37th Haze 122nd year of Ascendancy at 20:44 Killed by fire drake at level 19 on the 62nd Haze 122nd year of Ascendancy at 06:02 Killed by Betoribeth the ghast at level 20 on the 70th Haze 122nd year of Ascendancy at 20:34 Killed by Ivith the master vampire at level 20 on the 71st Haze 122nd year of Ascendancy at 12:18 Killed by Salyritira the skeleton magus at level 20 on the 72nd Haze 122nd year of Ascendancy at 06:48 Killed by Anikib the halfling at level 20 on the 3rd Decay 122nd year of Ascendancy at 12:25 Killed by rimebark at level 20 on the 4th Decay 122nd year of Ascendancy at 15:33 Killed by Alaog the halfling at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 07:17 Killed by skeleton warrior at level 21 on the 3rd Allure 123rd year of Ascendancy at 17:53 Killed by skeleton master archer at level 21 on the 4th Allure 123rd year of Ascendancy at 01:31 Killed by vampire lord at level 24 on the 7th Regrowth 123rd year of Ascendancy at 20:22 Killed by Ivabeth the forest wight at level 25 on the 10th Regrowth 123rd year of Ascendancy at 03:22 Killed by Umguer the halfling at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 02:38 Killed by Umguer the halfling at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 10:23 Killed by Jacre the halfling at level 26 on the 16th Regrowth 123rd year of Ascendancy at 06:18 Killed by Ruaaho the human at level 27 on the 20th Regrowth 123rd year of Ascendancy at 10:03 Killed by Donanon the human at level 27 on the 20th Regrowth 123rd year of Ascendancy at 11:44 Killed by Nisilra the human at level 27 on the 42nd Regrowth 123rd year of Ascendancy at 20:43 Killed by Naduaonn the human at level 27 on the 51st Regrowth 123rd year of Ascendancy at 15:29 Killed by Naduaonn the human at level 27 on the 51st Regrowth 123rd year of Ascendancy at 17:17 Killed by Lilai the human at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 13:01 Killed by Rrion the human at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 14:48 Killed by Cyratta the grave wight at level 27 on the 57th Regrowth 123rd year of Ascendancy at 20:10 Killed by Cyratta the grave wight at level 27 on the 57th Regrowth 123rd year of Ascendancy at 21:49 Killed by Cyratta the grave wight at level 27 on the 57th Regrowth 123rd year of Ascendancy at 23:57 Killed by Grand Corruptor at level 27 on the 61st Regrowth 123rd year of Ascendancy at 07:38 Killed by Erehari the shalore at level 27 on the 67th Regrowth 123rd year of Ascendancy at 16:54 Killed by orc berserker at level 31 on the 25th Pyre 123rd year of Ascendancy at 19:12 Killed by Warmaster Gnarg at level 32 on the 26th Pyre 123rd year of Ascendancy at 11:36 Killed by overpowered greater multi-hued wyrm at level 32 on the 28th Pyre 123rd year of Ascendancy at 06:50 Killed by overpowered greater multi-hued wyrm at level 32 on the 28th Pyre 123rd year of Ascendancy at 09:32 Killed by overpowered greater multi-hued wyrm at level 32 on the 28th Pyre 123rd year of Ascendancy at 11:23 Killed by overpowered greater multi-hued wyrm at level 32 on the 28th Pyre 123rd year of Ascendancy at 13:46 Killed by overpowered greater multi-hued wyrm at level 32 on the 28th Pyre 123rd year of Ascendancy at 15:45 Killed by overpowered greater multi-hued wyrm at level 32 on the 28th Pyre 123rd year of Ascendancy at 18:01 Killed by overpowered greater multi-hued wyrm at level 33 on the 28th Pyre 123rd year of Ascendancy at 20:19 Killed by overpowered greater multi-hued wyrm at level 33 on the 28th Pyre 123rd year of Ascendancy at 22:23 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Pyre 123rd year of Ascendancy at 00:31 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Pyre 123rd year of Ascendancy at 02:30 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Pyre 123rd year of Ascendancy at 04:39 Killed by overpowered greater multi-hued wyrm at level 33 on the 29th Pyre 123rd year of Ascendancy at 06:22 Killed by Aeruba the orc cryomancer at level 34 on the 31st Pyre 123rd year of Ascendancy at 05:39 Killed by Sonny at level 34 on the 31st Pyre 123rd year of Ascendancy at 07:27 Killed by dúathedlen at level 35 on the 37th Pyre 123rd year of Ascendancy at 19:19 Killed by Cyremina the orc pyromancer at level 35 on the 38th Pyre 123rd year of Ascendancy at 23:08 Killed by worm that walks at level 35 on the 39th Pyre 123rd year of Ascendancy at 18:06 Killed by worm that walks at level 35 on the 39th Pyre 123rd year of Ascendancy at 20:49 Killed by worm that walks at level 35 on the 40th Pyre 123rd year of Ascendancy at 02:47 Killed by luminous horror at level 36 on the 40th Pyre 123rd year of Ascendancy at 11:11 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 41st Pyre 123rd year of Ascendancy at 10:08 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 41st Pyre 123rd year of Ascendancy at 13:43 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 41st Pyre 123rd year of Ascendancy at 15:44 Killed by orc high pyromancer at level 36 on the 42nd Pyre 123rd year of Ascendancy at 05:07 Killed by Voruyagata the orc high cryomancer at level 36 on the 42nd Pyre 123rd year of Ascendancy at 13:42 Killed by armoured skeleton warrior at level 36 on the 42nd Pyre 123rd year of Ascendancy at 16:11 Killed by armoured skeleton warrior at level 36 on the 42nd Pyre 123rd year of Ascendancy at 18:14 Killed by orc warrior at level 36 on the 44th Pyre 123rd year of Ascendancy at 18:28 Killed by orc master wyrmic at level 36 on the 59th Pyre 123rd year of Ascendancy at 16:40 Killed by orc mage-hunter at level 36 on the 59th Pyre 123rd year of Ascendancy at 19:44 Killed by stone golem at level 36 on the 59th Pyre 123rd year of Ascendancy at 20:16 |
Primary Stats
Strength | 35 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 74 (base 48) |
Magic | 86 (base 60) |
Willpower | 58 (base 42) |
Cunning | 11 (base 10) |
Resources
Life | 1198/1198 |
Mana | 145/145 |
Positive | 95/155 |
Vim | 240/240 |
Healing Factor | 1.21 |
Regeneration | 7.5625 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +18.4811719639% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 3 |
See Invisible | 28 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 98 |
Accuracy | 7 |
Crit Chance | 7% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 30.705711030762 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 1 |
Physical Save | 37 |
Spell Save | 35 |
Mental Save | 22 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 28% |
Poison Resistance | 80% |
Knockback Resistance | 26% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 52.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Lightning Infusion |
talent | Defensive Posture |
talent | Living Lightning |
talent | Ice Core |
talent | Body of Fire |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lost anorithil from death by giant lightning ant. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by fire drake. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You abandoned repented thief to death. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Norgos, the Guardian. Escort: temporal explorer (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 429. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Dazzlestake the pair of hardened leather boots (0 def, 9 armour) Dazzlestake the pair of hardened leather boots (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Changes resistances: +11% fire / +8% cold Changes resistances penetration: +5% light Changes damage: +3% light / +18% temporal Light radius: +2 Infravision radius: +3 It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Quiver | 27 alchemist jade 27 alchemist jade0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +49.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
Around waist | Nimbusquell NimbusquellPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to disease Changes stats: +6 Str / +5 Mag / +5 Con Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Changes damage: +12% blight Maximum encumbrance: +60 Physical save: +15 (+6 eff.) Mana each turn: +0.44 Maximum mana: +60.00 Size category: +1 A belt that goes around your waist. |
In main hand | infernal dragonbone magestaff (136% power, 6 apr, cold element) infernal dragonbone magestaff (136% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 19 fire Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +31.00% Spellpower: +22 (+6 eff.) Spell crit. chance: +5% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
On hands | spellstreaming rough leather gloves of magic (+3) (0 def, 1 armour) spellstreaming rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Mana each turn: +0.10 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stormwoven elven-silk robe of life (5 def, 0 armour) stormwoven elven-silk robe of life (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Str / +6 Mag / +7 Wil Changes resistances: +12% lightning / +10% cold / +13% blight Changes damage: +14% lightning / +9% physical / +17% cold Life regen: +6.00 Maximum life: +98.00 Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | stabilizing gold amulet of willpower (+5) stabilizing gold amulet of willpower (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +12% temporal Pinning immunity: +28% Knockback immunity: +26% Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+18 for 9 turns, die at -659) heroism infusion of the wizard (+18 for 9 turns, die at -659)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 9 turns. While Heroism is active, you will only die when reaching -659 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+18 for 7 turns, die at -651) heroism infusion of the wizard (+18 for 7 turns, die at -651)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 7 turns. While Heroism is active, you will only die when reaching -651 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 155 for 4 turns) shielding rune of the warrior (absorb 155 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 325 for 3 turns) shielding rune of the wizard (absorb 325 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +21% Amulets can have magical properties. |
warmaker's steel amulet of vision warmaker's steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +4 Dex / +4 Wil Blindness immunity: +12% Infravision radius: +2 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
copper ring of arcana(+0.12/turn) copper ring of arcana(+0.12/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.12 Rings can have magical properties. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Confusion immunity: +22% Rings can have magical properties. |
pixie's gold ring of perseverance pixie's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +3 Mag Stun/Freeze immunity: +22% Life regen: +1.30 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
warrior's gold ring of corrosion (+26%) warrior's gold ring of corrosion (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +26% acid Changes damage: +13% acid Rings can have magical properties. |
Newly picked up The Gaping Maw (184% power, 4 apr)The Gaping Maw (184% power, 4 apr) Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 184% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+6 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Newly picked up Thunderfall (161% power, 6 apr)Thunderfall (161% power, 6 apr) Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 162% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +50 lightning / +50 physical Burst (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage, costing 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
earthen elven-wood magestaff of fate (129% power, 5 apr, lightning element) earthen elven-wood magestaff of fate (129% power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Armour Hardiness: +3% Changes damage: +25% lightning Talent granted: +1 Command Staff Physical save: +14 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +7 (+4 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (136% power, 6 apr, lightning element) infernal dragonbone magestaff (136% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 26 fire Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +21 (+5 eff.) Spell crit. chance: +5% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
Alorin AlorinInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +11% lightning / +13% temporal / +6% darkness / +6% blight / +3% nature Trap disarming bonus: +9 Stealth bonus: +7 Infravision radius: +5 A belt that goes around your waist. |
linen cloak 'Zurab' (1 def, 0 armour) linen cloak 'Zurab' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Changes damage: +6% mind Spell save: +6 (+3 eff.) Maximum mana: +43.00 Maximum psi: +20.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+10 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Newly picked up Titanic (20 def, 18 armour, 320 block)Titanic (20 def, 18 armour, 320 block) Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
117 alchemist agate 117 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
59 alchemist emerald 59 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
629 alchemist turquoise 629 alchemist turquoise0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 198.21 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal 13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 ruby 22 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 613.60 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 613.60 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 544.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 139% power, 15 apr) Star Shot (20/20, 139% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 diamond 15 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl 14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 amber 18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sonny the Ghoul Alchemist level 27
72nd Regrowth 123rd year of Ascendancy at 01:29 see stats
By Sonny the Ghoul Alchemist level 36
42nd Pyre 123rd year of Ascendancy at 08:01 see stats
By Sonny the Ghoul Alchemist level 27
61st Regrowth 123rd year of Ascendancy at 16:15 see stats
By Sonny the Ghoul Alchemist level 31
14th Pyre 123rd year of Ascendancy at 08:46 see stats
By Sonny the Ghoul Alchemist level 32
28th Pyre 123rd year of Ascendancy at 06:50 see stats
By Sonny the Ghoul Alchemist level 30
7th Pyre 123rd year of Ascendancy at 08:45 see stats
By Sonny the Ghoul Alchemist level 27
60th Regrowth 123rd year of Ascendancy at 19:45 see stats
By Sonny the Ghoul Alchemist level 27
69th Regrowth 123rd year of Ascendancy at 17:51 see stats
By Sonny the Ghoul Alchemist level 29
1st Time of Balance 123rd year of Ascendancy at 09:25 see stats
By Sonny the Ghoul Alchemist level 16
71st Dusk 122nd year of Ascendancy at 15:50 see stats
By Sonny the Ghoul Alchemist level 20
79th Haze 122nd year of Ascendancy at 02:07 see stats
By Sonny the Ghoul Alchemist level 17
2nd Haze 122nd year of Ascendancy at 11:25 see stats
By Sonny the Ghoul Alchemist level 34
29th Pyre 123rd year of Ascendancy at 21:33 see stats
By Sonny the Ghoul Alchemist level 10
23rd Dusk 122nd year of Ascendancy at 09:36 see stats
By Sonny the Ghoul Alchemist level 20
63rd Haze 122nd year of Ascendancy at 23:07 see stats
By Sonny the Ghoul Alchemist level 30
1st Time of Balance 123rd year of Ascendancy at 14:36 see stats
By Sonny the Ghoul Alchemist level 19
41st Haze 122nd year of Ascendancy at 20:24 see stats
By Sonny the Ghoul Alchemist level 14
65th Dusk 122nd year of Ascendancy at 20:46 see stats
By Sonny the Ghoul Alchemist level 29
1st Time of Balance 123rd year of Ascendancy at 14:29 see stats
By Sonny the Ghoul Alchemist level 6
7th Flare 122nd year of Ascendancy at 15:07 see stats
By Sonny the Ghoul Alchemist level 36
44th Pyre 123rd year of Ascendancy at 04:22 see stats
By Sonny the Ghoul Alchemist level 27
57th Regrowth 123rd year of Ascendancy at 19:42 see stats
By Sonny the Ghoul Alchemist level 27
52nd Regrowth 123rd year of Ascendancy at 17:46 see stats
By Sonny the Ghoul Alchemist level 17
13rd Haze 122nd year of Ascendancy at 07:52 see stats
By Sonny the Ghoul Alchemist level 25
11st Regrowth 123rd year of Ascendancy at 08:32 see stats
Log
There is an item here: Pick of Dwarven Emperors (dig speed 12 turns)
There is an item here: Ureslak's Femur (164% power, 5 apr)
There is an item here: Khulmanar's Wrath (182% power, 8 apr)
There is an item here: Tree of Life
There is an item here: Tree of Life
There is an item here: Merkul's Second Eye
There is an item here: Nithan's Force
There is an item here: Hare-Skin Sling
There is an item here: Decayed Visage (0 def, 0 armour)
There is an item here: Hat of Arcane Understanding (2 def, 0 armour)
There is an item here: Helm of the Dwarven Emperors (0 def, 6 armour)
There is an item here: Spellhunt Remnants (3 def, 4 armour)
There is an item here: Flamewrought (0 def, 2 armour)
There is an item here: Anmalice (158% power, 20 apr)
There is an item here: Punae's Blade (157% power, 4 apr)
Sonny deactivates Lightning Infusion.
Sonny deactivates Ice Core.
Sonny deactivates Defensive Posture.
Sonny deactivates Living Lightning.
Sonny deactivates Body of Fire.
The raging fire around Sonny calms down and disappears.