Najal the level 12 Yeek Summoner by xexelli

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp12 / 95%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution6 (base 11)
Magic10 (base 10)
Willpower46 (base 37)
Cunning32 (base 23)

Resources

Life182/182
Psi144/146
Equilibrium0
Healing Factor1.4
Regeneration1.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6

Offense: Mainhand

Damage7
Accuracy30
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy30
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower34.5
Crit Chance11%
Speed1

Offense: Damage Bonus

Physical+10%
Light+10%
Nature+12%

Defense: Base

Armour (hardiness)2 (30%)
Defense19.4
Ranged Defense20.7
Fatigue0
Physical Save11.6
Spell Save19.6
Mental Save33.501087815581

Defense: Resistances

Light+ 30%( 70%)
All 0%( 70%)
Blight+ 22%( 70%)
Physical+ 10%( 70%)
Cold+ 20%( 70%)
Nature+ 40%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance54%
Poison Resistance30%
Confusion Resistance89%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
1/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
5/5
4/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Najal the Yeek Summoner level 10
5th Mirth 122nd year of Ascendancy at 06:12
see stats

Log

You pickup 0.65 gold pieces.
Najal picks up (w.):
citrine.
Najal picks up (x.):
zircon.
Najal picks up (n.):
spinel.
Najal picks up (k.):
agate.
Najal picks up (y.):
zircon.
Najal picks up (x.):
citrine.
Najal picks up (w.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Najal wears:
Girdle of the Calm Waters.

Najal wears(replacing):
traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour).

You gain 0.52 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You have no more inscription slots.

You are now inscribed with Infusion: Movement.

You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.25 gold from the transmogrification of
radiant mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 1.59 gold from the transmogrification of
scorching brass lantern.
You gain 2.29 gold from the transmogrification of
brass lantern of clarity.
Najal drops on the floor:
brass lantern.

Najal picks up (j.):
brass lantern.

You gain 0.02 gold from the transmogrification of
brass lantern.
Saving game...

Saving done.