Erkeel the level 8 Ogre Writhing One by bdohaney

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassWrithing One
Level / Exp8 / 4%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic34 (base 32)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life263/263
Positive48/71
Insanity0/100
Healing Factor1.1326086956521
Regeneration0.28315217391304

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage29
Accuracy31
Crit Chance5%
APR11
Speed1.00

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower10
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+10%
All0%

Defense: Base

Armour (hardiness)12 (30%)
Defense28
Ranged Defense32
Fatigue6
Physical Save14
Spell Save15
Mental Save7

Defense: Resistances

Mind+ 3%( 70%)
Lightning+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Cold+ 5%( 70%)
Physical+ 15%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
3/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

active
done
done
done
done

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Erkeel picks up (j.): agate.
Erkeel picks up (p.):
ametrine.
Erkeel picks up (k.):
spinel.
You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.60 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.45 gold from the transmogrification of
elm starstaff of power (10-12 power, 2 apr, light element).
You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 1.04 gold from the transmogrification of
rough leather sling of cold.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Erkeel deactivates Chaos Orbs.