Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 28 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by wolf at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:57 / 115Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:43 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:53 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:17 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:50 Killed by gladiator at level 6 on the 19th Dusk 122nd year of Ascendancy at 09:43 Killed by gladiator at level 6 on the 19th Dusk 122nd year of Ascendancy at 10:28 Killed by skeleton warrior at level 6 on the 21st Dusk 122nd year of Ascendancy at 04:49 Killed by skeleton warrior at level 6 on the 21st Dusk 122nd year of Ascendancy at 19:34 Killed by skeleton mage at level 7 on the 22nd Dusk 122nd year of Ascendancy at 17:05 Killed by The Shade at level 7 on the 24th Dusk 122nd year of Ascendancy at 10:21 Killed by ritch flamespitter at level 8 on the 29th Dusk 122nd year of Ascendancy at 01:51 Killed by Drfal the halfling at level 8 on the 29th Dusk 122nd year of Ascendancy at 02:23 Killed by war hound at level 8 on the 29th Dusk 122nd year of Ascendancy at 03:52 Killed by Drfal the halfling at level 8 on the 29th Dusk 122nd year of Ascendancy at 05:18 Killed by ritch flamespitter at level 8 on the 29th Dusk 122nd year of Ascendancy at 05:32 Killed by Drfal the halfling at level 8 on the 29th Dusk 122nd year of Ascendancy at 05:43 Killed by Eilinesemira the thief at level 8 on the 47th Dusk 122nd year of Ascendancy at 08:20 Killed by Eilinesemira the thief at level 8 on the 47th Dusk 122nd year of Ascendancy at 11:10 Killed by Betodann the rogue at level 8 on the 47th Dusk 122nd year of Ascendancy at 11:56 Killed by Eilinesemira the thief at level 8 on the 47th Dusk 122nd year of Ascendancy at 15:20 Killed by Betodann the rogue at level 8 on the 47th Dusk 122nd year of Ascendancy at 18:10 Killed by Eilinesemira the thief at level 8 on the 47th Dusk 122nd year of Ascendancy at 20:40 Killed by Eilinesemira the thief at level 8 on the 47th Dusk 122nd year of Ascendancy at 21:43 Killed by shadowblade at level 8 on the 48th Dusk 122nd year of Ascendancy at 03:45 Killed by Assassin Lord at level 8 on the 48th Dusk 122nd year of Ascendancy at 05:00 Killed by Assassin Lord at level 8 on the 48th Dusk 122nd year of Ascendancy at 06:19 Killed by Assassin Lord at level 8 on the 48th Dusk 122nd year of Ascendancy at 22:22 Killed by Assassin Lord at level 8 on the 49th Dusk 122nd year of Ascendancy at 00:03 Killed by gigantic corrosive tunneler at level 9 on the 67th Dusk 122nd year of Ascendancy at 18:03 Killed by Ivyriatha the red ooze at level 9 on the 68th Dusk 122nd year of Ascendancy at 07:48 Killed by thought-forged warrior at level 9 on the 68th Dusk 122nd year of Ascendancy at 08:23 Killed by Ivyriatha the red ooze at level 9 on the 68th Dusk 122nd year of Ascendancy at 09:37 Killed by Arona the gelatinous cube at level 9 on the 68th Dusk 122nd year of Ascendancy at 15:41 Killed by war hound at level 9 on the 69th Dusk 122nd year of Ascendancy at 06:53 Killed by war hound at level 9 on the 69th Dusk 122nd year of Ascendancy at 07:27 Killed by Sandworm Queen at level 10 on the 69th Dusk 122nd year of Ascendancy at 09:48 Killed by Sandworm Queen at level 10 on the 69th Dusk 122nd year of Ascendancy at 10:36 Killed by Bdalabo the thalore at level 10 on the 76th Dusk 122nd year of Ascendancy at 06:45 Killed by Dolen the shalore at level 10 on the 76th Dusk 122nd year of Ascendancy at 08:01 Killed by enthralled slave at level 10 on the 77th Dusk 122nd year of Ascendancy at 00:45 Killed by slaver at level 11 on the 77th Dusk 122nd year of Ascendancy at 01:33 Killed by Horned Horror at level 11 on the 39th Haze 122nd year of Ascendancy at 04:31 Killed by Horned Horror at level 11 on the 39th Haze 122nd year of Ascendancy at 05:06 Killed by Horned Horror at level 11 on the 39th Haze 122nd year of Ascendancy at 05:34 Killed by Horned Horror at level 11 on the 39th Haze 122nd year of Ascendancy at 06:50 Killed by Horned Horror at level 11 on the 39th Haze 122nd year of Ascendancy at 10:09 Killed by Horned Horror at level 11 on the 39th Haze 122nd year of Ascendancy at 15:08 Killed by thief at level 11 on the 39th Haze 122nd year of Ascendancy at 16:46 Killed by Horned Horror at level 11 on the 39th Haze 122nd year of Ascendancy at 17:39 Killed by Deean the human at level 13 on the 52nd Haze 122nd year of Ascendancy at 08:11 Killed by Saloba the Guardian at level 14 on the 53rd Regrowth 123rd year of Ascendancy at 02:13 Killed by ritch flamespitter at level 15 on the 53rd Regrowth 123rd year of Ascendancy at 03:02 Killed by white jelly at level 15 on the 53rd Regrowth 123rd year of Ascendancy at 03:46 Killed by skeleton warrior at level 15 on the 53rd Regrowth 123rd year of Ascendancy at 20:57 Killed by Emelyremina the treant at level 15 on the 54th Regrowth 123rd year of Ascendancy at 03:08 Killed by worm that walks at level 16 on the 62nd Regrowth 123rd year of Ascendancy at 11:31 Killed by gwelgoroth at level 16 on the 77th Regrowth 123rd year of Ascendancy at 08:34 Killed by Urkis, the High Tempest at level 16 on the 80th Regrowth 123rd year of Ascendancy at 00:32 Killed by Urkis, the High Tempest at level 16 on the 80th Regrowth 123rd year of Ascendancy at 01:07 Killed by Urkis, the High Tempest at level 16 on the 80th Regrowth 123rd year of Ascendancy at 02:23 Killed by Urkis, the High Tempest at level 16 on the 80th Regrowth 123rd year of Ascendancy at 03:15 Killed by skeleton mage at level 18 on the 29th Pyre 123rd year of Ascendancy at 03:46 Killed by skeleton master archer at level 18 on the 30th Pyre 123rd year of Ascendancy at 13:45 Killed by armoured skeleton warrior at level 19 on the 32nd Pyre 123rd year of Ascendancy at 09:52 Killed by ninurlhing at level 20 on the 37th Pyre 123rd year of Ascendancy at 15:05 Killed by skeleton warrior at level 21 on the 39th Pyre 123rd year of Ascendancy at 14:59 Killed by barrow wight at level 21 on the 40th Pyre 123rd year of Ascendancy at 00:37 Killed by elder vampire at level 21 on the 40th Pyre 123rd year of Ascendancy at 01:11 Killed by vampire at level 21 on the 40th Pyre 123rd year of Ascendancy at 06:00 Killed by grave wight at level 21 on the 40th Pyre 123rd year of Ascendancy at 07:00 Killed by forest wight at level 22 on the 41st Pyre 123rd year of Ascendancy at 14:40 Killed by lesser vampire at level 22 on the 41st Pyre 123rd year of Ascendancy at 17:37 Killed by skeleton warrior at level 22 on the 42nd Pyre 123rd year of Ascendancy at 15:44 Killed by Borfast the Broken at level 22 on the 42nd Pyre 123rd year of Ascendancy at 17:01 Killed by skeleton warrior at level 22 on the 43rd Pyre 123rd year of Ascendancy at 02:44 Killed by skeleton warrior at level 22 on the 43rd Pyre 123rd year of Ascendancy at 03:56 Killed by skeleton warrior at level 22 on the 43rd Pyre 123rd year of Ascendancy at 05:03 Killed by vampire lord at level 22 on the 43rd Pyre 123rd year of Ascendancy at 06:38 Killed by skeleton warrior at level 23 on the 44th Pyre 123rd year of Ascendancy at 13:28 Killed by master vampire at level 23 on the 44th Pyre 123rd year of Ascendancy at 14:58 Killed by barrow wight at level 23 on the 44th Pyre 123rd year of Ascendancy at 19:21 Killed by grave wight at level 23 on the 44th Pyre 123rd year of Ascendancy at 23:07 Killed by worm that walks at level 23 on the 45th Pyre 123rd year of Ascendancy at 01:31 Killed by worm that walks at level 23 on the 45th Pyre 123rd year of Ascendancy at 02:31 Killed by worm that walks at level 23 on the 45th Pyre 123rd year of Ascendancy at 03:15 Killed by The Master at level 23 on the 46th Pyre 123rd year of Ascendancy at 00:13 Killed by shadow at level 24 on the 59th Pyre 123rd year of Ascendancy at 04:44 Killed by shadow at level 24 on the 59th Pyre 123rd year of Ascendancy at 05:46 Killed by Layorin the elven cultist at level 25 on the 69th Pyre 123rd year of Ascendancy at 19:33 Killed by elven corruptor at level 25 on the 70th Pyre 123rd year of Ascendancy at 04:42 Killed by Islirena the elven cultist at level 25 on the 70th Pyre 123rd year of Ascendancy at 13:39 Killed by Islirena the elven cultist at level 25 on the 70th Pyre 123rd year of Ascendancy at 14:15 Killed by Islirena the elven cultist at level 25 on the 70th Pyre 123rd year of Ascendancy at 15:34 Killed by elven blood mage at level 25 on the 70th Pyre 123rd year of Ascendancy at 16:20 Killed by Islirena the elven cultist at level 25 on the 70th Pyre 123rd year of Ascendancy at 16:54 Killed by elven elite warrior at level 25 on the 70th Pyre 123rd year of Ascendancy at 18:19 Killed by elven warrior at level 25 on the 70th Pyre 123rd year of Ascendancy at 22:49 Killed by mean looking elven guard at level 25 on the 71st Pyre 123rd year of Ascendancy at 03:33 Killed by elven cultist at level 25 on the 71st Pyre 123rd year of Ascendancy at 04:32 Killed by Gloryletira the eternal bone giant at level 25 on the 1st Summertide 123rd year of Ascendancy at 06:41 Killed by Gloryletira the eternal bone giant at level 25 on the 1st Summertide 123rd year of Ascendancy at 09:59 Killed by Gloryletira the eternal bone giant at level 25 on the 1st Summertide 123rd year of Ascendancy at 14:34 Killed by snow giant boulder thrower at level 25 on the 7th Flare 123rd year of Ascendancy at 16:10 Killed by Elylle the skeleton warrior at level 26 on the 43rd Dusk 123rd year of Ascendancy at 07:41 Killed by Belidhessra the skeleton warrior at level 27 on the 45th Dusk 123rd year of Ascendancy at 00:01 Killed by Arissra the bandit at level 27 on the 45th Dusk 123rd year of Ascendancy at 06:17 Killed by worm that walks at level 27 on the 46th Dusk 123rd year of Ascendancy at 08:50 Killed by Grand Corruptor at level 28 on the 77th Dusk 123rd year of Ascendancy at 08:20 Killed by ritch flamespitter at level 28 on the 77th Dusk 123rd year of Ascendancy at 11:22 Killed by elven blood mage at level 28 on the 77th Dusk 123rd year of Ascendancy at 16:01 Killed by Gloryletira the eternal bone giant at level 28 on the 1st Time of Equilibrium 123rd year of Ascendancy at 03:50 Killed by Gloryletira the eternal bone giant at level 28 on the 1st Time of Equilibrium 123rd year of Ascendancy at 07:04 Killed by Celia at level 28 on the 1st Time of Equilibrium 123rd year of Ascendancy at 09:57 Killed by Mayuyawe the eternal bone giant at level 28 on the 1st Time of Equilibrium 123rd year of Ascendancy at 11:28 |
Primary Stats
| Strength | 19 (base 13) |
| Dexterity | 42 (base 33) |
| Constitution | 33 (base 11) |
| Magic | 40 (base 38) |
| Willpower | 25 (base 10) |
| Cunning | 67 (base 51) |
Resources
| Life | 692/692 |
| Mana | 337/337 |
| Stamina | 188/188 |
| Paradox | 0 |
| Healing Factor | 1 |
| Regeneration | 16.5 |
Speed
| Mental | +6.13320267245% |
| Attack | 0% |
| Movement | +15% |
| Spell | +6.13320267245% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 58 |
| Crit Chance | 43% |
| APR | 15 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 58 |
| Crit Chance | 55% |
| APR | 26 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 46.319143925228 |
| Crit Chance | 20% |
| Speed | 0.94221221523505 |
Offense: Mind
| Mindpower | 37.15 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Light | +10% |
| Mind | +10% |
| Nature | +13% |
| Physical | +5% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +10% |
| Arcane | +10% |
| Cold | +10% |
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 37 (70%) |
| Defense | 43.26802107821 |
| Ranged Defense | 43.26802107821 |
| Fatigue | 15 |
| Physical Save | 35.5375 |
| Spell Save | 44.441666666667 |
| Mental Save | 43.358333333333 |
Defense: Resistances
| Acid | + 25%( 80%) |
| Fire | + 13%( 70%) |
| Nature | + 34%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 21%( 75%) |
| Cold | + 56%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Poison Resistance | 10% |
| Disarm Resistance | 5% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 389 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 18% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Shadow Feed |
| talent | Chant of Fortress |
| talent | Shadow Combat |
| beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 6 damage from the next 1.7 attack(s). Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Escort the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | active |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by forest troll. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You failed to protect the worried loremaster from death by gigantic gravity worm. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 85. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gonor the pair of iron boots (0 def, 3 armour) Gonor the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Dex / +2 Cun / +1 Con Changes resistances: +7% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 18 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | Halethel the iron pickaxe (dig speed 19 turns) Halethel the iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +10% mind Silence immunity: +10% Psi each turn: +0.10 Maximum life: +22.00 Maximum stamina: +18.00 Maximum hate: +2.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savage's steel ring of blinding strikes savage's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Damage when the wearer hits(melee): 4 physical / 4 lightning / 3 blinding Damage when the wearer is hit: 5 physical / 3 lightning / 4 blinding Spell save: +12 Maximum stamina: +12.00 Rings can have magical properties. |
| On fingers | Salelranor SalelranorCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Defense: +10 Changes stats: +6 Wil Changes resistances penetration: +10% physical Mental save: +18 Poison immunity: +10% Disease immunity: +5% Disarm immunity: +5% Movement speed: +15% New effects duration reduction after a teleport: +10% It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.9 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
| Around neck | savior's stralite amulet of murder savior's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 Armour penetration: +6 Physical crit. chance: +4.0% Critical mult.: +14.00% Physical save: +17 Spell save: +16 Mental save: +19 Amulets can have magical properties. |
| In main hand | stralite dagger (31.5-40.95 power, 9 apr) stralite dagger (31.5-40.95 power, 9 apr)Requires: - Dexterity 35 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
| Around waist | Taintwill TaintwillInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +4 Str / +4 Con Damage when the wearer is hit: 8 nature / 8 arcane Changes resistances penetration: +10% arcane Changes damage: +3% nature Physical save: +5 Size category: +1 A belt that goes around your waist. |
| In off hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
| Cloak | elven-silk cloak 'Duvilen' (3 def, 9 armour) elven-silk cloak 'Duvilen' (3 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +3 Changes stats: +4 Str / +2 Mag / +5 Wil / +4 Cun / +9 Con Changes resistances: +3% blight / +27% cold Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
wild infusion of the psychic (resist 26%; cure physical) wild infusion of the psychic (resist 26%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 15% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of mastery (0.10 Technique / Combat veteran) copper amulet of mastery (0.10 Technique / Combat veteran)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Technique / Combat veteran Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
acidic dwarven-steel dagger of torment (16.5-21.45 power, 7 apr) acidic dwarven-steel dagger of torment (16.5-21.45 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid When wielded/worn: Changes resistances penetration: +6% mind / +6% darkness Sharp, short and deadly. |
arcing steel dagger (9-11.7 power, 6 apr) arcing steel dagger (9-11.7 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +4 lightning Sharp, short and deadly. |
dwarven-steel dagger of purging (18.5-24.05 power, 7 apr) dwarven-steel dagger of purging (18.5-24.05 power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +4 nature Sharp, short and deadly. |
flaming steel dagger (11-14.3 power, 6 apr) flaming steel dagger (11-14.3 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
plaguebringer's steel dagger of the mystic (10.5-13.65 power, 6 apr) plaguebringer's steel dagger of the mystic (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Changes stats: +1 Mag / +2 Wil Disease immunity: +10% Spellpower: +6 Sharp, short and deadly. |
Unstoppable Mauler (48-72 power, 15 apr) Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 Pinning immunity: +100% Knockback immunity: +100% A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
warden's yew longbow of power warden's yew longbow of powerRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +8 When wielded/worn: Ammo reloads per turns: +2 Changes stats: +3 Wil Changes resistances penetration: +10% physical / +7% temporal Changes damage: +10% physical / +8% temporal Talent mastery: +0.10 Chronomancy / Temporal Combat Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
nightruned hardened leather belt of unlife nightruned hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight / +5% darkness / +7% light The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of carrying spiritwalker's hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Mag Maximum encumbrance: +25 Mana each turn: +0.25 Maximum mana: +40.00 A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 44 power out of 50/50) : Effective talent level: 1.0 Power cost: 44 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 86.43 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
psychic's hardened leather gloves of magic (+4) (0 def, 2 armour) psychic's hardened leather gloves of magic (+4) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Damage when the wearer hits(melee): 7 mind Changes resistances: +6% mind Changes damage: +4% mind / +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour) insulating rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% fire / +6% cold A cap made of leather. |
spiked mummy wrappings of lightning resistance (5 def, 2 armour) spiked mummy wrappings of lightning resistance (5 def, 2 armour)Requires: - Dexterity 15 Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Damage when the wearer is hit: 16 physical Changes resistances: +17% lightning / -25% fire Decaying mummy wrappings. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +5 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ichymis the Halfling Shadowblade level 28
2nd Haze 123rd year of Ascendancy at 07:27 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ichymis the Halfling Shadowblade level 28
77th Dusk 123rd year of Ascendancy at 11:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ichymis the Halfling Shadowblade level 19
32nd Pyre 123rd year of Ascendancy at 08:35 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ichymis the Halfling Shadowblade level 17
1st Time of Balance 123rd year of Ascendancy at 03:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ichymis the Halfling Shadowblade level 16
62nd Regrowth 123rd year of Ascendancy at 14:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ichymis the Halfling Shadowblade level 10
69th Dusk 122nd year of Ascendancy at 08:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ichymis the Halfling Shadowblade level 20
37th Pyre 123rd year of Ascendancy at 12:06 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Ichymis the Halfling Shadowblade level 25
10th Mirth 123rd year of Ascendancy at 14:50 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Ichymis the Halfling Shadowblade level 14
77th Haze 122nd year of Ascendancy at 21:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ichymis the Halfling Shadowblade level 9
49th Dusk 122nd year of Ascendancy at 04:20 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Ichymis the Halfling Shadowblade level 14
77th Haze 122nd year of Ascendancy at 23:30 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ichymis the Halfling Shadowblade level 25
71st Pyre 123rd year of Ascendancy at 15:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ichymis the Halfling Shadowblade level 6
19th Dusk 122nd year of Ascendancy at 11:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ichymis the Halfling Shadowblade level 11
77th Dusk 122nd year of Ascendancy at 05:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ichymis the Halfling Shadowblade level 6
3rd Mirth 122nd year of Ascendancy at 08:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ichymis the Halfling Shadowblade level 18
19th Pyre 123rd year of Ascendancy at 15:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ichymis the Halfling Shadowblade level 23
46th Pyre 123rd year of Ascendancy at 01:22 see stats
Log
Saving game...
Saving done.
Ran for 10 turns (stop reason: didn't move).
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 3rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
You don't see how to get there...
You don't see how to get there...
Today is the 4th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:06.
Today is the 5th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
