Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Anorithil |
Level / Exp | 46 / 22% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 63 (base 60) |
Magic | 75 (base 60) |
Willpower | 26 (base 10) |
Cunning | 62 (base 57) |
Resources
Life | 1122/1122 |
Positive | 155/155 |
Negative | 155/155 |
Healing Factor | 1 |
Regeneration | 2.55 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 51 |
Accuracy | 19 |
Crit Chance | 27% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57.666666666667 |
Crit Chance | 60% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 31.5 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Blight | +9% |
Physical | +31% |
Cold | +6% |
Lightning | +7% |
Light | +20% |
Temporal | +31% |
Darkness | +20% |
Arcane | +7% |
Fire | +9% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 19.45 |
Ranged Defense | 19.45 |
Fatigue | 3 |
Physical Save | 61.682525005488 |
Spell Save | 60.807525005488 |
Mental Save | 43.266666666667 |
Defense: Resistances
Darkness | + 8%( 70%) |
Lightning | + 8%( 70%) |
Light | + 8%( 70%) |
Temporal | + 11%( 70%) |
Blight | + 8%( 70%) |
Fire | + 8%( 70%) |
Cold | + 8%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Stun Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 218 life. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 22% for 6 turns. |
Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 7.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 263.94 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Circles | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Celestial / Twilight | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Hymn of Moonlight |
talent | Corona |
talent | Secrets of the Eternals |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour) wanderer's pair of hardened leather boots of spellbinding (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Mag / +2 Cun / +3 Con Physical save: +12 Spell save: +6 Mental save: +16 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat of arcana (2 def, 0 armour) cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil Spellpower: +4 A pointy cloth hat, very wizardly... |
Tool | supercharged yew totem of healing [power 180] (45 cooldown) supercharged yew totem of healing [power 180] (45 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal the target for 180, placing all other charms into a 45 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | marksman's gold ring of perseverance marksman's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Stun/Freeze immunity: +22% Life regen: +2.30 Rings can have magical properties. |
On fingers | conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +10 Rings can have magical properties. |
Around waist | reinforced drakeskin leather belt of valiance reinforced drakeskin leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +12 Changes stats: +4 Wil Physical save: +23 Mental save: +12 Maximum life: +99.00 A belt that goes around your waist. |
In main hand | Staff of Destruction (20-24 power, 4 apr, darkness damage) Staff of Destruction (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | dispeller's cashmere robe of power (2 def, 0 armour) dispeller's cashmere robe of power (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +8% fire / +8% cold / +8% lightning / +8% blight / +8% light / +8% darkness Changes damage: +11% physical / +7% arcane / +9% fire / +6% cold / +7% lightning / +8% acid / +5% nature / +9% blight Physical save: +12 Spell save: +27 Mental save: +11 Spellpower: +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +2 Dex Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stabilizing copper amulet of mastery (0.10 Celestial / Circles) stabilizing copper amulet of mastery (0.10 Celestial / Circles)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Talent mastery: +0.10 Celestial / Circles Pinning immunity: +23% Knockback immunity: +20% Amulets can have magical properties. |
Inventory
wild infusion of the sneak (resist 24%; cure mental) wild infusion of the sneak (resist 24%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 24% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
grounding steel amulet of dexterity (+4) grounding steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +13% lightning Stun/Freeze immunity: +27% Amulets can have magical properties. |
78 alchemist agate 78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
supercharged ash totem of cure poisons [power 2] (28 cooldown) supercharged ash totem of cure poisons [power 2] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons from the target, placing all other charms into a 28 cooldown. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Moonlight Sonata the Shalore Anorithil level 23
76th Pyre 122nd year of Ascendancy at 04:10 see stats
By Moonlight Sonata the Shalore Anorithil level 40
79th Pyre 122nd year of Ascendancy at 05:05 see stats
By Moonlight Sonata the Shalore Anorithil level 40
79th Pyre 122nd year of Ascendancy at 05:25 see stats
By Moonlight Sonata the Shalore Anorithil level 10
74th Pyre 122nd year of Ascendancy at 22:00 see stats
By Moonlight Sonata the Shalore Anorithil level 20
75th Pyre 122nd year of Ascendancy at 19:38 see stats
By Moonlight Sonata the Shalore Anorithil level 30
77th Pyre 122nd year of Ascendancy at 03:26 see stats
By Moonlight Sonata the Shalore Anorithil level 40
79th Pyre 122nd year of Ascendancy at 02:30 see stats
By Moonlight Sonata the Shalore Anorithil level 45
1st Mirth 122nd year of Ascendancy at 09:32 see stats
By Moonlight Sonata the Shalore Anorithil level 28
76th Pyre 122nd year of Ascendancy at 20:32 see stats
By Moonlight Sonata the Shalore Anorithil level 19
75th Pyre 122nd year of Ascendancy at 17:43 see stats
Log
Twilight Surge is still on cooldown for 2 turns.
Resting starts...
Talent Twilight Surge is ready to use.
Rested for 8 turns.
Moonlight Sonata casts Twilight Surge.
Moonlight Sonata's spell attains critical power!
Talent Infusion: Healing is ready to use.
Resting starts...
The shield around Moonlight Sonata crumbles.
Talent Barrier is ready to use.
Talent Twilight Surge is ready to use.
Talent Sun Flare is ready to use.
Talent Providence is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Moonlight Sonata casts Twilight Surge.
Moonlight Sonata's spell attains critical power!
Twilight Surge is still on cooldown for 6 turns.
Resting starts...
Talent Twilight Surge is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Moonlight Sonata casts Twilight Surge.
Moonlight Sonata's spell attains critical power!
Moonlight Sonata's spell attains critical power!
The shroud of shadows around Moonlight Sonata disappears.