Ezechiel the level 7 Cornac Corruptor by avarast

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassCorruptor
Level / Exp7 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic35 (base 28)
Willpower27 (base 19)
Cunning12 (base 10)

Resources

Life201/205
Vim188/201
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage16
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Darkness+10%
Fire+15%
Mind+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save22
Mental Save19

Defense: Resistances

Fire+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
1/5
3/5
0/5
0/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
1/5
0/5
0/5
Corruption / Torment1.30
3/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ezechiel wears: Flamewrought (0 def, 2 armour).

You gain 0.90 gold from the transmogrification of
acidic quiver of elm arrows of accuracy (19/19, 12.5-17.5 power, 5 apr).
You gain 2.38 gold from the transmogrification of
insulating pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 3.89 gold from the transmogrification of
balanced iron dagger of persecution (11-14.3 power, 5 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.