KR1 the level 5 Krog Rogue by dommon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceKrog
ClassRogue
Level / Exp5 / 70%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength16 (base 11)
Dexterity27 (base 23)
Constitution12 (base 10)
Magic8 (base 10)
Willpower16 (base 10)
Cunning24 (base 20)

Resources

Life-5/170
Stamina65/127
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy29
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage17
Accuracy29
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower4
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)9 (38.594633868923%)
Defense27
Ranged Defense27
Fatigue0
Physical Save9
Spell Save8
Mental Save14

Defense: Resistances

Blight+ 6%( 70%)
Nature+ 15%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
2/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
2/5

Effects

Quests

done
active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Skeleton master archer shoots!
KR1 attunes to the damage.

Skeleton master archer's Shoot hits
KR1 for 24 physical, 7 cold (31 total damage).
Talent Flurry is ready to use.

KR1 misses Skeleton master archer.
KR1 hits Skeleton master archer for 34 physical damage.
Skeleton master archer is not stunned anymore.

Skeleton master archer shoots!
Skeleton master archer's Shoot misses
KR1.

KR1 misses Skeleton master archer.
KR1 hits Skeleton master archer for 35 physical damage.
Skeleton master archer shoots!
Skeleton master archer's Shoot misses
KR1.
Talent Infusion: Regeneration is ready to use.

KR1 misses Skeleton master archer.
KR1 hits Skeleton master archer for 20 physical damage.
Skeleton master archer uses
Pinning Shot.
KR1 is pinned to the ground.

Skeleton master archer's Pinning Shot hits
KR1 for (9 parried), 62 physical, 12 cold (74 total damage).
Talent Dual Strike is ready to use.

KR1 misses Skeleton master archer.
KR1 misses Skeleton master archer.
Skeleton master archer uses
Crippling Shot.
KR1 slows down.

Skeleton master archer's Crippling Shot hits
KR1 for 71 physical damage.
KR1 the level 5 krog rogue was disembowelled to death by a skeleton master archer on level 2 of Ruins of Kor'Pul.