Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 11 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 11 on the 9th Dusk 122nd year of Ascendancy at 20:16 / 1 |
Primary Stats
| Strength | 48 (base 33) |
| Dexterity | 36 (base 21) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 24 (base 11) |
Resources
| Life | -375/354 |
| Stamina | 94/191 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 39 |
| Crit Chance | 17% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 39 |
| Crit Chance | 17% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.3 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Arcane | +15% |
| Lightning | +6% |
| Nature | +9% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 37.178623336444 |
| Ranged Defense | 37.178623336444 |
| Fatigue | 0 |
| Physical Save | 37.025 |
| Spell Save | 16.45 |
| Mental Save | 34.825 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Light | + 9%( 70%) |
| Nature | + 3%( 70%) |
| Fire | + 7%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Confusion Resistance | 19% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. Also while Heroism is active, you will only die when reaching -317 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 774% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases your three highest stats by 6. Heroism |
| beneficial effect | 24% chance to score a secondary blow. Greater Weapon Focus |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Tool | Fulodin the Healtide (dig speed 35 turns) Fulodin the Healtide (dig speed 35 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -6% Changes stats: +3 Str Damage when the wearer is hit: 4 temporal Changes resistances: +3% nature Changes resistances penetration: +10% lightning / +15% nature Changes damage: +6% lightning / +3% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | Viperwreck (0 def, 1 armour) Viperwreck (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer is hit: 4 nature Changes resistances penetration: +5% nature Changes damage: +6% nature Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
| Around waist | Emeldara EmeldaraCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +12 Changes stats: +2 Str / +6 Dex / +5 Wil / +6 Cun / +10 Lck Changes damage: +9% physical / +15% arcane Critical mult.: +5.00% Trap disarming bonus: +25 Stealth bonus: +12 Physical save: +18 Mental save: +14 Maximum life: +105.00 Infravision radius: +5 A belt that goes around your waist. |
| Main armor | Shimmerhunt (5 def, 8 armour) Shimmerhunt (5 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +7 Cun / +9 Wil Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 19 physical / 8 light Changes resistances: +21% lightning Changes resistances penetration: +15% light Critical mult.: +19.00% Mental save: +15 A suit of armour made of leather. |
| In main hand | Dagundil the steel dagger (10.5-13.65 power, 6 apr) Dagundil the steel dagger (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 Defense: +8 Fatigue: -6% Changes stats: +3 Dex Vim when firing critical spell: +1.00 Maximum mana: +80.00 Sharp, short and deadly. |
| In off hand | Getefast (10.5-13.65 power, 6 apr) Getefast (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 insidious poison When wielded/worn: Changes stats: +1 Str / +2 Mag Changes resistances: +9% cold Sharp, short and deadly. |
| On head | Cyrana the Glitternaught (0 def, 3 armour) Cyrana the Glitternaught (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str Damage when the wearer is hit: 6 physical Changes resistances: +5% arcane / +7% fire / +6% cold / +9% light Physical save: +14 Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 152.02 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion of the titan (heal 202) healing infusion of the titan (heal 202)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 202 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune of the duelist (271 lightning damage) lightning rune of the duelist (271 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 90.38 to 271.15 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 428 for 5 turns) shielding rune of the duelist (absorb 428 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 428 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +7 When wielded/worn: Damage when the wearer hits(ranged): 15 infective blight Changes damage: +10% blight Talent cooldown: Cyst Burst (-2 turns) Disease immunity: +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Brenechik the cured leather sling Brenechik the cured leather slingRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +7 Damage conversion: 20% mind When wielded/worn: Changes resistances penetration: +10% physical Changes damage: +10% physical Spellpower: +4 Defense after a teleport: +10 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. restful iron gauntlets of magic (+3) (0 def, 1 armour)restful iron gauntlets of magic (+3) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Life regen: +1.40 Stamina each turn: +0.50 Maximum stamina: +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudfiend the linen wizard hat (1 def, 0 armour) Cloudfiend the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 4 lightning Changes resistances penetration: +10% lightning Changes damage: +3% light Mental save: +6 A pointy cloth hat, very wizardly... |
marauder's hardened leather armour (10 def, 6 armour) marauder's hardened leather armour (10 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 Fatigue: +8% Changes stats: +6 Str / +5 Dex Physical save: +10 A suit of armour made of leather. |
Blightstopper (18 def, 12 armour, 240 block) Blightstopper (18 def, 12 armour, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 Ranged Defense: +12 Fatigue: +22% Damage when the wearer is hit: 15 nature Changes resistances: +15% nature / +35% blight Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Disease immunity: +60% It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Emowen the Moldtitan (13/13, 20-28 power, 7 apr) Emowen the Moldtitan (13/13, 20-28 power, 7 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 13 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +6 physical / +8 nature slow Burst (radius 1) on hit: +4 nature Damage conversion: 20% nature Arrows are used with bows to pierce your foes to death. |
72 alchemist agate 72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Betomivena BetomivenaInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +2 Physical crit. chance: +1.0% Changes stats: +4 Wil / +2 Con Changes damage: +6% mind Maximum encumbrance: +20 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of cure poisons [power 2] (20 cooldown) yew totem of cure poisons [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to removes up to 2 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GrmblMarauder the Cornac Marauder level 10
2nd Dusk 122nd year of Ascendancy at 01:12 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By GrmblMarauder the Cornac Marauder level 10
2nd Dusk 122nd year of Ascendancy at 01:10 see stats
Log
Emubrema the white ooze summons a Ritch Flamespitter!
Ritch flamespitter receives 7 healing from Emubrema the white ooze.
War hound receives 7 healing from Emubrema the white ooze.
White wolf receives 7 healing from Emubrema the white ooze.
Emubrema the white ooze receives 7 healing.
Insidious Poison from GrmblMarauder hits Emubrema the white ooze for 2 nature damage.
GrmblMarauder uses Dirty Fighting.
GrmblMarauder resists the mind attack!
GrmblMarauder performs a melee critical strike against Emubrema the white ooze!
GrmblMarauder resists the mind attack!
GrmblMarauder focuses and gains an extra blow!
Emubrema the white ooze is stunned!
Emubrema the white ooze hits GrmblMarauder for 1 mind, 5 cold, 3 darkness, 5 light, 1 mind, 5 cold, 3 darkness, 5 light, 2 mind, 5 cold, 3 darkness, 5 light (39 total damage).
GrmblMarauder hits Emubrema the white ooze for 21 physical, 5 light, 25 physical, 2 nature, 5 light, 15 physical, 2 nature, 5 light (81 total damage).
GrmblMarauder hits War hound for 27 physical, 4 nature, 4 temporal, 8 light (43 total damage).
War hound hits GrmblMarauder for 102 physical damage.
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits GrmblMarauder for 173 fire damage.
Insidious Poison from GrmblMarauder hits Emubrema the white ooze for 2 nature damage.
GrmblMarauder uses Dual Strike.
GrmblMarauder shrugs off the effect 'Frozen'!
Emubrema the white ooze hits GrmblMarauder for 0 mind, 1 cold, 1 darkness, 1 light, 0 mind, 1 cold, 1 darkness, 1 light (7 total damage).
War hound hits GrmblMarauder for 105 physical damage.
GrmblMarauder hits Emubrema the white ooze for 20 physical, 2 nature, 5 light, 28 physical, 5 light (61 total damage).
GrmblMarauder hits War hound for 27 physical, 4 nature, 4 temporal, 8 light (43 total damage).
Emubrema the white ooze misses GrmblMarauder.
Emubrema the white ooze misses GrmblMarauder.
Saving game...
