Jey the level 3 Shalore Archer by inabayap

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassArcher
Level / Exp3 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity25 (base 24)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning13 (base 12)

Resources

Life131/131
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage25
Accuracy26
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense8.25
Ranged Defense11.25
Fatigue7
Physical Save7
Spell Save8.75
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

On feet
Around neck
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log


Resting starts...

Jey stops being poisoned.

Talent Rune: Shielding is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

Jey wears:
stabilizing copper amulet.

Jey wears:
scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour).

You gain 3.03 gold from the transmogrification of
cruel ash vilestaff (15-18 power, 3 apr, fire element).
You gain 2.46 gold from the transmogrification of
acidic iron mace of phasing (14-19.6 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12.5-17.5 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19.5-29.25 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...


There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.