Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.46 |
| Addons | Items Vault 0.9.46 Stone Wardens DLC Class 0.9.46 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 37 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by lesser vampire at level 3 on the 19th Voratun 122nd year of Ascendancy at 07:21 / 88Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 08:33 Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 09:33 Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 10:10 Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 10:38 Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 12:01 Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 13:35 Killed by lesser vampire at level 3 on the 19th Voratun 122nd year of Ascendancy at 15:00 Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 15:53 Killed by skeleton warrior at level 3 on the 19th Voratun 122nd year of Ascendancy at 18:11 Killed by Half-Finished Bone Giant at level 3 on the 19th Voratun 122nd year of Ascendancy at 18:55 Killed by ancient elven mummy at level 3 on the 19th Voratun 122nd year of Ascendancy at 20:03 Killed by orc pyromancer at level 5 on the 25th Voratun 122nd year of Ascendancy at 05:24 Killed by orc pyromancer at level 5 on the 25th Voratun 122nd year of Ascendancy at 06:06 Killed by orc pyromancer at level 5 on the 25th Voratun 122nd year of Ascendancy at 09:28 Killed by cold drake at level 11 on the 12nd Profit 122nd year of Ascendancy at 03:52 Killed by cold drake at level 11 on the 12nd Profit 122nd year of Ascendancy at 04:44 Killed by ice wyrm at level 11 on the 12nd Profit 122nd year of Ascendancy at 09:52 Killed by ice wyrm at level 11 on the 12nd Profit 122nd year of Ascendancy at 11:31 Killed by ice wyrm at level 11 on the 12nd Profit 122nd year of Ascendancy at 13:21 Killed by ice wyrm at level 11 on the 12nd Profit 122nd year of Ascendancy at 14:51 Killed by ice wyrm at level 11 on the 12nd Profit 122nd year of Ascendancy at 16:20 Killed by ice wyrm at level 11 on the 12nd Profit 122nd year of Ascendancy at 22:11 Killed by ice wyrm at level 11 on the 13rd Profit 122nd year of Ascendancy at 00:15 Killed by cold drake hatchling at level 11 on the 13rd Profit 122nd year of Ascendancy at 11:38 Killed by cold drake hatchling at level 11 on the 13rd Profit 122nd year of Ascendancy at 13:24 Killed by cold drake hatchling at level 11 on the 13rd Profit 122nd year of Ascendancy at 15:30 Killed by cold drake hatchling at level 11 on the 13rd Profit 122nd year of Ascendancy at 17:49 Killed by cold drake hatchling at level 11 on the 13rd Profit 122nd year of Ascendancy at 19:11 Killed by cold drake at level 12 on the 14th Profit 122nd year of Ascendancy at 09:23 Killed by cold drake at level 12 on the 14th Profit 122nd year of Ascendancy at 10:56 Killed by skeleton warrior at level 13 on the 18th Profit 122nd year of Ascendancy at 12:46 Killed by thaurhereg at level 13 on the 21st Profit 122nd year of Ascendancy at 10:17 Killed by thaurhereg at level 13 on the 21st Profit 122nd year of Ascendancy at 11:30 Killed by animated mummy wrappings at level 14 on the 22nd Profit 122nd year of Ascendancy at 09:57 Killed by luminous horror at level 14 on the 25th Profit 122nd year of Ascendancy at 07:16 Killed by luminous horror at level 14 on the 25th Profit 122nd year of Ascendancy at 13:45 Killed by luminous horror at level 16 on the 33rd Profit 122nd year of Ascendancy at 20:50 Killed by luminous horror at level 16 on the 33rd Profit 122nd year of Ascendancy at 21:51 Killed by uruivellas at level 16 on the 34th Profit 122nd year of Ascendancy at 10:08 Killed by luminous horror at level 16 on the 34th Profit 122nd year of Ascendancy at 23:08 Killed by thaurhereg at level 16 on the 35th Profit 122nd year of Ascendancy at 04:51 Killed by thaurhereg at level 16 on the 35th Profit 122nd year of Ascendancy at 06:02 Killed by orc grand master assassin at level 16 on the 36th Profit 122nd year of Ascendancy at 11:22 Killed by dolleg at level 18 on the 44th Profit 122nd year of Ascendancy at 06:48 Killed by fire wyrm at level 18 on the 44th Profit 122nd year of Ascendancy at 15:16 Killed by fire wyrm at level 18 on the 2nd Wealth 122nd year of Ascendancy at 00:52 Killed by fire wyrm at level 18 on the 3rd Wealth 122nd year of Ascendancy at 01:28 Killed by Grgglck the Devouring Darkness at level 18 on the 3rd Wealth 122nd year of Ascendancy at 13:14 Killed by fire wyrm at level 18 on the 3rd Wealth 122nd year of Ascendancy at 19:56 Killed by cold drake hatchling at level 19 on the 6th Wealth 122nd year of Ascendancy at 21:17 Killed by Skeril the dolleg at level 20 on the 10th Wealth 122nd year of Ascendancy at 03:43 Killed by multi-hued drake hatchling at level 20 on the 13rd Wealth 122nd year of Ascendancy at 07:51 Killed by Layiriamina the copperhead snake at level 21 on the 18th Wealth 122nd year of Ascendancy at 06:40 Killed by Cultist at level 23 on the 1st Dearth 122nd year of Ascendancy at 11:06 Killed by Shasshhiy'Kaish at level 23 on the 1st Dearth 122nd year of Ascendancy at 18:11 Killed by Shasshhiy'Kaish at level 23 on the 1st Dearth 122nd year of Ascendancy at 21:48 Killed by Eljam the wretchling at level 25 on the 9th Dearth 122nd year of Ascendancy at 18:33 Killed by Grand Corruptor at level 25 on the 12nd Dearth 122nd year of Ascendancy at 02:31 Killed by Aramira the multi-hued drake at level 26 on the 15th Dearth 122nd year of Ascendancy at 03:34 Killed by uruivellas at level 28 on the 26th Dearth 122nd year of Ascendancy at 09:30 Killed by Glywyn the multi-hued drake hatchling at level 29 on the 31st Dearth 122nd year of Ascendancy at 15:29 Killed by Glorebeth the ritch larva at level 29 on the 33rd Dearth 122nd year of Ascendancy at 11:59 Killed by Glywyn the multi-hued drake hatchling at level 29 on the 34th Dearth 122nd year of Ascendancy at 12:12 Killed by oozing horror at level 30 on the 37th Dearth 122nd year of Ascendancy at 07:01 Killed by Shasshhiy'Kaish at level 30 on the 41st Dearth 122nd year of Ascendancy at 11:53 Killed by Silerin the snow giant thunderer at level 31 on the 44th Dearth 122nd year of Ascendancy at 13:01 Killed by Lisoseda the orc warrior at level 31 on the 45th Dearth 122nd year of Ascendancy at 22:35 Killed by Lisoseda the orc warrior at level 31 on the 45th Dearth 122nd year of Ascendancy at 23:35 Killed by Lisyba the dredgling at level 31 on the 4th Loss 122nd year of Ascendancy at 07:40 Killed by Bethiwe the giant red ant at level 31 on the 4th Loss 122nd year of Ascendancy at 10:40 Killed by Bethiwe the giant red ant at level 32 on the 5th Loss 122nd year of Ascendancy at 10:47 Killed by Bethiwe the giant red ant at level 32 on the 5th Loss 122nd year of Ascendancy at 13:24 Killed by Bethiwe the giant red ant at level 32 on the 5th Loss 122nd year of Ascendancy at 20:26 Killed by Bethiwe the giant red ant at level 32 on the 5th Loss 122nd year of Ascendancy at 21:47 Killed by Bethiwe the giant red ant at level 32 on the 5th Loss 122nd year of Ascendancy at 22:59 Killed by Belulle the treant at level 32 on the 7th Loss 122nd year of Ascendancy at 12:25 Killed by Belulle the treant at level 32 on the 8th Loss 122nd year of Ascendancy at 05:08 Killed by armoured skeleton warrior at level 32 on the 11st Loss 122nd year of Ascendancy at 00:55 Killed by skeleton warrior at level 33 on the 16th Loss 122nd year of Ascendancy at 04:15 Killed by armoured skeleton warrior at level 33 on the 18th Loss 122nd year of Ascendancy at 09:19 Killed by skeleton mage at level 33 on the 18th Loss 122nd year of Ascendancy at 12:26 Killed by armoured skeleton warrior at level 34 on the 18th Loss 122nd year of Ascendancy at 22:59 Killed by snow giant at level 35 on the 27th Loss 122nd year of Ascendancy at 00:39 Killed by armoured skeleton warrior at level 35 on the 29th Loss 122nd year of Ascendancy at 16:13 Killed by armoured skeleton warrior at level 35 on the 29th Loss 122nd year of Ascendancy at 20:59 Killed by shadow at level 35 on the 29th Loss 122nd year of Ascendancy at 22:50 Killed by orc high pyromancer at level 36 on the 2nd Shortage 122nd year of Ascendancy at 23:30 |
Primary Stats
| Strength | 42 (base 30) |
| Dexterity | 8 (base 10) |
| Constitution | 29 (base 18) |
| Magic | 64 (base 57) |
| Willpower | 67 (base 42) |
| Cunning | 26 (base 14) |
Resources
| Life | 1156/1156 |
| Mana | 553/601 |
| Equilibrium | 30 |
| Healing Factor | 1.4439069552129 |
| Regeneration | 1.6604929984948 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -41.725% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 11 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 26 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 26 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41.333333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.433333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +28% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 33.15 |
| Ranged Defense | 43.433333333333 |
| Fatigue | 37 |
| Physical Save | 47.616666666667 |
| Spell Save | 54.283333333333 |
| Mental Save | 52.334693687516 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 11%( 70%) |
| Blight | + 21%( 70%) |
| Fire | -6%( 70%) |
| Cold | + 31%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Vines |
| talent | Meditation |
| talent | Shards |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | dreamer's pair of rough leather boots of phasing (0 def, 1 armour) dreamer's pair of rough leather boots of phasing (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag / +2 Wil Physical save: +6 Spell save: +6 Mental save: +6 It can be used to blink to a nearby random location, placing all other charms into a 15 cooldown. A pair of boots made of leather. |
| Quiver | battle-ranger's quiver of elm arrows of gravity (19/19, 10.5-14.7 power, 5 apr) battle-ranger's quiver of elm arrows of gravity (19/19, 10.5-14.7 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 19 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +6 gravity When wielded/worn: Ammo reloads per turns: +1 Arrows are used with bows to pierce your foes to death. |
| Light source | Gloruwyn GloruwynCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +1 Changes resistances: +3% temporal Changes resistances penetration: +10% physical Light radius: +7 See stealth: +11 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Zeruthad the Stokebright (0 def, 2 armour) Zeruthad the Stokebright (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 Armour: +2 Changes stats: +3 Str / +3 Con Damage when the wearer hits(melee): 20 mind / 19 darkness / 2 fire Damage when the wearer is hit: 4 fire Physical save: +5 Spell save: +4 Mental save: -6 Mindpower: +5 Light radius: +1 It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | solipsist's gold ring of speed solipsist's gold ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Defense: +3 Changes stats: +4 Cun / +5 Wil Mindpower: +11 Movement speed: +5% It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 36% for 5 turns. Rings can have magical properties. |
| On fingers | solipsist's stralite ring of speed solipsist's stralite ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 Defense: +4 Changes stats: +6 Cun / +6 Wil Mindpower: +9 Movement speed: +11% It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
| Around neck | restful voratun amulet of the chosen restful voratun amulet of the chosenPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Damage when the wearer hits(melee): 10 light Damage when the wearer is hit: 15 light Changes resistances: +8% light Life regen: +0.90 Amulets can have magical properties. |
| In main hand | Chargegash (12 def, 3 armour, 71.5 dam, 215 block) Chargegash (12 def, 3 armour, 71.5 dam, 215 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.5 - 85.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +215 Burst (radius 1) on hit: +12 lightning When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer hits(melee): 8 lightning Damage when the wearer is hit: 12 lightning Changes resistances penetration: +20% lightning Talent granted: +5 Block Handheld deflection devices |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personnal shield, costing 12 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | living voratun shield of resilience (12 def, 3 armour, 71 dam, 200.5 block) living voratun shield of resilience (12 def, 3 armour, 71 dam, 200.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +200 Damage when this weapon hits: +10 nature When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 13 nature Changes resistances: +15% nature / +14% blight Talent granted: +5 Block Maximum life: +120.00 Handheld deflection devices |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 18 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Galeraze (4 def, 7 armour) Galeraze (4 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +18% lightning Changes damage: +18% physical Maximum life: +50.00 Healing mod.: +30% A suit of armour made of leather. |
Inventory
movement infusion (599% speed; 6 turns) movement infusion (599% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 599% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's wild infusion (resist 23%; cure mental, magical) psychic's wild infusion (resist 23%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's wild infusion (resist 19%; cure magical, physical) warrior's wild infusion (resist 19%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's heroism infusion (+14 for 9 turns, die at -369) wizard's heroism infusion (+14 for 9 turns, die at -369)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. Also while Heroism is active, you will only die when reaching -369 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
duelist's acid wave rune (122 acid damage) duelist's acid wave rune (122 acid damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 122.40 acid damage. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (287 fire damage) heat beam rune (287 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 287.00 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's frozen spear rune (265 cold damage) psychic's frozen spear rune (265 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 264.60 cold damage with a chance to freeze the target. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's shielding rune (absorb 290 for 4 turns) psychic's shielding rune (absorb 290 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. psychic's teleportation rune (range 118)psychic's teleportation rune (range 118) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 118 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's manasurge rune (768% regen over 10 turns; 38 instant mana) warrior's manasurge rune (768% regen over 10 turns; 38 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 768% over 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's teleportation rune (range 75) warrior's teleportation rune (range 75)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's vision rune (radius 11) warrior's vision rune (radius 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 18) for 17 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's heat beam rune (273 fire damage) wizard's heat beam rune (273 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 273.20 fire damage over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Beliriada the Scaldcast Beliriada the ScaldcastInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Changes stats: +3 Dex Changes resistances penetration: +5% darkness Changes damage: +12% fire Life regen: +0.90 Amulets can have magical properties. |
Lightvault LightvaultPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer is hit: 12 arcane / 16 light Changes resistances: +5% arcane / +12% light Amulets can have magical properties. |
Skyquick SkyquickCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +10 Str Damage when the wearer is hit: 16 lightning Amulets can have magical properties. |
anchoring stralite amulet of vision anchoring stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +15% temporal Blindness immunity: +13% Knockback immunity: +37% Infravision radius: +2 See invisible: +10 Amulets can have magical properties. |
wanderer's stralite amulet of mastery (0.26 Spell / Eldritch stone) wanderer's stralite amulet of mastery (0.26 Spell / Eldritch stone)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +6 Cun / +7 Con Talent mastery: +0.26 Spell / Eldritch stone Amulets can have magical properties. |
Dourcast DourcastInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 20 darkness Psi when firing a critical mind attack: +2.00 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +6 Str / +4 Con Rings can have magical properties. |
marksman's steel ring of fire (+24%) marksman's steel ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
psionicist's copper ring of frost (+22%) psionicist's copper ring of frost (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% cold Changes damage: +11% cold Mental save: +6 Rings can have magical properties. |
titan's gold ring of clarity titan's gold ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Physical save: +4 Mental save: +6 Confusion immunity: +28% Rings can have magical properties. |
warrior's copper ring of nature (+22%) warrior's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
warrior's gold ring of corrosion (+28%) warrior's gold ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul (66.5-99.75 power, 4 apr)voratun greatmaul (66.5-99.75 power, 4 apr) Requires: - Strength 48 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed maul. |
Oozing Heart (17-18.7 power, 25 apr, slime damage) Oozing Heart (17-18.7 power, 25 apr, slime damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +7 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Spell save: +15 Mindpower: +12 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 40.09 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 24 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% It can be used to activate talent Inertial Shot (costing 5 power out of 8/8) : Effective talent level: 3.0 Power cost: 5 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.. |
This item will automatically be transmogrified when you leave the level. drakeskin leather slingdrakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumberance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 49 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% It can be used to activate talent Evasion (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 18% chance to completely evade them for 11 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
This item will automatically be transmogrified when you leave the level. shadow elven-silk cloak of stability (3 def, 0 armour)shadow elven-silk cloak of stability (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes resistances penetration: +8% darkness Changes damage: +10% darkness Stealth bonus: +16 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour) spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Armour: +3 Critical mult.: +28.00% Mana each turn: +0.20 Spellpower: +1 Spell crit. chance: +18% Mental crit. chance: +11% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 15 power out of 50/50) : Effective talent level: 2.0 Power cost: 15 out of 50/50. Range: 5.00 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 97.78 fire and 125.16 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Quiver of Domination (7/8, 24-33.6 power, 8 apr) Quiver of Domination (7/8, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 8 Special effect when this weapon crits: 40% chance to dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
182 alchemist agate 182 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Tarrimaneg TarrimanegInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% temporal Critical mult.: +25.00% Maximum stamina: +55.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of the forge dwarven lantern of the forgeInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 12 dreamforge Damage when the wearer is hit: 16 dreamforge Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of clear mind 'Voidcast' [power 4] (23 cooldown) dwarven-steel torque of clear mind 'Voidcast' [power 4] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when the wearer is hit: 20 darkness Changes resistances: +3% darkness It can be used to absorbs and nullifies at most 4 detrimental mental status effects in the next 6 turns, placing all other charms into a 23 cooldown. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of mindblast [power 312] (6 cooldown) overpowered stralite torque of mindblast [power 312] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 156-312), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psychoportation [power 49] (18 cooldown) stralite torque of psychoportation [power 49] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 49), placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 21 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
warded elven-wood totem of healing [power 170] (21 cooldown) warded elven-wood totem of healing [power 170] (21 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +3 nature / +1 acid / +3 light Talent granted: +1 Ward It can be used to heals the target for 170, placing all other charms into a 21 cooldown. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hammerhands the Dwarf Stone Warden level 18
43rd Profit 122nd year of Ascendancy at 05:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hammerhands the Dwarf Stone Warden level 19
6th Wealth 122nd year of Ascendancy at 21:01 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Hammerhands the Dwarf Stone Warden level 21
21st Wealth 122nd year of Ascendancy at 08:21 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Hammerhands the Dwarf Stone Warden level 13
18th Profit 122nd year of Ascendancy at 11:53 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Hammerhands the Dwarf Stone Warden level 21
21st Wealth 122nd year of Ascendancy at 14:21 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Hammerhands the Dwarf Stone Warden level 29
30th Dearth 122nd year of Ascendancy at 22:20 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Hammerhands the Dwarf Stone Warden level 37
6th Shortage 122nd year of Ascendancy at 08:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hammerhands the Dwarf Stone Warden level 10
6th Profit 122nd year of Ascendancy at 01:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hammerhands the Dwarf Stone Warden level 20
9th Wealth 122nd year of Ascendancy at 14:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hammerhands the Dwarf Stone Warden level 30
35th Dearth 122nd year of Ascendancy at 20:27 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hammerhands the Dwarf Stone Warden level 30
41st Dearth 122nd year of Ascendancy at 19:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hammerhands the Dwarf Stone Warden level 29
33rd Dearth 122nd year of Ascendancy at 23:34 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hammerhands the Dwarf Stone Warden level 30
38th Dearth 122nd year of Ascendancy at 03:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hammerhands the Dwarf Stone Warden level 18
42nd Profit 122nd year of Ascendancy at 16:04 see stats
Log
Hammerhands hits storm drake hatchling for 136 physical damage.
Hammerhands killed storm drake hatchling!
Storm drake hatchling hits Hammerhands for 4 lightning, 4 lightning damage (total 6.04).
You pickup 0.85 gold pieces.
Ran for 1 turns (stop reason: didn't move).
Resting starts...
Rested for 68 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 28 turns (stop reason: didn't move).
Hammerhands meditates on nature.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Hammerhands wears(replacing): Tooth of the Mouth (dig speed 12 turns).
Digging starts...
Dug for 13 turns.
Wall turns into floor.
