The Wyrm of Ziggur the level 14 Thalore Wyrmic by Aztec

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceThalore
ClassWyrmic
Level / Exp14 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 22)
Dexterity15 (base 10)
Constitution30 (base 24)
Magic8 (base 10)
Willpower40 (base 35)
Cunning19 (base 10)

Resources

Life776/776
Equilibrium10
Healing Factor1.3192147729953
Regeneration17.103370562475

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible3

Offense: Mainhand

Damage54
Accuracy34
Crit Chance14%
APR3
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower30
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+11%
Fire+5%
All0%

Offense: Damage Penetration

Physical+10%

Defense: Base

Armour (hardiness)16.239021069566 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save32
Spell Save16
Mental Save27

Defense: Resistances

Lightning+ 33%( 70%)
Acid+ 5%( 70%)
Nature+ 10%( 70%)
Cold+ 15%( 70%)
Mind+ 16%( 70%)
Physical+ 15%( 70%)
Fire+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance21%
Teleport Resistance20%
Confusion Resistance45%
Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
4/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
5/5
4/5
1/5
1/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By The Wyrm of Ziggur the Thalore Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 16:39
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By The Wyrm of Ziggur the Thalore Wyrmic level 9
4th Mirth 122nd year of Ascendancy at 01:13
see stats

Log

Ran for 35 turns (stop reason: at exit).

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 6.49 gold from the transmogrification of
Coalrock (22 def, 0 armour).
You gain 1.94 gold from the transmogrification of
rough leather belt of the giants.
You gain 1.24 gold from the transmogrification of
potent elm magestaff (107% power, 2 apr, cold element).
You gain 10.94 gold from the transmogrification of
Shinestriker (100% power, 2 apr, fire element).
You gain 2.17 gold from the transmogrification of
iron mace of vileness (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (97% power, 5 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 22; cd 16).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 45; cd 21).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 42; cd 14).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the psychic (heal 200; 15 cd).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.