
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Easy Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 18 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 2nd Mirth 122nd year of Ascendancy at 23:54 85 / 95Killed by skeleton mage at level 5 on the 7th Flare 122nd year of Ascendancy at 23:17 Killed by The Shade at level 5 on the 9th Flare 122nd year of Ascendancy at 01:08 Killed by The Shade at level 5 on the 9th Flare 122nd year of Ascendancy at 05:22 Killed by The Shade at level 6 on the 9th Flare 122nd year of Ascendancy at 08:20 Killed by The Shade at level 6 on the 9th Flare 122nd year of Ascendancy at 08:53 Killed by The Shade at level 6 on the 9th Flare 122nd year of Ascendancy at 09:19 Killed by The Shade at level 6 on the 9th Flare 122nd year of Ascendancy at 09:46 Killed by The Shade at level 6 on the 9th Flare 122nd year of Ascendancy at 10:06 Killed by Achneha the human at level 7 on the 4th Dusk 122nd year of Ascendancy at 02:56 Killed by Jamwmun the halfling at level 7 on the 4th Dusk 122nd year of Ascendancy at 03:19 Killed by brecklorn at level 7 on the 7th Dusk 122nd year of Ascendancy at 11:40 Killed by slimy ooze at level 7 on the 7th Dusk 122nd year of Ascendancy at 20:35 Killed by slimy ooze at level 7 on the 7th Dusk 122nd year of Ascendancy at 20:46 Killed by slimy ooze at level 7 on the 7th Dusk 122nd year of Ascendancy at 20:57 Killed by slimy ooze at level 7 on the 7th Dusk 122nd year of Ascendancy at 21:30 Killed by slimy ooze at level 7 on the 7th Dusk 122nd year of Ascendancy at 23:28 Killed by slimy ooze at level 7 on the 8th Dusk 122nd year of Ascendancy at 04:04 Killed by slimy ooze at level 7 on the 8th Dusk 122nd year of Ascendancy at 04:26 Killed by minotaur at level 8 on the 12nd Dusk 122nd year of Ascendancy at 16:25 Killed by minotaur at level 8 on the 12nd Dusk 122nd year of Ascendancy at 16:34 Killed by stone troll at level 8 on the 12nd Dusk 122nd year of Ascendancy at 16:53 Killed by minotaur at level 8 on the 12nd Dusk 122nd year of Ascendancy at 17:02 Killed by minotaur at level 8 on the 12nd Dusk 122nd year of Ascendancy at 17:12 Killed by bandit lord at level 8 on the 13rd Dusk 122nd year of Ascendancy at 01:13 Killed by rogue at level 9 on the 13rd Dusk 122nd year of Ascendancy at 11:26 Killed by assassin at level 9 on the 13rd Dusk 122nd year of Ascendancy at 17:33 Killed by Gandalf at level 9 on the 14th Dusk 122nd year of Ascendancy at 04:49 Killed by assassin at level 9 on the 14th Dusk 122nd year of Ascendancy at 08:43 Killed by fire drake at level 9 on the 14th Dusk 122nd year of Ascendancy at 13:09 Killed by fire drake at level 9 on the 14th Dusk 122nd year of Ascendancy at 13:24 Killed by stone troll at level 9 on the 14th Dusk 122nd year of Ascendancy at 18:29 Killed by forest troll at level 9 on the 14th Dusk 122nd year of Ascendancy at 19:11 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 01:29 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 01:44 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 02:00 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 02:13 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 02:24 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 02:32 Killed by cave troll at level 10 on the 15th Dusk 122nd year of Ascendancy at 04:11 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 04:17 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 04:48 Killed by minotaur at level 10 on the 15th Dusk 122nd year of Ascendancy at 04:59 Killed by Rhaloren Inquisitor at level 11 on the 32nd Dusk 122nd year of Ascendancy at 20:03 Killed by giant fire ant at level 12 on the 73rd Dusk 122nd year of Ascendancy at 21:58 Killed by Gandalf at level 13 on the 75th Dusk 122nd year of Ascendancy at 22:21 Killed by armoured skeleton warrior at level 13 on the 76th Dusk 122nd year of Ascendancy at 18:09 Killed by armoured skeleton warrior at level 13 on the 76th Dusk 122nd year of Ascendancy at 18:17 Killed by skeleton warrior at level 13 on the 77th Dusk 122nd year of Ascendancy at 03:05 Killed by Gandalf at level 13 on the 77th Dusk 122nd year of Ascendancy at 03:20 Killed by fire drake at level 13 on the 78th Dusk 122nd year of Ascendancy at 10:16 Killed by armoured skeleton warrior at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:04 Killed by lesser vampire at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:20 Killed by armoured skeleton warrior at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:28 Killed by lesser vampire at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:37 Killed by armoured skeleton warrior at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:51 Killed by skeleton warrior at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:58 Killed by skeleton warrior at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:34 Killed by skeleton warrior at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:32 Killed by skeleton archer at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:56 Killed by skeleton master archer at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:15 Killed by armoured skeleton warrior at level 14 on the 1st Haze 122nd year of Ascendancy at 03:11 Killed by Glulravena the ghoul at level 14 on the 1st Haze 122nd year of Ascendancy at 15:43 Killed by Glulravena the ghoul at level 14 on the 1st Haze 122nd year of Ascendancy at 16:04 Killed by Glulravena the ghoul at level 14 on the 1st Haze 122nd year of Ascendancy at 16:15 Killed by Gandalf at level 14 on the 2nd Haze 122nd year of Ascendancy at 01:39 Killed by skeleton warrior at level 14 on the 2nd Haze 122nd year of Ascendancy at 03:52 Killed by skeleton warrior at level 14 on the 2nd Haze 122nd year of Ascendancy at 08:11 Killed by skeleton warrior at level 14 on the 2nd Haze 122nd year of Ascendancy at 09:17 Killed by skeleton warrior at level 14 on the 2nd Haze 122nd year of Ascendancy at 10:47 Killed by ghoulking at level 14 on the 2nd Haze 122nd year of Ascendancy at 11:14 Killed by ghoulking at level 14 on the 2nd Haze 122nd year of Ascendancy at 12:25 Killed by skeleton mage at level 14 on the 2nd Haze 122nd year of Ascendancy at 13:53 Killed by skeleton warrior at level 15 on the 22nd Haze 122nd year of Ascendancy at 12:05 Killed by Subject Z at level 16 on the 25th Haze 122nd year of Ascendancy at 02:14 Killed by Gandalf at level 16 on the 25th Haze 122nd year of Ascendancy at 02:34 Killed by alchemist golem at level 17 on the 2nd Decay 122nd year of Ascendancy at 09:21 Killed by Gandalf at level 17 on the 6th Decay 122nd year of Ascendancy at 08:36 Killed by Harkor'Zun at level 17 on the 6th Decay 122nd year of Ascendancy at 09:28 Killed by Gandalf at level 17 on the 6th Decay 122nd year of Ascendancy at 11:15 Killed by snow giant boulder thrower at level 18 on the 9th Decay 122nd year of Ascendancy at 22:30 Killed by snow giant boulder thrower at level 18 on the 1st Wintertide 123rd year of Ascendancy at 03:43 Killed by greater gwelgoroth at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 21:33 Killed by greater gwelgoroth at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 22:10 Killed by greater gwelgoroth at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 22:48 Killed by Orntmu the halfling at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 01:33 Killed by giant spider at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 04:22 Killed by ritch flamespitter at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 04:56 Killed by gelatinous cube at level 18 on the 76th Regrowth 123rd year of Ascendancy at 13:22 Killed by Gandalf at level 18 on the 76th Regrowth 123rd year of Ascendancy at 18:49 Killed by sand-drake at level 18 on the 76th Regrowth 123rd year of Ascendancy at 19:40 Killed by sand-drake at level 18 on the 76th Regrowth 123rd year of Ascendancy at 20:03 Killed by gigantic corrosive tunneler at level 18 on the 77th Regrowth 123rd year of Ascendancy at 03:38 Killed by Gandalf at level 18 on the 77th Regrowth 123rd year of Ascendancy at 04:31 Killed by Gandalf at level 18 on the 77th Regrowth 123rd year of Ascendancy at 06:35 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 18 (base 15) |
| Magic | 63 (base 46) |
| Willpower | 47 (base 31) |
| Cunning | 16 (base 11) |
Resources
| Life | 277/321 |
| Mana | 416/439 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 5 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.65 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Darkness | +30% |
| Acid | +5% |
| Fire | +5% |
| Arcane | +8% |
| Cold | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 4.35 |
| Ranged Defense | 7.35 |
| Fatigue | 0 |
| Physical Save | 26.4 |
| Spell Save | 40.5 |
| Mental Save | 37.025 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Gandalf. Escort: injured seer (level 1 of Daikara) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by skeleton master archer. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: -4% Maximum encumbrance: +22 Physical save: +6 A pair of boots made of leather. |
| On hands | heroic hardened leather gloves of strength (+2) (0 def, 6 armour) heroic hardened leather gloves of strength (+2) (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 Armour: +6 Changes stats: +2 Str Mental save: +5 Maximum life: +45.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | augmenting cashmere wizard hat of arcana (2 def, 0 armour) augmenting cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Changes damage: +8% arcane / +5% fire / +3% cold / +8% lightning / +5% acid Spellpower: +4 A pointy cloth hat, very wizardly... |
| Tool | quick steel torque of thermal psionic shield [power 35] (14 cooldown) quick steel torque of thermal psionic shield [power 35] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire and cold damage by 35 for 6 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's copper ring of darkness (+20%) savior's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Physical save: +6 Spell save: +6 Mental save: +7 Rings can have magical properties. |
| On fingers | wizard's copper ring of power wizard's copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +3 Mag Spell save: +6 Spellpower: +6 Mindpower: +6 Rings can have magical properties. |
| Around neck | copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
| In main hand | blighted yew starstaff of wizardry (20-24 power, 4 apr, darkness damage) blighted yew starstaff of wizardry (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil Damage when the wearer hits(melee): 8 infective blight Changes damage: +20% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum mana: +35.00 Maximum vim: +24.00 Spellpower: +14 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | dreamer's linen robe of Angolwen (0 def, 0 armour) dreamer's linen robe of Angolwen (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag / +7 Wil / +4 Cun Physical save: +11 Spell save: +11 Mental save: +20 Silence immunity: +20% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
healing infusion of the wizard (heal 219) healing infusion of the wizard (heal 219)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 219 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 114 over 5 turns) regeneration infusion of the sneak (heal 114 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 21; turns 4; dispells darkness) sun infusion (rad 5; power 21; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (852% regen over 10 turns; 42 instant mana) manasurge rune of the wizard (852% regen over 10 turns; 42 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 852% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 39) teleportation rune of the titan (range 39)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 8; dur 14; see demon) vision rune of the psychic (radius 8; dur 14; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 18) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any demon around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 9; dur 13; see animal) vision rune of the wizard (radius 9; dur 13; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 20) for 13 turns. Your mind will become more receptive for 13 turns, allowing you to sense any animal around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 9; dur 12; see demon) vision rune of the wizard (radius 9; dur 12; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 18) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any demon around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. cleansing steel amuletcleansing steel amulet Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% nature / +13% blight Poison immunity: +20% Disease immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of slime (8-8.8 power, 24 apr, nature damage)thorny mindstar of slime (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 nature slow Changes damage: +4% nature Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Drozilantir (15-18 power, 3 apr, temporal damage) Drozilantir (15-18 power, 3 apr, temporal damage)Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 7 blinding light Changes resistances: +5% arcane Changes damage: +15% temporal Talent granted: +1 Command Staff Pinning immunity: +10% Spellpower: +6 Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 73.28 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent ash magestaff of might (19-22.8 power, 3 apr, lightning damage) potent ash magestaff of might (19-22.8 power, 3 apr, lightning damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% lightning Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering ash magestaff (15-18 power, 3 apr, cold damage)shimmering ash magestaff (15-18 power, 3 apr, cold damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Mana each turn: +0.15 Maximum mana: +34.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
mindwoven linen robe of the elements (0 def, 0 armour) mindwoven linen robe of the elements (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 fire / 6 cold / 6 lightning / 6 acid Damage when the wearer is hit: 5 fire / 5 cold / 6 lightning / 6 acid Changes resistances: +4% fire / +5% cold / +5% lightning / +5% acid Changes damage: +6% fire / +6% cold / +6% lightning / +5% acid Mental save: +16 Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe (0 def, 0 armour) spellwoven linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Spell save: +15 Spellpower: +2 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of the elements (0 def, 0 armour) woollen robe of the elements (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 fire / 6 cold / 6 lightning / 5 acid Damage when the wearer is hit: 6 fire / 5 cold / 7 lightning / 7 acid Changes resistances: +4% fire / +5% cold / +4% lightning / +5% acid Changes damage: +6% fire / +6% cold / +6% lightning / +6% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
This item will automatically be transmogrified when you leave the level. steel shield (6 def, 2 armour, 42.5 block)steel shield (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. steel shield of lightning resistance (+17%) (6 def, 2 armour, 38.5 block)steel shield of lightning resistance (+17%) (6 def, 2 armour, 38.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% lightning Talent granted: +2 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. elemental quiver of yew arrows (13/13, 31.5-44.1 power, 10 apr)elemental quiver of yew arrows (13/13, 31.5-44.1 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Special effect when this weapon hits: random elemental effect Damage when this weapon hits(ranged): +3 fire / +3 cold / +2 lightning / +3 acid Damage conversion: 12% fire / 13% cold / 14% lightning / 12% acid Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
39 alchemist agate 39 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots 'Ce'Nalratta' (20/20, 44-52.8 power, 5 apr) pouch of stralite shots 'Ce'Nalratta' (20/20, 44-52.8 power, 5 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Damage when this weapon hits(ranged): +12 arcane / +5 darkness / +12 blight Damage conversion: 10% mind Damage against: +22% Humanoid When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Gandalf's Flame hits Red ooze for 84 fire damage.
Red ooze hits Gandalf for 7 fire damage.
Burning from Gandalf hits Red ooze for 28 fire damage.
Lightning is still on cooldown for 2 turns.
Gandalf hits Red ooze for 48 darkness damage.
Gandalf killed Red ooze!
You pickup 0.70 gold pieces.
Gandalf picks up (u.): elemental quiver of yew arrows (13/13, 31.5-44.1 power, 10 apr).
Talent Lightning is ready to use.
The unstable sand tunnel collapses!
Talent Flame is ready to use.
Gandalf slows down.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Gandalf picks up (i.): cleansing steel amulet.
Ran for 2 turns (stop reason: didn't move).
Ran for 4 turns (stop reason: didn't move).
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
