Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 16 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 16 on the 31st Dusk 122nd year of Ascendancy at 13:15 / 1 |
Primary Stats
| Strength | 43.54 (base 35) |
| Dexterity | 17.03 (base 12) |
| Constitution | 26 (base 20) |
| Magic | 12 (base 12) |
| Willpower | 22 (base 13) |
| Cunning | 29 (base 28) |
Resources
| Life | -46/493 |
| Mana | 250/250 |
| Stamina | 123/155 |
| Psi | 97/112 |
| Healing Factor | 1.22 |
| Regeneration | 2.379 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 5 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 43 |
| Crit Chance | 57% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.5 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 27.4 (74.117647058824%) |
| Defense | 10.4605 |
| Ranged Defense | 12.4605 |
| Fatigue | 9 |
| Physical Save | 34.224103655513 |
| Spell Save | 25.004603655513 |
| Mental Save | 30.425 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Chant of Fortitude |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| talent | Augmentation |
| talent | Kinetic Shield |
| beneficial effect | Increases critical hit chance by 41%. Berserker Rage |
| beneficial effect | The target is recovering 17 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] hateful steel greatmaul of projection (27.5-41.25 power, 2 apr)hateful steel greatmaul of projection (27.5-41.25 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 Base power: 27.5 - 41.3(+2.5 - +3.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light / +10 mind / +9 darkness Damage against: +10% Living / +0% (-7% )Undead It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. Tap to cycle through comparison choices |
| Light source | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] survivor's brass lantern of claritysurvivor's brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Physical save: +6 Mental save: +5 Light radius: +2 See stealth: +5 See invisible: +5 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| On head | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Tap to cycle through comparison choices |
| On feet | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour)insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +3% Changes resistances: +10% cold / +6% fire A pair of boots made of leather. Tap to cycle through comparison choices |
| Tool | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Cyraritira the yew wand of clairvoyance [power 11] (6 cooldown)Cyraritira the yew wand of clairvoyance [power 11] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Changes stats: +1 Con Talent granted: +2 Strike Maximum psi: +30.00 Heals friendly targets nearby when you use a nature summon: +30 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 11), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices |
| On fingers | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] mule's copper ring of fire (+20%)mule's copper ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Fatigue: -4% Changes resistances: +20% fire Changes damage: +10% fire Maximum encumbrance: +21 Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] psionicist's steel ring of the mountain (+13%)psionicist's steel ring of the mountain (+13%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Changes stats: +3 Wil Changes resistances: +13% physical Changes damage: +13% physical Mental save: +6 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. Tap to cycle through comparison choices |
| In main hand | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] acidic steel greatmaul of daylight (25-37.5 power, 2 apr)acidic steel greatmaul of daylight (25-37.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon crit: * splashes the target with acid Damage (Melee): +10(-) acid / +10(-) light Damage against: +7% (-)Undead Massive two-handed mauls. Tap to cycle through comparison choices |
| On hands | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Urabar the rough leather gloves (0 def, 1 armour)Urabar the rough leather gloves (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Accuracy: +11 Physical power: +2 Armour: +1 Changes stats: +3 Dex Maximum hate: +4.00 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
| Around waist | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] GlossraGlossra Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Changes resistances penetration: +10% arcane Grants telepathy: Demon/Minor Demon/Major Maximum life: +32.00 Infravision radius: +1 A belt that goes around your waist. Tap to cycle through comparison choices |
| Cloak | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Yvuwyn the linen cloak (1 def, 0 armour)Yvuwyn the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Defense: +1 Damage when hit (Melee): 4 mind Changes stats: +2 Str Maximum life: +31.00 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] radiant steel plate armour of Eyal (4 def, 9 armour)radiant steel plate armour of Eyal (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +10% blight / +10% darkness Life regen: +1.70 Maximum life: +44.00 Light radius: +1 Healing mod.: +12% A suit of armour made of metal plates. Tap to cycle through comparison choices |
Inventory
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] wild infusion of the duelist (resist 12%; cure physical)wild infusion of the duelist (resist 12%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 12% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] copper amulet of healingcopper amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Cut immunity: +50% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 193 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] conjurer's steel ring of light (+24%)conjurer's steel ring of light (+24%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Changes stats: +4 Wil / +5 Mag Changes resistances: +24% light Changes damage: +12% light Spellpower: +6 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] arcing iron battleaxe of massacre (21-31.5 power, 1 apr)arcing iron battleaxe of massacre (21-31.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5(-4.0 - -6.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-1) Physical crit. chance: +4.5% (+3.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target On weapon crit: - splashes the target with acid Damage (Melee): +10 lightning / +0(-10) light / +0(-10) acid Damage against: +0% (-7% )Undead Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] acidic steel greatmaul of amnesia (26-39 power, 2 apr)acidic steel greatmaul of amnesia (26-39 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0(+1.0 - +1.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon hit: + 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +9(-1) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] hateful steel greatmaul of crippling (30.5-45.75 power, 2 apr)hateful steel greatmaul of crippling (30.5-45.75 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8(+5.5 - +8.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon crit: - splashes the target with acid + cripple the target Damage (Melee): +0(-10) acid / +9 darkness / +0(-10) light Damage against: +7% Living / +0% (-7% )Undead When wielded/worn: Physical crit. chance: +9.0% Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] balanced iron greatsword of massacre (28-44.8 power, 1 apr)balanced iron greatsword of massacre (28-44.8 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 28.0 - 44.8(+3.0 - +7.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Physical crit. chance: +2.5% (+1.5%) Attack speed: 100% (-) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Accuracy: +9 Defense: +7 Massive two-handed swords. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] nightruned rough leather belt of the giantsnightruned rough leather belt of the giants Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Physical power: +3 Changes resistances: +5% light / +5% darkness Spell save: +6 Size category: +1 A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] enveloping linen cloak of Iron Throne (6 def, 0 armour)enveloping linen cloak of Iron Throne (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Defense: +6 Changes stats: +2 Str / +1 Con Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] spellcowled linen cloak (1 def, 0 armour)spellcowled linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Defense: +1 Changes stats: +1 Wil / +2 Mag Spell save: +6 Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] miner's pair of rough leather boots (0 def, 6 armour)miner's pair of rough leather boots (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +6 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Spellhunt Remnants (1 def, 2 armour)Spellhunt Remnants (1 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. Attackspeed is 100% for non-Brawlers! These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] linen wizard hat of lightning (+15%) (1 def, 0 armour)linen wizard hat of lightning (+15%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Defense: +1 Changes resistances: +15% lightning Changes damage: +10% lightning A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] rough leather cap of dexterity (+2) (0 def, 1 armour)rough leather cap of dexterity (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] impenetrable iron plate armour (3 def, 13 armour)impenetrable iron plate armour (3 def, 13 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +13 Defense: +3 Fatigue: +20% A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] iron plate armour of lightning resistance (3 def, 7 armour)iron plate armour of lightning resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% lightning A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Islibreta the steel plate armour (4 def, 9 armour)Islibreta the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +12% nature / +17% cold A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] 3 agate3 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] 2 aquamarine2 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] 2 opal2 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] 2 topaz2 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] 4 amethyst4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] iron pickaxe of endurance (dig speed 38 turns)iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead It can be used to recall the user to the worldmap, costing 202 power out of 263/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] psionic steel torque of charged psionic shield [power 51] (20 cooldown)psionic steel torque of charged psionic shield [power 51] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 51 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] steel torque of kinetic psionic shield [power 43] (20 cooldown)steel torque of kinetic psionic shield [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] quick elm wand of clairvoyance [power 8] (4 cooldown)quick elm wand of clairvoyance [power 8] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 8), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Boreganeg the ash wand of conjuration [power 157] (10 cooldown)Boreganeg the ash wand of conjuration [power 157] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead When wielded/worn: Critical mult.: +10.00% Spell save: +3 It can be used to fire a bolt of a random element (dam 78-157), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] ash wand of trap destruction [power 39] (15 cooldown)ash wand of trap destruction [power 39] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead It can be used to try to disarm traps in a line (disarm power 39), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices |
[vs. acidic steel greatmaul of daylight (25-37.5 power, 2 apr) (In main hand, 1 of 2)] Heart of the Sandworm QueenHeart of the Sandworm Queen Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-1.0%) Attack speed: 100% (100%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-10) acid / +0(-10) light Damage against: +0% (-7% )Undead It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. Tap to cycle through comparison choices |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Pipeau the Cornac Adventurer level 10
9th Flare 122nd year of Ascendancy at 22:55 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Pipeau the Cornac Adventurer level 9
5th Flare 122nd year of Ascendancy at 10:15 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Pipeau the Cornac Adventurer level 13
18th Dusk 122nd year of Ascendancy at 15:14 see stats
Log
Douflala the human's mind surges with critical power!
Ritch flamespitter resists the mind attack!
Pipeau hits Ritch flamespitter for 73 physical, 5 mind, 9 darkness (87 total damage).
Pipeau uses Death Dance.
Ritch flamespitter is dazed!
Ritch flamespitter starts to bleed.
Pipeau misses War hound.
Pipeau hits Ritch flamespitter for 140 physical, 10 acid, 8 light (158 total damage).
War hound hits Pipeau for (16 to psi shield), 99 physical (99 total damage).
Pipeau hits War hound for 7 light, 4 mind (11 total damage).
Douflala the human summons a 3-headed hydra!
Ritch flamespitter is not dazed anymore.
Ritch flamespitter uses Flamespit.
Ritch flamespitter's mind surges with critical power!
Pipeau is recovering from the damage!
Ritch flamespitter hits Pipeau for (20 to psi shield), 108 fire (108 total damage).
Bleeding from Pipeau hits Ritch flamespitter for 28 physical damage.
War hound hits Pipeau for (16 to psi shield), 101 physical (101 total damage).
Pipeau hits War hound for 7 light, 4 mind (11 total damage).
Pipeau hits Ritch flamespitter for 92 physical damage.
Pipeau receives 20 healing.
Pipeau killed Ritch flamespitter!
Pipeau uses Realign.
Pipeau receives 171 healing.
Douflala the human uses Highborn's Bloom.
3-headed hydra breathes acid!
3-headed hydra hits Pipeau for (16 to psi shield), 202 acid (202 total damage).
Saving game...
