Sam the level 9 Skeleton Archmage by szgrant

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassArchmage
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity21 (base 10)
Constitution10 (base 10)
Magic30 (base 28)
Willpower27 (base 23)
Cunning15 (base 15)

Resources

Life169/169
Mana241/241
Healing Factor1.1
Regeneration1.595

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage16
Accuracy15
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance3%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+3%
Acid+10%
Light+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)11 (33%)
Defense21
Ranged Defense22
Fatigue1
Physical Save14
Spell Save19
Mental Save14

Defense: Resistances

Cold+ 30%( 70%)
Light+ 30%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.40
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
2/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
2/5
2/5
2/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

failed
active
done
done

Equipment

On feet
On fingers
Around neck
In main hand
On hands
Light source
Cloak
Main armor

Inventory

Achievements

The Arena (Exploration mode) Unlocked Arena mode.
By Sam the Skeleton Archmage level 5
3rd Flare 122nd year of Ascendancy at 03:34
see stats

Log

Rested for 14 turns (stop reason: all resources and life at maximum).

Resting starts...

Talent Vision is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


Sam casts Fireflash.


Resting starts...

Talent Fireflash is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Sam casts Flameshock.


Resting starts...

Talent Flameshock is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).