Tsuruchi the level 1 Cornac Archer by Hirumakai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life110/110
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy12
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3.8
Ranged Defense3.8
Fatigue6
Physical Save7.7
Spell Save7
Mental Save7.7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


Ran for 7 turns (stop reason: terrain change on left side).


Xyra the last hope guard uses Perfect Strike.

Xyra the last hope guard aims carefully.

Silytira the halfling citizen uses Luck of the Little Folk.

Silytira the halfling citizen seems more aware.

Silytira the halfling citizen uses Blinding Speed.

Silytira the halfling citizen speeds up.

Xyra the last hope guard aims less carefully.

Ran for 7 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on left side).


Silytira the halfling citizen's awareness returns to normal.

Silytira the halfling citizen slows down.

Ran for 8 turns (stop reason: terrain change on right side).


Ran for 4 turns (stop reason: terrain change on left side).


Ran for 5 turns (stop reason: terrain change on left side).


Ran for 3 turns (stop reason: terrain ahead blocks).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 5 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on the right).