Desent the level 9 Halfling Anorithil by desent

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassAnorithil
Level / Exp9 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution20 (base 17)
Magic36 (base 30)
Willpower16 (base 10)
Cunning24 (base 19)

Resources

Life279/279
Mana188/188
Negative17/74
Positive23/74
Healing Factor1
Regeneration1.05

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy9
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower34.5
Crit Chance14%
Speed1

Offense: Mind

Mindpower21.9
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense20.525
Ranged Defense20.525
Fatigue1
Physical Save21.162499999999
Spell Save22.037499999999
Mental Save14.875

Defense: Resistances

All-20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Celestial / Eclipse1.30
1/5
1/5
1/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5
Celestial / Star fury1.30
4/5
1/5
1/5
0/5
Celestial / Sunlight1.30
1/5
1/5
1/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
2/5
2/5
2/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
failed
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Desent the Halfling Anorithil level 9
4th Dusk 122nd year of Ascendancy at 12:08
see stats

Log

Rested for 16 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 40 block).
You gain 1.72 gold from the transmogrification of
reinforced steel shield of fire resistance (+16%) (6 def, 6 armour, 77.5 block).
You gain 1.90 gold from the transmogrification of
spiked steel plate armour of lightning resistance (4 def, 9 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 3.32 gold from the transmogrification of
miner's pair of iron boots of tirelessness (0 def, 8 armour).
You gain 1.03 gold from the transmogrification of
insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.73 gold from the transmogrification of
woollen robe of fire (+16%) (0 def, 0 armour).
You gain 2.14 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 2.07 gold from the transmogrification of
nature's vined mindstar of the jelly (5.5-6.05 power, 18 apr, nature damage).
You gain 1.21 gold from the transmogrification of
iron longsword of projection (13-18.2 power, 2 apr).
You gain 1.56 gold from the transmogrification of
steel greatsword of projection (25.5-40.8 power, 2 apr).
You gain 1.28 gold from the transmogrification of
insidious iron dagger (11-14.3 power, 5 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 14%; cure magical).
There is a previous level here (press '' or right click to use).