Ogre Sun III the level 4 Ogre Sun Paladin by Rithel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp4 / 93%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 21)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic22 (base 20)
Willpower12 (base 10)
Cunning12 (base 10)

Resources

Life192/192
Positive29/29
Stamina114/114
Healing Factor1
Regeneration1.17

Speed

Mental+0.89999999999997%
Attack+0.89999999999997%
Movement+4.5%
Spell+0.89999999999997%
Global+100.45%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy14
Crit Chance4%
APR2
Speed0.99

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance3%
Speed0.99108027750248

Offense: Mind

Mindpower19
Crit Chance3%
Speed0.99108027750248

Defense: Base

Armour (hardiness)10.77 (59.10447761194%)
Defense5
Ranged Defense9
Fatigue18
Physical Save21
Spell Save21
Mental Save12

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On fingers
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

Log

There is nowhere left to explore.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.92 gold from the transmogrification of
iron plate armour of lightning resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron mace (11.5-16.1 power, 2 apr).
You gain 1.82 gold from the transmogrification of
thought-forged iron longsword (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Elvala (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.


Ogre Sun III deactivates Weapon of Light.

Ogre Sun III deactivates Chant of Fortitude.