Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
Addons | Items Vault 0.9.44 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Solipsist |
Level / Exp | 12 / 52% |
Size | small |
Lifes / Deaths | Killed by orc assassin at level 12 on the 75th Pyre 122nd year of Ascendancy at 08:53 / 1 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 10) |
Magic | 10 (base 10) |
Willpower | 37 (base 37) |
Cunning | 31 (base 28) |
Resources
Life | -11/148 |
Psi | 0/283 |
Psi_feedback | 110/110 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +67.032004603564% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 5 |
Accuracy | 26 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 5 |
Accuracy | 26 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 32.15 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Mind | +11% |
Defense: Base
Armour (hardiness) | 14 (60%) |
Defense | 5.05 |
Ranged Defense | 5.05 |
Fatigue | 1 |
Physical Save | 18.725939839488 |
Spell Save | 23.632573974992 |
Mental Save | 25.911073974992 |
Defense: Resistances
Lightning | + 5%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 11%( 70%) |
Fire | + 6%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Thought-Form: Bowman |
talent | Lucid Dreamer |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 3% feedback damage from all damage done. Empathic Hex |
beneficial effect | The target's skin reacts to damage, granting 13 armour and 30% armour hardiness. Thorny Skin |
detrimental effect | The target is poisoned, taking 12.08 nature damage per turn. Poisoned |
detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-40% global speed). Solipsism |
detrimental effect | The target is poisoned and sick, doing 11.45 nature damage per turn. All damage it does is reduced by 16%. Numbing Poison |
detrimental effect | The target is hexed. Each time it uses an ability it takes 26.61 fire damage. Burning Hex |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +6% cold A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Newly picked up linen wizard hat of the mind (+11%) (1 def, 0 armour)linen wizard hat of the mind (+11%) (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% mind Changes damage: +11% mind A pointy cloth hat, very wizardly... |
Tool | supercharged elm totem of thorny skin [power 13] (23/26 cooldown) supercharged elm totem of thorny skin [power 13] (23/26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 13 and armour hardiness by 30%, placing all other charms into a 26 cooldown. Natural totems are made by powerful wilders to store nature power. |
Around waist | grounding rough leather belt of the mind grounding rough leather belt of the mindInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Mindpower: +2 A belt that goes around your waist. |
Main armor | mindwoven linen robe of retribution (0 def, 0 armour) mindwoven linen robe of retribution (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer is hit: 5 fire / 5 cold / 5 lightning / 6 acid Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | mossy mindstar (2-2.2 power, 12 apr, mind damage) mossy mindstar (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Halips the Halfling Solipsist level 10
75th Pyre 122nd year of Ascendancy at 00:21 see stats
Log
Halips's mind suffers 0 psi damage from the attack.
Halips is poisoned!
Halips's mind suffers 5 psi damage from the attack.
Halips's mind suffers 0 psi damage from the attack.
Halips's mind suffers 0 psi damage from the attack.
Halips's mind suffers 0 psi damage from the attack.
Halips's mind suffers 0 psi damage from the attack.
Orc assassin hits Halips for 9 physical, 1 fire, 1 cold, 1 lightning, 1 acid, 5 physical, 1 fire, 1 cold, 1 lightning, 1 acid damage (total 14.26).
Halips hits orc assassin for 4 fire, 5 cold, 4 lightning, 6 acid, 4 fire, 5 cold, 4 lightning, 6 acid damage (total 33.44).
Halips uses Sleep.
Halips has been put to sleep.
Orc assassin has been put to sleep.
Drem has been put to sleep.
Halips's mind suffers 15 psi damage from the attack.
Halips is no longer sleeping.
Hexer hits Halips for 15 fire damage.
Halips's mind suffers 6 psi damage from the attack.
Halips's mind suffers 4 psi damage from the attack.
Drem is suffering from insomnia.
Orc assassin hits Halips for 6 nature damage.
Orc assassin hits Halips for 8 nature damage.
Orc assassin is suffering from insomnia.
Halips's mind suffers 4 psi damage from the attack.
Orc assassin hits Halips for 9 nature damage.
Orc assassin killed Halips!
Orc assassin hits Halips for 12 nature damage.
Orc assassin killed Halips!
Halips the level 12 halfling solipsist was naturalised to death by an orc assassin on level 14 of The Arena.