





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Improved player targetting 1.2.0Player's targetting improvements. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 48 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 69 (base 60) |
| Dexterity | 19 (base 12) |
| Constitution | 30 (base 22) |
| Magic | 61 (base 54) |
| Willpower | 16 (base 10) |
| Cunning | 30 (base 10) |
Resources
| Life | 1009/1041 |
| Hate | 109/109 |
| Vim | 218/218 |
| Healing Factor | 0.65000000000001 |
| Regeneration | 0.65000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 12 |
| See Invisible | 42 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 73 |
| Crit Chance | 24% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 73 |
| Crit Chance | 24% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -49% |
| All | -60% |
Offense: Damage Penetration
| Fire | +15% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 33.551211628464 (74.117647058824%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 24 |
| Physical Save | 44 |
| Spell Save | 38 |
| Mental Save | 29 |
Defense: Resistances
| Acid | +100%(100%) |
| Nature | + 25%(100%) |
| Temporal | + 27%(100%) |
| Blight | +100%(100%) |
| Mind | + 40%(100%) |
| Fire | -38%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| detrimental effect | The Worm that Walks is out of sight of the alchemist; direct control will be lost! Worm that Walks out of sight |
Quests
Equipment
| Tool | tentacled dragonbone totem of thorny skin [power 62] (20 cooldown)2.0 T5 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 62 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings can have magical properties. |
| On fingers | solipsist's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 27 light Ranged+ 29 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
| On fingers | pixie's stralite ring of blinding strikes0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 32 light Ranged+ 35 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 26% chance to blind Rings can have magical properties. |
| On fingers | sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +6 Dex dps ---------- Melee+ 20 bleed Ranged+ 18 bleed Acc +15 (+4 eff.) On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| Around waist | Polevena the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +1 Dex +3 Mag +1 Wil dps ---------- On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +6% temporal Phys.save +17 (+6 eff.) ---------- misc Infravis +2 See.Invis +12 A belt that goes around your waist. |
| Main armor | Neruthra the Cinderravage (12 def, 17 armour)17.0 T3 massive armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +3 Cun +3 Con dps ---------- Res.pen +15% fire ----- def ----- Armour +17 Defense +12 (+6 eff.) Fatigue +24% Resists +19% acid +6% fire +6% blight Mind.save +12 (+6 eff.) Max.HP +62.00 A suit of armour made of metal plates. |
| In off hand | Halethad the stralite waraxe (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Phasing +40% Melee+ +50 insidious poison +8 blight On Hit.r1 +20 arcane While equipped: dps ---------- Crit.mult +10.00% Melee Ret 16 blight ----- def ----- Spell.save +12 (+5 eff.) One-handed war axes. |
| In main hand | Shinebutcher (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +21 cold +8 light Against +22% Undead On Hit.r1 +4 nature +4 darkness On Crit.r2 +8 darkness On Hit: * 20% chance to blind On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% Res.pen +10% light On Hit (Melee): * 30% chance to blind One-handed war axes. |
Inventory
Corruptionbright the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% nature Res.pen +25% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +6 (+3 eff.) Resists +6% nature Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
gladiator's copper ring of power0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+3 eff.) Rings can have magical properties. |
marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Blind- +21% ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +20% Rings can have magical properties. |
savage's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Spell.save +11 (+4 eff.) ---------- misc Max.stam +11.00 Rings can have magical properties. |
Singetitan (151% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +24 mind On Hit.r1 +4 fire On Crit.r2 +20 ice On Hit: * 25% chance to cause random gloom * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +15% blight +6% fire Res.pen +15% arcane +15% cold Melee Ret 8 fire ----- def ----- Armour +12 Sharp, long, and deadly. |
thunderous dwarven-steel longsword of erosion (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Nature Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 nature +8 temporal On Hit: * 8% chance to daze at end of turn While equipped: Stats +2 Str +2 Dex +2 Mag +3 Wil +1 Cun +1 Con dps ---------- Res.pen +7% lightning Sharp, long, and deadly. |
Eluvena (130% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Psionic Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 light +12 cold Against +12% Undead On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
Unroharandur (145% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 146% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +12 darkness +5 cold Against +13% Living On Crit: * wounds the target for 7 turns: 17 bleeding, 61% reduced healing While equipped: Stats +2 Str dps ---------- Phys.crit +10.0% Phys.pwr +21 (+5 eff.) Apr +1 ----- def ----- Die.at -20.00 life Blunt and deadly. |
blurring hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +4 Cun +6 Lck ----- def ----- Defense +14 (+7 eff.) Stealth +15 ---------- misc T.Disarm +5 Infravis +5 A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +16% Mind.save +16 (+8 eff.) Max.HP +50.00 HP.reg +1.00 Heal.mod +16% A suit of armour made of mail. |
tentacled ash totem of thorny skin [power 25] (20 cooldown)2.0 T2 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You give tentacled dragonbone totem of thorny skin [power 62] (18 cooldown) to worm that walks (servant of Kaos).
Character control switched to worm that walks (servant of Kaos).
Anmalice focuses its mind-piercing eye on Kaos!
Anmalice focuses its mind-piercing eye on worm that walks (servant of Kaos)!
Worm that walks (servant of Kaos) wears (replacing tentacled ash totem of thorny skin [power 25] (4/20 cooldown)): tentacled dragonbone totem of thorny skin [power 62] (20 cooldown).
Anmalice focuses its mind-piercing eye on Pumpkin, the little kitty!
Connection to online server lost, trying to reconnect.
Connection to online server established.
Worm that walks (servant of Kaos) deactivates Infestation.
Worm that walks (servant of Kaos) activates Infestation.
Worm that walks (servant of Kaos) deactivates Ruin.
Worm that walks (servant of Kaos) activates Ruin.
Worm that walks (servant of Kaos) deactivates Worm that Walks Link.
Worm that walks (servant of Kaos) activates Worm that Walks Link.
Talent Invoke Tentacle is ready to use.
Worm that walks (servant of Kaos) is out of sight of its master; direct control will break!.
Worm that walks (servant of Kaos) no longer seems to be in sync with his ally.
Worm that walks (servant of Kaos) deactivates Ruin.
Worm that walks (servant of Kaos) deactivates Infestation.
Worm that walks (servant of Kaos) deactivates Worm that Walks Link.













































