Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Higher |
Class | Necromancer |
Level / Exp | 22 / 29% |
Size | medium |
Lifes / Deaths | Killed by naga myrmidon at level 22 on the 76th Pyre 122nd year of Ascendancy at 07:04 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 21 (base 10) |
Constitution | 10 (base 10) |
Magic | 55 (base 46) |
Willpower | 53 (base 47) |
Cunning | 15 (base 12) |
Resources
Life | -158/325 |
Mana | 329/382 |
Souls | 10/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 2 |
Infravision | 1 |
See Stealth | 10.487391012043 |
See Invisible | 24.374587762355 |
Offense: Mainhand
Damage | 27 |
Accuracy | 22 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 31.55 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +33% |
Acid | +12% |
Arcane | +22% |
Fire | +12% |
Cold | +12% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 14.85 |
Ranged Defense | 14.85 |
Fatigue | 0 |
Physical Save | 7.35 |
Spell Save | 33.9 |
Mental Save | 21.9 |
Defense: Resistances
Cold | + 16%( 70%) |
Lightning | + 6%( 70%) |
Light | + 26%( 70%) |
Temporal | + 7%( 70%) |
Physical | + 5%( 70%) |
Arcane | + 10%( 70%) |
Fire | + 13%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Inscriptions (3/3)
Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Rune | Effective talent level: 1.0 ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. |
Class Talents
Spell / Necrosis | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.50 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Blurred Mortality |
talent | Keen Senses |
talent | Necrotic Aura |
detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critcal strike chance and physical critcal strike power. Off-guard |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
On hands | light rough leather gloves of dexterity (+2) (0 def, 1 armour) light rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 light Changes resistances: +6% light Changes damage: +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | grounding rough leather cap of dexterity (+2) (0 def, 1 armour) grounding rough leather cap of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% lightning / +7% temporal A cap made of leather. |
On fingers | conjurer's gold ring of light (+20%) conjurer's gold ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +20% light Changes damage: +10% light Spellpower: +5 Rings can have magical properties. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
Around neck | insulating gold amulet of dexterity (+3) insulating gold amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex Changes resistances: +16% cold / +13% fire Amulets can have magical properties. |
In main hand | cruel yew starstaff (20-24 power, 4 apr, light damage) cruel yew starstaff (20-24 power, 4 apr, light damage)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% light Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
defiled ash wand of illumination [power 7] (5 cooldown) defiled ash wand of illumination [power 7] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to light the area (rad 7), placing all other charms into a 5 cooldown. When used: 100% chances to regenerate 3 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
shadowy yew wand of detection [power 8] (15 cooldown) shadowy yew wand of detection [power 8] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 15 cooldown. When used: 100% chances to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Herance the Higher Necromancer level 20
75th Pyre 122nd year of Ascendancy at 23:48 see stats
By Herance the Higher Necromancer level 10
75th Pyre 122nd year of Ascendancy at 00:13 see stats
By Herance the Higher Necromancer level 20
75th Pyre 122nd year of Ascendancy at 23:48 see stats
By Herance the Higher Necromancer level 17
75th Pyre 122nd year of Ascendancy at 16:40 see stats
Log
Skeleton mage casts Flame.
Cold flames trap hits skeleton warrior for 59 cold damage.
Skeleton mage hits high gladiator for 25 fire damage.
Talent Invoke Darkness is ready to use.
The gates close!
Naga myrmidon uses Infusion: Healing.
Skeleton mage casts Manathrust.
Cold flames trap hits skeleton mage for 59 cold damage.
Cold flames trap hits skeleton warrior for 59 cold damage.
Cold flames trap hits skeleton mage for 59 cold damage.
Cold flames trap killed skeleton mage!
Skeleton mage hits high gladiator for 125 arcane damage.
High gladiator uses Repulsion.
Skeleton mage hits high gladiator for 25 fire damage.
Herance casts Invoke Darkness.
Herance hits naga myrmidon for 172 darkness damage.
Naga myrmidon rushes out!
Herance is dazed!
Naga myrmidon hits Herance for 184 physical, 12 cold, 9 light damage (total 203.44).
Cold flames trap hits naga myrmidon for 59 cold damage.
Cold flames trap hits skeleton mage for 59 cold damage.
Cold flames trap killed skeleton mage!
Cold flames trap hits skeleton warrior for 59 cold damage.
Cold flames trap killed skeleton warrior!
Skeleton mage hits high gladiator for 25 fire damage.
Cold flames trap hits naga myrmidon for 59 cold damage.
High gladiator stops burning.
High gladiator uses Block.
Naga myrmidon uses Stunning Blow.
Herance is not dazed anymore.