That's Bait the level 1 Whitehoof Archmage by Blindseed

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity10 (base 11)
Constitution13 (base 11)
Magic23 (base 16)
Willpower10 (base 13)
Cunning12 (base 11)

Resources

Life102/102
Mana100/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save11
Spell Save11
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to player.
Accepted quest 'The Infinite Dungeon'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Lore found:
The Hunter and the Hunted chapter 1
Ran for 2 turns (stop reason: didn't move).


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Connection to online server lost, trying to reconnect.
Connection to online server established.
Ran for 4 turns (stop reason: didn't move).


Talent Command Staff is ready to use.
Talent Dig is ready to use.
Ran for 3 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).