Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 28 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 16) |
| Magic | 28 (base 28) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 440/440 |
| Mana | 134/134 |
| Stamina | 191/191 |
| Healing Factor | 1.1 |
| Regeneration | 1.045 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 10.7 |
| Ranged Defense | 22.35 |
| Fatigue | 18 |
| Physical Save | 20.507287248369 |
| Spell Save | 16.5473788794 |
| Mental Save | 9.4756014880946 |
Defense: Resistances
| Fire | + 20%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Stoning Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | Manyrahek (6 def, 7 armour, 62 block) Manyrahek (6 def, 7 armour, 62 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer hits(melee): 2 arcane Talent granted: +2 Block Handheld deflection devices |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| In main hand | insidious dwarven-steel longsword of crippling (25.5-35.7 power, 4 apr) insidious dwarven-steel longsword of crippling (25.5-35.7 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +14 insidious poison When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. |
Inventory
Xadhema (15.5-20.15 power, 7 apr) Xadhema (15.5-20.15 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Changes stats: +3 Mag Changes resistances: +6% temporal Sharp, short and deadly. |
dwarven-steel greatmaul 'Charsever' (43-64.5 power, 2 apr) dwarven-steel greatmaul 'Charsever' (43-64.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +9 Defense: +10 Mindpower: +2 Life regen bonus (wilder-summons): +1.00 Massive two-handed maul. |
caustic steel greatsword of torment (22-35.2 power, 2 apr) caustic steel greatsword of torment (22-35.2 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 35% acid blind When wielded/worn: Changes resistances penetration: +6% mind / +8% darkness / +9% acid Life regen: +0.96 Massive two-handed swords. |
steel greatsword 'Durorain' (23.5-37.6 power, 2 apr) steel greatsword 'Durorain' (23.5-37.6 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 darkness / +4 acid Damage against: +11% Humanoid When wielded/worn: Accuracy: +19 Defense: +14 Damage when the wearer is hit: 12 acid Changes resistances: +6% acid Massive two-handed swords. |
thunderous steel greatsword of erosion (19-30.4 power, 2 apr) thunderous steel greatsword of erosion (19-30.4 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.0 - 30.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 nature / +6 temporal Damage conversion: 35% lightning When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Massive two-handed swords. |
Emeladavea (25-35 power, 4 apr) Emeladavea (25-35 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Armour: +2 Defense: +2 Ranged Defense: +2 Changes resistances: +6% light Changes resistances penetration: +8% mind / +8% darkness Blindness immunity: +5% Sharp, long, and deadly. |
blighted ash starstaff of channeling (15-18 power, 3 apr, physical damage) blighted ash starstaff of channeling (15-18 power, 3 apr, physical damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 7 infective blight Changes damage: +15% physical Talent granted: +1 Command Staff Mana each turn: +0.12 Vim when firing critical spell: +1.00 Maximum vim: +12.00 Spellpower: +16 Spell crit. chance: +2% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Yeek-fur Robe (9 def, 3 armour) Yeek-fur Robe (9 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +9 Changes resistances: +20% cold Changes damage: +5% mind Mental save: +10 Mindpower: +5 A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is you can't help but feel a little queasy wearing it. |
Silana the dwarven-steel gauntlets (0 def, 2 armour) Silana the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +1 Mag Damage when the wearer hits(melee): 5 darkness Changes resistances: +7% darkness Changes damage: +4% darkness Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +15 Metal gloves protecting the hands up to the middle of the lower arm. |
Elakira (3 def, 6 armour) Elakira (3 def, 6 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +5 Cun / +5 Wil Changes resistances: +15% acid Changes resistances penetration: +5% temporal Mental save: +15 A suit of armour made of leather. |
radiant cured leather armour of Eyal (2 def, 4 armour) radiant cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +1 Wil Damage when the wearer is hit: 5 light Changes resistances: +10% darkness / +10% blight Life regen: +1.00 Maximum life: +54.00 Light radius: +1 Healing mod.: +14% A suit of armour made of leather. |
Hettizor (5 def, 13 armour) Hettizor (5 def, 13 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Defense: +5 Fatigue: +24% Changes stats: +1 Con / +3 Mag Damage when the wearer is hit: 11 physical A suit of armour made of metal plates. |
stralite shield 'Brodedir' (17 def, 2 armour, 133.5 block) stralite shield 'Brodedir' (17 def, 2 armour, 133.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +17 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Stun/Freeze immunity: +10% Knockback immunity: +5% New effects duration reduction after a teleport: +20% Handheld deflection devices |
Relgobar the dwarven-steel pickaxe (dig speed 22 turns) Relgobar the dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 Changes stats: +2 Str / +2 Mag / +2 Cun Vim when firing critical spell: +2.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvyldamina the alchemist's lamp Yvyldamina the alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Ranged Defense: +4 Damage when the wearer is hit: 10 fire Changes resistances: +6% fire Changes resistances penetration: +10% blight Blindness immunity: +5% Silence immunity: +5% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Achievements
Log
You extract quartz from shocking dwarven-steel shield (8 def, 2 armour, 77 block)
Al Chemist casts Extract Gems.
You extract opal from steel shield (6 def, 2 armour, 39.5 block)
You give radiant cured leather armour of Eyal (2 def, 4 armour) to golem (servant of Al Chemist).
You gain 0.40 gold from the transmogrification of void yew wand of detection [power 8] (15 cooldown).
You gain 0.40 gold from the transmogrification of hateful dwarven-steel torque of thermal psionic shield [power 63] (20 cooldown).
You gain 1.82 gold from the transmogrification of spiked cured leather armour of resilience (2 def, 4 armour).
You gain 1.06 gold from the transmogrification of prismatic cured leather armour (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of cured leather armour (2 def, 4 armour).
You gain 0.73 gold from the transmogrification of woollen robe of corrosion (+16%) (0 def, 0 armour).
You gain 2.53 gold from the transmogrification of earthen ash vilestaff of might (15-18 power, 3 apr, darkness damage).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, darkness damage).
You gain 2.33 gold from the transmogrification of radiant thorny mindstar of slime (7.5-8.25 power, 24 apr, mind damage).
You gain 1.80 gold from the transmogrification of steady ash longbow.
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 1.70 gold from the transmogrification of phase door rune (range 8; power 16; dur 3).
You gain 1.00 gold from the transmogrification of wild infusion (resist 13%; cure magical).
You gain 0.63 gold from the transmogrification of sun infusion (rad 5; power 21; turns 3; dispells darkness).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Al Chemist deactivates Defensive Posture.
Al Chemist activates Defensive Posture.
Al Chemist deactivates Acid Infusion.
Al Chemist activates Acid Infusion.
Character control switched to golem (servant of Al Chemist).
Golem (servant of Al Chemist) deactivates Reflective Skin.
Golem (servant of Al Chemist) activates Reflective Skin.
